Step 26-A Cleanup geometory_utils
Change-Id: I839c498c85009a5d6428a71f121a2906fd667db8main
parent
8c12bd87cc
commit
e7398cdb2b
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@ -32,11 +32,6 @@ static inline float squareFloat(float x) {
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return x * x;
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}
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static inline float getNormalizedSquaredDistanceFloat(float x1, float y1, float x2, float y2,
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float scale) {
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return squareFloat((x1 - x2) / scale) + squareFloat((y1 - y2) / scale);
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}
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static inline float getSquaredDistanceFloat(float x1, float y1, float x2, float y2) {
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return squareFloat(x1 - x2) + squareFloat(y1 - y2);
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}
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@ -135,6 +135,21 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
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return false;
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}
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static inline float getNormalizedSquaredDistanceFloat(float x1, float y1, float x2, float y2,
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float scale) {
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return squareFloat((x1 - x2) / scale) + squareFloat((y1 - y2) / scale);
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}
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float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloat(
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const int keyId, const int x, const int y) const {
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const float centerX = static_cast<float>(getKeyCenterXOfIdG(keyId));
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const float centerY = static_cast<float>(getKeyCenterYOfIdG(keyId));
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const float touchX = static_cast<float>(x);
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const float touchY = static_cast<float>(y);
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const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
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return getNormalizedSquaredDistanceFloat(centerX, centerY, touchX, touchY, keyWidth);
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}
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int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) const {
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if (keyId < 0) return true; // NOT_A_ID is -1, but return whenever < 0 just in case
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const int left = mKeyXCoordinates[keyId];
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@ -233,6 +248,7 @@ int ProximityInfo::getKeyCode(const int keyIndex) const {
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}
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void ProximityInfo::initializeG() {
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// TODO: Optimize
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for (int i = 0; i < KEY_COUNT; ++i) {
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const int code = mKeyCharCodes[i];
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const int lowerCode = toBaseLowerCase(code);
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@ -285,25 +301,4 @@ int ProximityInfo::getKeyKeyDistanceG(int key0, int key1) const {
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}
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return 0;
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}
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// TODO: [Staging] Optimize
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void ProximityInfo::getCenters(int *centerXs, int *centerYs, int *codeToKeyIndex,
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int *keyToCodeIndex, int *keyCount, int *keyWidth) const {
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*keyCount = KEY_COUNT;
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*keyWidth = sqrtf(static_cast<float>(MOST_COMMON_KEY_WIDTH_SQUARE));
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for (int i = 0; i < KEY_COUNT; ++i) {
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const int code = mKeyCharCodes[i];
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const int lowerCode = toBaseLowerCase(code);
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centerXs[i] = mKeyXCoordinates[i] + mKeyWidths[i] / 2;
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centerYs[i] = mKeyYCoordinates[i] + mKeyHeights[i] / 2;
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codeToKeyIndex[code] = i;
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if (code != lowerCode && lowerCode >= 0 && lowerCode <= MAX_CHAR_CODE) {
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codeToKeyIndex[lowerCode] = i;
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keyToCodeIndex[i] = lowerCode;
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} else {
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keyToCodeIndex[i] = code;
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}
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}
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}
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} // namespace latinime
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@ -38,6 +38,8 @@ class ProximityInfo {
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~ProximityInfo();
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bool hasSpaceProximity(const int x, const int y) const;
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int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const;
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float getNormalizedSquaredDistanceFromCenterFloat(
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const int keyId, const int x, const int y) const;
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bool sameAsTyped(const unsigned short *word, int length) const;
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int squaredDistanceToEdge(const int keyId, const int x, const int y) const;
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bool isOnKey(const int keyId, const int x, const int y) const {
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