Basic filesystem encryption info
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		|  | @ -44,6 +44,7 @@ const CHUNK_SIZE: u16; // Example static chunk size | ||||||
| struct Chunk { | struct Chunk { | ||||||
|     checksum: u64, |     checksum: u64, | ||||||
|     extends: bool, |     extends: bool, | ||||||
|  |     encrypted: bool, | ||||||
|     uuid: Uuid, |     uuid: Uuid, | ||||||
|     data: [u8; CHUNK_SIZE], |     data: [u8; CHUNK_SIZE], | ||||||
| } | } | ||||||
|  | @ -52,6 +53,7 @@ This struct is then encoded into bytes and written to the disk. Drivers for the | ||||||
| It *should* be possible to do autodetection, and maybe for *Actors* to specify which disk/partition they want to be saved to. | It *should* be possible to do autodetection, and maybe for *Actors* to specify which disk/partition they want to be saved to. | ||||||
| 
 | 
 | ||||||
| Compression of the data should also be possible, due to `bincode` supporting [flate2](https://lib.rs/crates/flate2) compression. | Compression of the data should also be possible, due to `bincode` supporting [flate2](https://lib.rs/crates/flate2) compression. | ||||||
|  | Similarely **AES** encryption can be used, and this allows for only specific chunks to be encrypted.[^encryption] | ||||||
| 
 | 
 | ||||||
| ### Reading | ### Reading | ||||||
| On boot, we start executing code from the beginning of the disk (the boot partition, although that's meaningless at this point). | On boot, we start executing code from the beginning of the disk (the boot partition, although that's meaningless at this point). | ||||||
|  | @ -75,6 +77,8 @@ Again, whether actors can: | ||||||
| 
 | 
 | ||||||
| will be determined via [capabilities](/development/design/actor.md#ocap) | will be determined via [capabilities](/development/design/actor.md#ocap) | ||||||
| 
 | 
 | ||||||
|  | [^encryption]: Specific details to be figured out later | ||||||
|  | 
 | ||||||
| [^find_chunk]: Currently via magic. I have no idea how to do this other than a simple search. Maybe generate an index, or use a **UUID**? | [^find_chunk]: Currently via magic. I have no idea how to do this other than a simple search. Maybe generate an index, or use a **UUID**? | ||||||
| 
 | 
 | ||||||
| [^free_chunk]: Again, no idea how. | [^free_chunk]: Again, no idea how. | ||||||
|  |  | ||||||
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