Tidy up GeometryUtils a bit

Change-Id: I33f4042265c0dcc2530cee43c610f73ec99c6792
This commit is contained in:
Ken Wakasa 2012-12-27 16:35:51 +09:00
parent 997cba7dec
commit 07711c10b8

View file

@ -54,7 +54,7 @@ static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int
static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
const int dx = x1 - x2;
const int dy = y1 - y2;
if (dx == 0 && dy == 0) return 0;
if (dx == 0 && dy == 0) return 0.0f;
return atan2f(static_cast<float>(dy), static_cast<float>(dx));
}
@ -96,6 +96,7 @@ static inline float pointToLineSegSquaredDistanceFloat(const float x, const floa
// Normal distribution N(u, sigma^2).
struct NormalDistribution {
public:
NormalDistribution(const float u, const float sigma)
: mU(u), mSigma(sigma),
mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))),
@ -108,10 +109,10 @@ struct NormalDistribution {
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
float mU; // mean value
float mSigma; // standard deviation
float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
const float mU; // mean value
const float mSigma; // standard deviation
const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
}; // struct NormalDistribution
} // namespace latinime
#endif // LATINIME_GEOMETRY_UTILS_H