Merge "Step 22-A implement session" into jb-mr1-dev
commit
c14d55a289
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@ -0,0 +1,101 @@
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
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#define LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
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#include <cmath>
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#define MAX_DISTANCE 10000000
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#define KEY_NUM 27
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#define SPACE_KEY 26
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#define MAX_PATHS 2
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#define DEBUG_DECODER false
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namespace latinime {
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static inline float sqr(float x) {
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return x * x;
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}
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static inline float getNormalizedSqrDistance(int x1, int y1, int x2, int y2, int scale) {
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return sqr((x1 - x2) * 1.0 / scale) + sqr((y1 - y2) * 1.0 / scale);
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}
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static inline int getDistance(int x1, int y1, int x2, int y2) {
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return (int) sqrt(sqr(x2 - x1) + sqr(y2 - y1));
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}
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static inline float getDistanceSq(float x1, float y1, float x2, float y2) {
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return sqr(x2 - x1) + sqr(y2 - y1);
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}
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static inline float getAngle(int x1, int y1, int x2, int y2) {
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float dx = x1 - x2;
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float dy = y1 - y2;
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if (dx == 0 && dy == 0)
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return 0;
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return atan2(dy, dx);
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}
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static inline float angleDiff(float a1, float a2) {
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float diff = a1 - a2;
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if (diff < 0) {
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diff = -diff;
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}
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if (diff > M_PI) {
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return 2 * M_PI - diff;
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}
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return diff;
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}
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//static float pointToLineDistanceSq(float x, float y, float x1, float y1, float x2, float y2) {
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// float A = x - x1;
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// float B = y - y1;
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// float C = x2 - x1;
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// float D = y2 - y1;
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// return abs(A * D - C * B) / sqrt(C * C + D * D);
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//}
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static inline float pointToLineSegDistanceSq(
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float x, float y, float x1, float y1, float x2, float y2) {
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float ray1x = x - x1;
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float ray1y = y - y1;
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float ray2x = x2 - x1;
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float ray2y = y2 - y1;
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float dotProduct = ray1x * ray2x + ray1y * ray2y;
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float lineLengthSq = ray2x * ray2x + ray2y * ray2y;
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float projectionLengthSq = dotProduct / lineLengthSq;
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float projectionX, projectionY;
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if (projectionLengthSq < 0) {
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projectionX = x1;
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projectionY = y1;
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} else if (projectionLengthSq > 1) {
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projectionX = x2;
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projectionY = y2;
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} else {
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projectionX = x1 + projectionLengthSq * ray2x;
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projectionY = y1 + projectionLengthSq * ray2y;
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}
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float dist = getDistanceSq(x, y, projectionX, projectionY);
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return dist;
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}
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} // namespace latinime
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#endif // LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
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@ -23,6 +23,7 @@
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#include "additional_proximity_chars.h"
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#include "char_utils.h"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "jni.h"
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#include "proximity_info.h"
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@ -55,6 +56,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
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const jfloatArray sweetSpotRadii)
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: MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth),
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KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight),
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MOST_COMMON_KEY_WIDTH(mostCommonKeyWidth),
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MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth),
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CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
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CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
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@ -84,6 +86,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
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safeGetOrFillZeroFloatArrayRegion(env, sweetSpotCenterYs, KEY_COUNT, mSweetSpotCenterYs);
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safeGetOrFillZeroFloatArrayRegion(env, sweetSpotRadii, KEY_COUNT, mSweetSpotRadii);
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initializeCodeToKeyIndex();
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initializeG();
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}
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// Build the reversed look up table from the char code to the index in mKeyXCoordinates,
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@ -222,6 +225,67 @@ int ProximityInfo::getKeyIndex(const int c) const {
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return mCodeToKeyIndex[baseLowerC];
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}
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int ProximityInfo::getKeyCode(const int keyIndex) const {
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if (keyIndex < 0 || keyIndex >= KEY_COUNT) {
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return NOT_AN_INDEX;
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}
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return mKeyToCodeIndexG[keyIndex];
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}
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void ProximityInfo::initializeG() {
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for (int i = 0; i < KEY_COUNT; ++i) {
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const int code = mKeyCharCodes[i];
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const int lowerCode = toBaseLowerCase(code);
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mCenterXsG[i] = mKeyXCoordinates[i] + mKeyWidths[i] / 2;
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mCenterYsG[i] = mKeyYCoordinates[i] + mKeyHeights[i] / 2;
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if (code != lowerCode && lowerCode >= 0 && lowerCode <= MAX_CHAR_CODE) {
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mCodeToKeyIndex[lowerCode] = i;
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mKeyToCodeIndexG[i] = lowerCode;
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} else {
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mKeyToCodeIndexG[i] = code;
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}
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}
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for (int i = 0; i < KEY_COUNT; i++) {
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mKeyKeyDistancesG[i][i] = 0;
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for (int j = i + 1; j < KEY_COUNT; j++) {
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mKeyKeyDistancesG[i][j] = getDistance(
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mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
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mKeyKeyDistancesG[j][i] = mKeyKeyDistancesG[i][j];
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}
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}
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}
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float ProximityInfo::getKeyCenterXOfCharG(int charCode) const {
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return getKeyCenterXOfIdG(getKeyIndex(charCode));
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}
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float ProximityInfo::getKeyCenterYOfCharG(int charCode) const {
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return getKeyCenterYOfIdG(getKeyIndex(charCode));
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}
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float ProximityInfo::getKeyCenterXOfIdG(int keyId) const {
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if (keyId >= 0) {
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return mCenterXsG[keyId];
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}
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return 0;
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}
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float ProximityInfo::getKeyCenterYOfIdG(int keyId) const {
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if (keyId >= 0) {
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return mCenterYsG[keyId];
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}
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return 0;
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}
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int ProximityInfo::getKeyKeyDistanceG(int key0, int key1) const {
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const int keyId0 = getKeyIndex(key0);
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const int keyId1 = getKeyIndex(key1);
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if (keyId0 >= 0 && keyId1 >= 0) {
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return mKeyKeyDistancesG[keyId0][keyId1];
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}
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return 0;
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}
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// TODO: [Staging] Optimize
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void ProximityInfo::getCenters(int *centerXs, int *centerYs, int *codeToKeyIndex,
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int *keyToCodeIndex, int *keyCount, int *keyWidth) const {
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return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
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}
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int getKeyIndex(const int c) const;
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int getKeyCode(const int keyIndex) const;
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bool hasSweetSpotData(const int keyIndex) const {
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// When there are no calibration data for a key,
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// the radius of the key is assigned to zero.
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return HAS_TOUCH_POSITION_CORRECTION_DATA;
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}
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int getMostCommonKeyWidth() const {
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return MOST_COMMON_KEY_WIDTH;
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}
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int getMostCommonKeyWidthSquare() const {
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return MOST_COMMON_KEY_WIDTH_SQUARE;
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}
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return GRID_HEIGHT;
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}
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float getKeyCenterXOfCharG(int charCode) const;
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float getKeyCenterYOfCharG(int charCode) const;
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float getKeyCenterXOfIdG(int keyId) const;
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float getKeyCenterYOfIdG(int keyId) const;
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int getKeyKeyDistanceG(int key0, int key1) const;
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// Returns the keyboard key-center information.
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void getCenters(int *centersX, int *centersY, int *codeToKeyIndex, int *keyToCodeIndex,
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int *keyCount, int *keyWidth) const;
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int getStartIndexFromCoordinates(const int x, const int y) const;
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void initializeCodeToKeyIndex();
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void initializeG();
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float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
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float calculateSquaredDistanceFromSweetSpotCenter(
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const int keyIndex, const int inputIndex) const;
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const int KEYBOARD_HEIGHT;
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const int GRID_WIDTH;
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const int GRID_HEIGHT;
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const int MOST_COMMON_KEY_WIDTH;
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const int MOST_COMMON_KEY_WIDTH_SQUARE;
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const int CELL_WIDTH;
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const int CELL_HEIGHT;
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float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
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float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
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int mCodeToKeyIndex[MAX_CHAR_CODE + 1];
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int mKeyToCodeIndexG[MAX_KEY_COUNT_IN_A_KEYBOARD];
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int mCenterXsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
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int mCenterYsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
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int mKeyKeyDistancesG[MAX_KEY_COUNT_IN_A_KEYBOARD][MAX_KEY_COUNT_IN_A_KEYBOARD];
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// TODO: move to correction.h
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};
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} // namespace latinime
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