d4828d5053
Change-Id: I30cc0d8f2e48d70e214739a073eabf3a8ea73618
506 lines
21 KiB
C++
506 lines
21 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cstring> // for memset()
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#include <sstream> // for debug prints
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#define LOG_TAG "LatinIME: proximity_info_state.cpp"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "proximity_info.h"
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#include "proximity_info_state.h"
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#include "proximity_info_state_utils.h"
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namespace latinime {
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const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10;
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const int ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR =
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1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2;
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const float ProximityInfoState::NOT_A_DISTANCE_FLOAT = -1.0f;
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const int ProximityInfoState::NOT_A_CODE = -1;
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void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
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const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int *const pointerIds, const bool isGeometric) {
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mIsContinuationPossible = checkAndReturnIsContinuationPossible(
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inputSize, xCoordinates, yCoordinates, times, isGeometric);
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mProximityInfo = proximityInfo;
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mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
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mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
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mKeyCount = proximityInfo->getKeyCount();
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mCellHeight = proximityInfo->getCellHeight();
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mCellWidth = proximityInfo->getCellWidth();
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mGridHeight = proximityInfo->getGridWidth();
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mGridWidth = proximityInfo->getGridHeight();
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memset(mInputProximities, 0, sizeof(mInputProximities));
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if (!isGeometric && pointerId == 0) {
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mProximityInfo->initializeProximities(inputCodes, xCoordinates, yCoordinates,
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inputSize, mInputProximities);
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}
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///////////////////////
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// Setup touch points
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int pushTouchPointStartIndex = 0;
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int lastSavedInputSize = 0;
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mMaxPointToKeyLength = maxPointToKeyLength;
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if (mIsContinuationPossible && mInputIndice.size() > 1) {
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// Just update difference.
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// Two points prior is never skipped. Thus, we pop 2 input point data here.
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pushTouchPointStartIndex = mInputIndice[mInputIndice.size() - 2];
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popInputData();
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popInputData();
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lastSavedInputSize = mSampledInputXs.size();
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} else {
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// Clear all data.
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mSampledInputXs.clear();
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mSampledInputYs.clear();
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mTimes.clear();
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mInputIndice.clear();
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mLengthCache.clear();
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mDistanceCache_G.clear();
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mNearKeysVector.clear();
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mSearchKeysVector.clear();
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mSpeedRates.clear();
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mBeelineSpeedPercentiles.clear();
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mCharProbabilities.clear();
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mDirections.clear();
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}
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if (DEBUG_GEO_FULL) {
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AKLOGI("Init ProximityInfoState: reused points = %d, last input size = %d",
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pushTouchPointStartIndex, lastSavedInputSize);
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}
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mSampledInputSize = 0;
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if (xCoordinates && yCoordinates) {
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mSampledInputSize = ProximityInfoStateUtils::updateTouchPoints(
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mProximityInfo->getMostCommonKeyWidth(), mProximityInfo, mMaxPointToKeyLength,
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mInputProximities, xCoordinates, yCoordinates, times, pointerIds, inputSize,
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isGeometric, pointerId, pushTouchPointStartIndex,
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&mSampledInputXs, &mSampledInputYs, &mTimes, &mLengthCache, &mInputIndice);
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}
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if (mSampledInputSize > 0 && isGeometric) {
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mAverageSpeed = ProximityInfoStateUtils::refreshSpeedRates(
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inputSize, xCoordinates, yCoordinates, times, lastSavedInputSize,
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mSampledInputSize, &mSampledInputXs, &mSampledInputYs, &mTimes, &mLengthCache,
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&mInputIndice, &mSpeedRates, &mDirections);
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ProximityInfoStateUtils::refreshBeelineSpeedRates(
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mProximityInfo->getMostCommonKeyWidth(), mAverageSpeed, inputSize,
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xCoordinates, yCoordinates, times, mSampledInputSize, &mSampledInputXs,
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&mSampledInputYs, &mInputIndice, &mBeelineSpeedPercentiles);
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}
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if (DEBUG_GEO_FULL) {
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for (int i = 0; i < mSampledInputSize; ++i) {
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AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, mSampledInputXs[i],
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mSampledInputYs[i], mTimes[i]);
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}
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}
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if (mSampledInputSize > 0) {
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const int keyCount = mProximityInfo->getKeyCount();
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mNearKeysVector.resize(mSampledInputSize);
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mSearchKeysVector.resize(mSampledInputSize);
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mDistanceCache_G.resize(mSampledInputSize * keyCount);
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for (int i = lastSavedInputSize; i < mSampledInputSize; ++i) {
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mNearKeysVector[i].reset();
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mSearchKeysVector[i].reset();
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static const float NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD = 4.0f;
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for (int k = 0; k < keyCount; ++k) {
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const int index = i * keyCount + k;
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const int x = mSampledInputXs[i];
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const int y = mSampledInputYs[i];
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const float normalizedSquaredDistance =
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mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
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mDistanceCache_G[index] = normalizedSquaredDistance;
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if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
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mNearKeysVector[i][k] = true;
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}
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}
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}
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if (isGeometric) {
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// updates probabilities of skipping or mapping each key for all points.
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ProximityInfoStateUtils::updateAlignPointProbabilities(
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mMaxPointToKeyLength, mProximityInfo->getMostCommonKeyWidth(),
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keyCount, lastSavedInputSize, mSampledInputSize, &mSampledInputXs,
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&mSampledInputYs, &mSpeedRates, &mLengthCache, &mDistanceCache_G,
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&mNearKeysVector, &mCharProbabilities);
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static const float READ_FORWORD_LENGTH_SCALE = 0.95f;
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const int readForwordLength = static_cast<int>(
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hypotf(mProximityInfo->getKeyboardWidth(), mProximityInfo->getKeyboardHeight())
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* READ_FORWORD_LENGTH_SCALE);
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for (int i = 0; i < mSampledInputSize; ++i) {
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if (i >= lastSavedInputSize) {
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mSearchKeysVector[i].reset();
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}
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for (int j = max(i, lastSavedInputSize); j < mSampledInputSize; ++j) {
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if (mLengthCache[j] - mLengthCache[i] >= readForwordLength) {
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break;
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}
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mSearchKeysVector[i] |= mNearKeysVector[j];
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}
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}
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}
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}
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if (DEBUG_SAMPLING_POINTS) {
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std::stringstream originalX, originalY, sampledX, sampledY;
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for (int i = 0; i < inputSize; ++i) {
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originalX << xCoordinates[i];
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originalY << yCoordinates[i];
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if (i != inputSize - 1) {
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originalX << ";";
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originalY << ";";
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}
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}
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AKLOGI("===== sampled points =====");
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for (int i = 0; i < mSampledInputSize; ++i) {
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if (isGeometric) {
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AKLOGI("%d: x = %d, y = %d, time = %d, relative speed = %.4f, beeline speed = %d",
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i, mSampledInputXs[i], mSampledInputYs[i], mTimes[i], mSpeedRates[i],
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getBeelineSpeedPercentile(i));
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}
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sampledX << mSampledInputXs[i];
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sampledY << mSampledInputYs[i];
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if (i != mSampledInputSize - 1) {
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sampledX << ";";
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sampledY << ";";
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}
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}
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AKLOGI("original points:\n%s, %s,\nsampled points:\n%s, %s,\n",
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originalX.str().c_str(), originalY.str().c_str(), sampledX.str().c_str(),
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sampledY.str().c_str());
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}
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// end
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///////////////////////
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memset(mNormalizedSquaredDistances, NOT_A_DISTANCE, sizeof(mNormalizedSquaredDistances));
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memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
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mTouchPositionCorrectionEnabled = mSampledInputSize > 0 && mHasTouchPositionCorrectionData
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&& xCoordinates && yCoordinates;
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if (!isGeometric && pointerId == 0) {
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for (int i = 0; i < inputSize; ++i) {
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mPrimaryInputWord[i] = getPrimaryCodePointAt(i);
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}
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for (int i = 0; i < mSampledInputSize && mTouchPositionCorrectionEnabled; ++i) {
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const int *proximityCodePoints = getProximityCodePointsAt(i);
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const int primaryKey = proximityCodePoints[0];
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const int x = xCoordinates[i];
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const int y = yCoordinates[i];
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if (DEBUG_PROXIMITY_CHARS) {
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int a = x + y + primaryKey;
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a += 0;
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AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
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}
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for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityCodePoints[j] > 0;
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++j) {
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const int currentCodePoint = proximityCodePoints[j];
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const float squaredDistance =
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hasInputCoordinates() ? calculateNormalizedSquaredDistance(
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mProximityInfo->getKeyIndexOf(currentCodePoint), i) :
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NOT_A_DISTANCE_FLOAT;
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if (squaredDistance >= 0.0f) {
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mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
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(int) (squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
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} else {
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mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
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(j == 0) ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO :
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PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
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}
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if (DEBUG_PROXIMITY_CHARS) {
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AKLOGI("--- Proximity (%d) = %c", j, currentCodePoint);
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}
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}
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}
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}
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if (DEBUG_GEO_FULL) {
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AKLOGI("ProximityState init finished: %d points out of %d", mSampledInputSize, inputSize);
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}
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}
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bool ProximityInfoState::checkAndReturnIsContinuationPossible(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const bool isGeometric) const {
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if (isGeometric) {
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for (int i = 0; i < mSampledInputSize; ++i) {
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const int index = mInputIndice[i];
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if (index > inputSize || xCoordinates[index] != mSampledInputXs[i] ||
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yCoordinates[index] != mSampledInputYs[i] || times[index] != mTimes[i]) {
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return false;
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}
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}
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} else {
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if (inputSize < mSampledInputSize) {
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// Assuming the cache is invalid if the previous input size is larger than the new one.
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return false;
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}
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for (int i = 0; i < mSampledInputSize && i < MAX_WORD_LENGTH; ++i) {
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if (xCoordinates[i] != mSampledInputXs[i]
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|| yCoordinates[i] != mSampledInputYs[i]) {
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return false;
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}
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}
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}
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return true;
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}
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float ProximityInfoState::calculateNormalizedSquaredDistance(
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const int keyIndex, const int inputIndex) const {
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if (keyIndex == NOT_AN_INDEX) {
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return NOT_A_DISTANCE_FLOAT;
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}
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if (!mProximityInfo->hasSweetSpotData(keyIndex)) {
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return NOT_A_DISTANCE_FLOAT;
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}
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if (NOT_A_COORDINATE == mSampledInputXs[inputIndex]) {
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return NOT_A_DISTANCE_FLOAT;
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}
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const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(
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keyIndex, inputIndex);
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const float squaredRadius = square(mProximityInfo->getSweetSpotRadiiAt(keyIndex));
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return squaredDistance / squaredRadius;
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}
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int ProximityInfoState::getDuration(const int index) const {
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if (index >= 0 && index < mSampledInputSize - 1) {
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return mTimes[index + 1] - mTimes[index];
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}
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return 0;
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}
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// TODO: Remove the "scale" parameter
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// wrong to compare with mMaxPointToKeyLength.
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float ProximityInfoState::getPointToKeyLength(
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const int inputIndex, const int codePoint, const float scale) const {
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const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
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return min(mDistanceCache_G[index] * scale, mMaxPointToKeyLength);
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}
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if (isSkippableCodePoint(codePoint)) {
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return 0.0f;
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}
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// If the char is not a key on the keyboard then return the max length.
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return MAX_POINT_TO_KEY_LENGTH;
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}
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float ProximityInfoState::getPointToKeyLength_G(const int inputIndex, const int codePoint) const {
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return getPointToKeyLength(inputIndex, codePoint, 1.0f);
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}
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// TODO: Remove the "scale" parameter
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float ProximityInfoState::getPointToKeyByIdLength(
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const int inputIndex, const int keyId, const float scale) const {
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return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
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&mDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId, scale);
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}
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float ProximityInfoState::getPointToKeyByIdLength(const int inputIndex, const int keyId) const {
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return getPointToKeyByIdLength(inputIndex, keyId, 1.0f);
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}
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// In the following function, c is the current character of the dictionary word currently examined.
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// currentChars is an array containing the keys close to the character the user actually typed at
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// the same position. We want to see if c is in it: if so, then the word contains at that position
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// a character close to what the user typed.
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// What the user typed is actually the first character of the array.
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// proximityIndex is a pointer to the variable where getMatchedProximityId returns the index of c
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// in the proximity chars of the input index.
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// Notice : accented characters do not have a proximity list, so they are alone in their list. The
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// non-accented version of the character should be considered "close", but not the other keys close
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// to the non-accented version.
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ProximityType ProximityInfoState::getMatchedProximityId(const int index, const int c,
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const bool checkProximityChars, int *proximityIndex) const {
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const int *currentCodePoints = getProximityCodePointsAt(index);
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const int firstCodePoint = currentCodePoints[0];
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const int baseLowerC = toBaseLowerCase(c);
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// The first char in the array is what user typed. If it matches right away, that means the
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// user typed that same char for this pos.
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if (firstCodePoint == baseLowerC || firstCodePoint == c) {
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return EQUIVALENT_CHAR;
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}
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if (!checkProximityChars) return UNRELATED_CHAR;
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// If the non-accented, lowercased version of that first character matches c, then we have a
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// non-accented version of the accented character the user typed. Treat it as a close char.
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if (toBaseLowerCase(firstCodePoint) == baseLowerC) {
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return NEAR_PROXIMITY_CHAR;
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}
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// Not an exact nor an accent-alike match: search the list of close keys
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int j = 1;
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while (j < MAX_PROXIMITY_CHARS_SIZE
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&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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const bool matched = (currentCodePoints[j] == baseLowerC || currentCodePoints[j] == c);
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if (matched) {
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if (proximityIndex) {
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*proximityIndex = j;
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}
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return NEAR_PROXIMITY_CHAR;
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}
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++j;
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}
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if (j < MAX_PROXIMITY_CHARS_SIZE
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&& currentCodePoints[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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++j;
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while (j < MAX_PROXIMITY_CHARS_SIZE
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&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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const bool matched = (currentCodePoints[j] == baseLowerC || currentCodePoints[j] == c);
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if (matched) {
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if (proximityIndex) {
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*proximityIndex = j;
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}
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return ADDITIONAL_PROXIMITY_CHAR;
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}
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++j;
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}
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}
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// Was not included, signal this as an unrelated character.
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return UNRELATED_CHAR;
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}
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int ProximityInfoState::getSpaceY() const {
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const int keyId = mProximityInfo->getKeyIndexOf(KEYCODE_SPACE);
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return mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
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}
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float ProximityInfoState::calculateSquaredDistanceFromSweetSpotCenter(
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const int keyIndex, const int inputIndex) const {
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const float sweetSpotCenterX = mProximityInfo->getSweetSpotCenterXAt(keyIndex);
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const float sweetSpotCenterY = mProximityInfo->getSweetSpotCenterYAt(keyIndex);
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const float inputX = static_cast<float>(mSampledInputXs[inputIndex]);
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const float inputY = static_cast<float>(mSampledInputYs[inputIndex]);
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return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY);
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}
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// Puts possible characters into filter and returns new filter size.
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int ProximityInfoState::getAllPossibleChars(
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const size_t index, int *const filter, const int filterSize) const {
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if (index >= mSampledInputXs.size()) {
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return filterSize;
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}
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int newFilterSize = filterSize;
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const int keyCount = mProximityInfo->getKeyCount();
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for (int j = 0; j < keyCount; ++j) {
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if (mSearchKeysVector[index].test(j)) {
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const int keyCodePoint = mProximityInfo->getCodePointOf(j);
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bool insert = true;
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// TODO: Avoid linear search
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for (int k = 0; k < filterSize; ++k) {
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if (filter[k] == keyCodePoint) {
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insert = false;
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break;
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}
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}
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if (insert) {
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filter[newFilterSize++] = keyCodePoint;
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}
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}
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}
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return newFilterSize;
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}
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bool ProximityInfoState::isKeyInSerchKeysAfterIndex(const int index, const int keyId) const {
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ASSERT(keyId >= 0);
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ASSERT(index >= 0 && index < mSampledInputSize);
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return mSearchKeysVector[index].test(keyId);
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}
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void ProximityInfoState::popInputData() {
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ProximityInfoStateUtils::popInputData(&mSampledInputXs, &mSampledInputYs, &mTimes,
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&mLengthCache, &mInputIndice);
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}
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float ProximityInfoState::getDirection(const int index0, const int index1) const {
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return ProximityInfoStateUtils::getDirection(
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&mSampledInputXs, &mSampledInputYs, index0, index1);
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}
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float ProximityInfoState::getLineToKeyDistance(
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const int from, const int to, const int keyId, const bool extend) const {
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if (from < 0 || from > mSampledInputSize - 1) {
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return 0.0f;
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}
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if (to < 0 || to > mSampledInputSize - 1) {
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return 0.0f;
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}
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const int x0 = mSampledInputXs[from];
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const int y0 = mSampledInputYs[from];
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const int x1 = mSampledInputXs[to];
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const int y1 = mSampledInputYs[to];
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|
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const int keyX = mProximityInfo->getKeyCenterXOfKeyIdG(keyId);
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const int keyY = mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
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|
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return ProximityInfoUtils::pointToLineSegSquaredDistanceFloat(
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|
keyX, keyY, x0, y0, x1, y1, extend);
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}
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|
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// Get a word that is detected by tracing the most probable string into codePointBuf and
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|
// returns probability of generating the word.
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float ProximityInfoState::getMostProbableString(int *const codePointBuf) const {
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|
static const float DEMOTION_LOG_PROBABILITY = 0.3f;
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|
int index = 0;
|
|
float sumLogProbability = 0.0f;
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|
// TODO: Current implementation is greedy algorithm. DP would be efficient for many cases.
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|
for (int i = 0; i < mSampledInputSize && index < MAX_WORD_LENGTH - 1; ++i) {
|
|
float minLogProbability = static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
|
|
int character = NOT_AN_INDEX;
|
|
for (hash_map_compat<int, float>::const_iterator it = mCharProbabilities[i].begin();
|
|
it != mCharProbabilities[i].end(); ++it) {
|
|
const float logProbability = (it->first != NOT_AN_INDEX)
|
|
? it->second + DEMOTION_LOG_PROBABILITY : it->second;
|
|
if (logProbability < minLogProbability) {
|
|
minLogProbability = logProbability;
|
|
character = it->first;
|
|
}
|
|
}
|
|
if (character != NOT_AN_INDEX) {
|
|
codePointBuf[index] = mProximityInfo->getCodePointOf(character);
|
|
index++;
|
|
}
|
|
sumLogProbability += minLogProbability;
|
|
}
|
|
codePointBuf[index] = '\0';
|
|
return sumLogProbability;
|
|
}
|
|
|
|
bool ProximityInfoState::hasSpaceProximity(const int index) const {
|
|
ASSERT(0 <= index && index < mSampledInputSize);
|
|
return mProximityInfo->hasSpaceProximity(getInputX(index), getInputY(index));
|
|
}
|
|
|
|
// Returns a probability of mapping index to keyIndex.
|
|
float ProximityInfoState::getProbability(const int index, const int keyIndex) const {
|
|
ASSERT(0 <= index && index < mSampledInputSize);
|
|
hash_map_compat<int, float>::const_iterator it = mCharProbabilities[index].find(keyIndex);
|
|
if (it != mCharProbabilities[index].end()) {
|
|
return it->second;
|
|
}
|
|
return static_cast<float>(MAX_POINT_TO_KEY_LENGTH);
|
|
}
|
|
} // namespace latinime
|