2012-12-06 11:35:59 +00:00
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.inputmethod.event;
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/**
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* Class representing a generic input event as handled by Latin IME.
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*
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* This contains information about the origin of the event, but it is generalized and should
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* represent a software keypress, hardware keypress, or d-pad move alike.
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* Very importantly, this does not necessarily result in inputting one character, or even anything
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* at all - it may be a dead key, it may be a partial input, it may be a special key on the
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* keyboard, it may be a cancellation of a keypress (e.g. in a soft keyboard the finger of the
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* user has slid out of the key), etc. It may also be a batch input from a gesture or handwriting
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* for example.
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* The combiner should figure out what to do with this.
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*/
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public class Event {
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2012-12-21 10:01:19 +00:00
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// Should the types below be represented by separate classes instead? It would be cleaner
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// but probably a bit too much
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// An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard.
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final public static int EVENT_NOT_HANDLED = 0;
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// A character that is already final, for example pressing an alphabetic character on a
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// hardware qwerty keyboard.
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final public static int EVENT_COMMITTABLE = 1;
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// A dead key, which means a character that should combine with what is coming next. Examples
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// include the "^" character on an azerty keyboard which combines with "e" to make "ê", or
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// AltGr+' on a dvorak international keyboard which combines with "e" to make "é". This is
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// true regardless of the language or combining mode, and should be seen as a property of the
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// key - a dead key followed by another key with which it can combine should be regarded as if
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// the keyboard actually had such a key.
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final public static int EVENT_DEAD = 2;
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// A toggle event is triggered by a key that affects the previous character. An example would
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// be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with
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// repeated presses.
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final public static int EVENT_TOGGLE = 3;
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// A mode event instructs the combiner to change modes. The canonical example would be the
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// hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard
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// if handled at the combiner level.
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final public static int EVENT_MODE_KEY = 4;
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final private static int NOT_A_CODE_POINT = 0;
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private int mType; // The type of event - one of the constants above
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// The code point associated with the event, if relevant. This is a unicode code point, and
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// has nothing to do with other representations of the key. It is only relevant if this event
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// is the right type: COMMITTABLE or DEAD or TOGGLE, but for a mode key like hankaku/zenkaku or
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// ctrl, there is no code point associated so this should be NOT_A_CODE_POINT to avoid
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// unintentional use of its value when it's not relevant.
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private int mCodePoint;
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2012-12-06 11:35:59 +00:00
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static Event obtainEvent() {
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// TODO: create an event pool instead
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return new Event();
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}
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2012-12-21 10:01:19 +00:00
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public void setDeadEvent(final int codePoint) {
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mType = EVENT_DEAD;
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mCodePoint = codePoint;
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}
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public void setCommittableEvent(final int codePoint) {
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mType = EVENT_COMMITTABLE;
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mCodePoint = codePoint;
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}
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public void setNotHandledEvent() {
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mType = EVENT_NOT_HANDLED;
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mCodePoint = NOT_A_CODE_POINT; // Just in case
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}
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2012-12-06 11:35:59 +00:00
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}
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