Commit Graph

16 Commits (00f8474c734d796faeea12f240e492983691222a)

Author SHA1 Message Date
Ken Wakasa 0c2227ab99 Clean up in geometry_utils.h
Change-Id: I876bceed12cf533cb29d290fbc05a686f4030579
2013-01-21 12:43:16 +09:00
Ken Wakasa 6cee61deeb Use -fno-inline for debug builds & small cleanups
Change-Id: I24f91d7130f2203715b868d4a82510660939886f
2013-01-15 16:41:10 +09:00
Ken Wakasa 07711c10b8 Tidy up GeometryUtils a bit
Change-Id: I33f4042265c0dcc2530cee43c610f73ec99c6792
2012-12-27 16:38:00 +09:00
Ken Wakasa 6e66349ed1 Adjust compiler warning options with the offdevice Makefile
Make use of AK_FORCE_INLINE for -Winline and better performance

Change-Id: If0016e2ef61c1fe007c83bb1a5133a6b6bde568e
2012-11-05 14:26:53 +09:00
Ken Wakasa a323fa6746 A small code cleanup in geometry_utils.h
Change-Id: Ie9ff77c661693a1e21d0aa4cfc079bfbf3171f49
2012-11-02 12:25:19 +09:00
Keisuke Kuroyanagi ff74cc3e5e Improve gesture input scoring method 2.
Align next key to path bases its scoring method on probabilities.

Change-Id: I5247c965b92c0052bfdab8a9b1027bc86eb33218
2012-10-11 13:08:06 +09:00
Keisuke Kuroyanagi 806eba4524 Improve gesture input scoring method 1.
Calculate probabilities for each points in advance.
It enables to input not in the dictionary word.

Change-Id: I8d84642045dc3b8ad49719d9b70dda14457995cd
2012-10-09 19:58:20 +09:00
Ken Wakasa 5150e154f0 Cleanups in LatinIME native source code
Change-Id: I9b5e57583deb2d0c980e66c3dfbfd1e12734bc8e
2012-09-27 19:23:38 +09:00
Keisuke Kuroyanagi 41f12ee27b Simplify distance calculating method for gesture input.
Change-Id: Ic466b787b6cc60e6d23b67c8a7f84ad4d0b521c7
2012-09-19 15:46:00 +09:00
Satoshi Kataoka f4554d8b10 Fix an issue on FP calculation diff of osx and linux
sugar on mac

result_type=1 expected=<1093> actual=<1047>
result_type=4 expected=<730> actual=<698>
result_type=5 expected=<177> actual=<173>

sugar on linux

result_type=1 expected=<1093> actual=<1047>
result_type=4 expected=<730> actual=<698>
result_type=5 expected=<177> actual=<173>

Change-Id: I4cd39becb0de4076dd37d870adda6463a96de424
2012-09-13 15:13:02 +09:00
Satoshi Kataoka 687a244703 Step 38-A Cleanup touch path
Change-Id: I9bfac98b9ac10f3812290f21673c4002241eae01
2012-08-23 18:15:43 +09:00
Satoshi Kataoka e7398cdb2b Step 26-A Cleanup geometory_utils
Change-Id: I839c498c85009a5d6428a71f121a2906fd667db8
2012-08-14 03:39:14 +09:00
Ken Wakasa 0fb950858e Cleanups in geometry_utils.h
Change-Id: Ic051703e5b67adfc62753ebd9ab254296719c6e9
2012-08-13 17:47:00 +09:00
Ken Wakasa 507113a1bb Fix typo in include guard macro, and some cleanups.
Change-Id: I455f6a52667b1c6ae5eb9f58b3494dd87eb2c3f5
2012-08-13 11:51:37 +09:00
Ken Wakasa bcec82de66 Clean up constructors
And, use C++ style casts and use float math functions rather than double ones to save memory space.

Also, stop using FloatMath and NativeUtils as standard Math methods are faster now.
See http://code.google.com/p/android/issues/detail?id=36199 and https://android-review.googlesource.com/40700

multi-project commit with I4259fb5ab8a15ac5760a7f04fc8f4c860529f04a

Change-Id: I0b81cff8c91769f7559a59b9528c75a5aabb4211
2012-08-13 10:48:37 +09:00
Satoshi Kataoka 6b4a1d79eb Step 22-A implement session
Change-Id: Ida63382ffb756e20cc5b17c2702d2895e7e6e889
2012-08-10 18:06:04 +09:00