LatinIME/java/src/com/android/inputmethod/event/HardwareKeyboardEventDecoder.java
Jean Chalard 997cba7dec Start committing hardware events (B4)
Essentially this does activate auto-correction with a hardware
keyboard, although a lot of things are still left to implement.
No proximity is used yet which means only missing and excessive
letters are considered. Dead keys are not handled. No combiner
is supported. No suggestions are displayed. Resuming suggestions
does not work correctly with a hardware key (because the view
holds a temporary hardware event 'onKeyPreIme' and the event
from the IME won't be handled until this is handled which won't
happen until after the IME said that it did handle the event).

Bug: 5037589
Change-Id: Idcb5c7b26d56717ed772d53c062362807f11cdae
2012-12-27 16:17:49 +09:00

69 lines
2.9 KiB
Java

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import com.android.inputmethod.latin.Constants;
/**
* A hardware event decoder for a hardware qwerty-ish keyboard.
*
* The events are always hardware keypresses, but they can be key down or key up events, they
* can be dead keys, they can be meta keys like shift or ctrl... This does not deal with
* 10-key like keyboards; a different decoder is used for this.
*/
public class HardwareKeyboardEventDecoder implements HardwareEventDecoder {
final int mDeviceId;
public HardwareKeyboardEventDecoder(final int deviceId) {
mDeviceId = deviceId;
// TODO: get the layout for this hardware keyboard
}
@Override
public Event decodeHardwareKey(final KeyEvent keyEvent) {
final Event event = Event.obtainEvent();
// KeyEvent#getUnicodeChar() does not exactly returns a unicode char, but rather a value
// that includes both the unicode char in the lower 21 bits and flags in the upper bits,
// hence the name "codePointAndFlags". {@see KeyEvent#getUnicodeChar()} for more info.
final int codePointAndFlags = keyEvent.getUnicodeChar();
// The keyCode is the abstraction used by the KeyEvent to represent different keys that
// do not necessarily map to a unicode character. This represents a physical key, like
// the key for 'A' or Space, but also Backspace or Ctrl or Caps Lock.
final int keyCode = keyEvent.getKeyCode();
if (KeyEvent.KEYCODE_DEL == keyCode) {
event.setCommittableEvent(Constants.CODE_DELETE);
return event;
}
if (keyEvent.isPrintingKey() || KeyEvent.KEYCODE_SPACE == keyCode
|| KeyEvent.KEYCODE_ENTER == keyCode) {
if (0 != (codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT)) {
// A dead key.
event.setDeadEvent(codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK);
} else {
// A committable character. This should be committed right away, taking into
// account the current state.
event.setCommittableEvent(codePointAndFlags);
}
} else {
event.setNotHandledEvent();
}
return event;
}
}