Code clean up
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a9287266e8
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e40fee6eeb
1 changed files with 1 additions and 19 deletions
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@ -64,18 +64,12 @@ abstract class AbsSlidingMusicPanelActivity : AbsMusicServiceActivity(), AbsPlay
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override fun onStateChanged(bottomSheet: View, newState: Int) {
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override fun onStateChanged(bottomSheet: View, newState: Int) {
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when (newState) {
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when (newState) {
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BottomSheetBehavior.STATE_HIDDEN -> {
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}
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BottomSheetBehavior.STATE_EXPANDED -> {
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BottomSheetBehavior.STATE_EXPANDED -> {
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onPanelExpanded()
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onPanelExpanded()
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}
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}
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BottomSheetBehavior.STATE_COLLAPSED -> {
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BottomSheetBehavior.STATE_COLLAPSED -> {
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onPanelCollapsed()
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onPanelCollapsed()
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}
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}
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BottomSheetBehavior.STATE_DRAGGING -> {
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}
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BottomSheetBehavior.STATE_SETTLING -> {
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}
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else -> {
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else -> {
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}
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}
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@ -132,7 +126,6 @@ abstract class AbsSlidingMusicPanelActivity : AbsMusicServiceActivity(), AbsPlay
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}
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}
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private fun setMiniPlayerAlphaProgress(progress: Float) {
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private fun setMiniPlayerAlphaProgress(progress: Float) {
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print("Sliding $progress")
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if (miniPlayerFragment?.view == null) return
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if (miniPlayerFragment?.view == null) return
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val alpha = 1 - progress
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val alpha = 1 - progress
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miniPlayerFragment?.view?.alpha = alpha
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miniPlayerFragment?.view?.alpha = alpha
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@ -178,7 +171,7 @@ abstract class AbsSlidingMusicPanelActivity : AbsMusicServiceActivity(), AbsPlay
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}
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}
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when (panelState) {
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when (panelState) {
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BottomSheetBehavior.STATE_EXPANDED -> {
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BottomSheetBehavior.STATE_EXPANDED -> {
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// onPanelSlide(slidingLayout, 1f)
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onPanelExpanded()
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onPanelExpanded()
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}
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}
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BottomSheetBehavior.STATE_COLLAPSED -> onPanelCollapsed()
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BottomSheetBehavior.STATE_COLLAPSED -> onPanelCollapsed()
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@ -279,17 +272,6 @@ abstract class AbsSlidingMusicPanelActivity : AbsMusicServiceActivity(), AbsPlay
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return false
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return false
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}
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}
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/*override fun onPanelStateChanged(panel: View, previousState: SlidingUpPanelLayout.PanelState, newState: SlidingUpPanelLayout.PanelState) {
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when (newState) {
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SlidingUpPanelLayout.PanelState.COLLAPSED -> onPanelCollapsed()
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SlidingUpPanelLayout.PanelState.EXPANDED -> onPanelExpanded()
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SlidingUpPanelLayout.PanelState.ANCHORED -> collapsePanel() // this fixes a bug where the panel would get stuck for some reason
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else -> {
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}
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}
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}*/
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override fun onPaletteColorChanged() {
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override fun onPaletteColorChanged() {
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if (panelState == BottomSheetBehavior.STATE_EXPANDED) {
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if (panelState == BottomSheetBehavior.STATE_EXPANDED) {
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val paletteColor = playerFragment!!.paletteColor
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val paletteColor = playerFragment!!.paletteColor
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