|
|
|
@ -1,11 +1,142 @@
|
|
|
|
|
# Actor System
|
|
|
|
|
```admonish question title="Why?"
|
|
|
|
|
**Actors** work as an abstraction over data storage and messaging.
|
|
|
|
|
It allows for all systems *(GUI, Programs, etc.)* to work together, and rely on the same features.
|
|
|
|
|
It reduces work of implementation, and all implementations can use the functions.
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
## Features
|
|
|
|
|
- Petnames
|
|
|
|
|
- **OCAP** security
|
|
|
|
|
- **HMAC** message verification
|
|
|
|
|
|
|
|
|
|
## Format
|
|
|
|
|
```rust
|
|
|
|
|
// Different possible types of actors (more to be added)
|
|
|
|
|
enum ActorType {
|
|
|
|
|
GUI(photon::Widget),
|
|
|
|
|
ProgramInterface,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Possible states an actor can be in
|
|
|
|
|
enum ActorState {
|
|
|
|
|
Receive,
|
|
|
|
|
Send,
|
|
|
|
|
Work,
|
|
|
|
|
Idle,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Cryptographic keypair
|
|
|
|
|
struct KeyPair {
|
|
|
|
|
privkey: u128,
|
|
|
|
|
pubkey: u128,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The actor itself
|
|
|
|
|
struct Actor<D: DataInterface> {
|
|
|
|
|
petname: Option<String>, // Human-meaningful petname (explored further down)
|
|
|
|
|
uuid: Uuid, // Unique identifier
|
|
|
|
|
namespace: Uuid, // Parent namespace of this actor
|
|
|
|
|
actor_type: ActorType,
|
|
|
|
|
state: ActorState,
|
|
|
|
|
keys: Option<KeyPair>, // Cryptographic keypair
|
|
|
|
|
creation_date: DateTime,
|
|
|
|
|
modified_date: DateTime,
|
|
|
|
|
data: Option<D>, // Optional data of the generic D type
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl Actor {
|
|
|
|
|
fn new(namespace: Uuid, a_type: ActorType) -> Self {
|
|
|
|
|
Actor {
|
|
|
|
|
petname: None,
|
|
|
|
|
uuid: Uuid::new(),
|
|
|
|
|
namespace: namespace,
|
|
|
|
|
actor_type: a_type,
|
|
|
|
|
state: ActorState::Idle,
|
|
|
|
|
keys: None,
|
|
|
|
|
creation_date:: now(),
|
|
|
|
|
modified_date: now(),
|
|
|
|
|
data: None,
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl KeyPair {
|
|
|
|
|
async fn generate_keypair(&mut self) -> Self; // Generate a public/private keypair (threaded)
|
|
|
|
|
fn get_pubkey(&self) -> u128; // Return the keypair of an Actor
|
|
|
|
|
async fn sign(&self, &[u8]) -> Result<&[u8], Error>; // Sign some data with a private key (threaded)
|
|
|
|
|
async fn verify_signature(&[u8], u128) -> Result<(), Error>; // Verify signed data (threaded)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
trait FilesystemInterface { // Interfacing with the filesystem
|
|
|
|
|
async fn read(&mut self) -> Result<(), Error>; // Read the data from the disk into the Actor using the Uuid as a search key
|
|
|
|
|
async fn write(&self) -> Result<(), Error>; // Write the data to the disk using the Uuid as a key
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
trait DataInterface { // Necessary data functions
|
|
|
|
|
async fn to_bytes(&self) -> Result<&[u8], Error>; // Convert the data into a byte array
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
trait MessageInterface { // Sending & receiving messages
|
|
|
|
|
async fn send_message(&self, MessageType, Uuid) -> Result<(), Error>; // Send a message to a recipient
|
|
|
|
|
async fn receive_message(&self, Channel) -> Message; // Asynchronously wait for an incoming message, and deal with the first one we get
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
## OCAP
|
|
|
|
|
**TODO**
|
|
|
|
|
|
|
|
|
|
## Messages
|
|
|
|
|
**TODO**
|
|
|
|
|
- [postcard](https://lib.rs/crates/postcard) for message passing
|
|
|
|
|
- Priority Queue for processing multiple messages, while dealing with higher-priority ones first
|
|
|
|
|
|
|
|
|
|
Messages will be fully modelled so an actor can know *exactly* what they have to deal with, and what they can send.
|
|
|
|
|
Different channels are used to make each one less clogged up, and used only for a specific purpose.
|
|
|
|
|
Actors can read from/write to a specific channel, allowing them to ignore the others.
|
|
|
|
|
They can then also deal with channels in different ways, maybe deprioritizing the `Test` channel.
|
|
|
|
|
|
|
|
|
|
```rust
|
|
|
|
|
enum Channel { // Channels for sending/receiving messages on
|
|
|
|
|
Graphics, // Low-latency graphics updates
|
|
|
|
|
Test, // Designated channel for testing messages
|
|
|
|
|
Filesystem, // Batch filesystem operations
|
|
|
|
|
Print, // Printing text
|
|
|
|
|
Executable, // Executable-related messages
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
enum ProcessCode {
|
|
|
|
|
Exit, // Exit the process
|
|
|
|
|
Save, // Save data
|
|
|
|
|
Clear, // Clear data
|
|
|
|
|
Restart, // Restart process
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
enum MessageType {
|
|
|
|
|
Ping(String), // Simple test if we can send/recieve a message
|
|
|
|
|
FilesystemUpdate(gravitas::FileOperation), // We want to operate on the filesystem
|
|
|
|
|
GraphicsUpdate(photon::GraphicsOperation), // Update a graphics window
|
|
|
|
|
TextUpdate(String), // Send some text (text mode only)
|
|
|
|
|
ProcessUpdate(ProcessCode), // Send some info about an operation to be done on the current process. Usually kernel -> exe
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct Message {
|
|
|
|
|
id: Uuid, // UUID of the message itself
|
|
|
|
|
m_type: MessageType, // Message type & content
|
|
|
|
|
priority: u8, // For priority queueing
|
|
|
|
|
sender: Uuid, // Who is sending the message
|
|
|
|
|
recipient: Uuid, // Who the message is meant for
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
An example message handling loop may look like this:
|
|
|
|
|
```rust
|
|
|
|
|
loop { // Continuously loop through message sending & receiving
|
|
|
|
|
actor.send_message(MessageType::Ping("hello!".to_string())).await; // Block and await until we can send the test message.
|
|
|
|
|
match actor.receive_message(&self, Channel::Test).await.m_type { // Match on a message type
|
|
|
|
|
Ping(s) => println!("We got pinged! {}", s), // Print if we got pinged
|
|
|
|
|
_ => {}, // Ignore other states
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Latency
|
|
|
|
|