More filesystem design stuff
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		|  | @ -34,6 +34,6 @@ Most of the code will be implemented as libraries, enabling for them to be used | |||
| - [ferrite](https://git.lavender.software/mercury/ferrite-kernel) - The core microkernel code | ||||
| - [hermes]() - The package manager | ||||
| - [meteor]() - The [actors](/development/design/actor.md) library/implementation | ||||
| - [gravitas]() - The library for working with [storage](/development/filesystem.md) | ||||
| - [gravitas]() - The library for working with [storage](/development/design/filesystem.md) | ||||
| - [pulsar]() - Networking code | ||||
| - [photon]() - GUI library | ||||
|  |  | |||
|  | @ -12,42 +12,47 @@ I don't want to provide a simple filesystem interface to programs like **UNIX** | |||
| Instead, all data should be just stored in *actors*, then the actors will decide whether or not they should be saved. | ||||
| They can save at any time, save immediately, or just save on a *shutdown* signal. | ||||
| 
 | ||||
| Therefore, the "filesystem" code will just be a library that's simple a low-level interface for actors to use. | ||||
| Therefore, the "filesystem" code will just be a library that's simple a low-level interface for the `kernel` to use. | ||||
| *Actors* will simply make requests to save. | ||||
| 
 | ||||
| 
 | ||||
| ## Filesystem Layout | ||||
| ### Partition | ||||
| A virtual section of the disk. | ||||
| - **BOOT Partition:** Fixed-size partition at the beginning of the disk, containing the kernel code, and info about the other partitions. | ||||
| - **DATA Partition:** Fixed-size partition containing misc. *Actor* data | ||||
| - **USER Partition:** Contains all data from the `User` [namespace](/development/design/actor.md#namespaces) | ||||
| It's identified simply by numerical order. | ||||
| ```rust | ||||
| enum PartitionLabel { | ||||
|     Boot, | ||||
|     Data, | ||||
|     User, | ||||
| } | ||||
| const BOOT_SIZE: u64; // How large the BOOT partition will be | ||||
| const LABEL_SIZE: u64; // Number of characters that can be used in the partition label | ||||
| 
 | ||||
| struct PartitionHeader { | ||||
|     label: PartitionLabel, | ||||
|     boot: bool, // Boot flag | ||||
|     label: [char; LABEL_SIZE], // Human-readable label. Not UTF-8 though :/ | ||||
|     num_chunks: u64, // Chunks in this partition | ||||
| } | ||||
| ``` | ||||
| 
 | ||||
| ### Chunk | ||||
| Small pieces that each partition is split into. | ||||
| Contains fixed-length metadata (checksum, dates) at the beginning, and then arbitrary data afterwards. | ||||
| If the saved data exceeds past a single chunk, the metadata lists this. | ||||
| Contains fixed-length metadata (checksum, extension flag, uuid) at the beginning, and then arbitrary data afterwards. | ||||
| If the saved data exceeds past a single chunk, the `extends` flag is set. | ||||
| 
 | ||||
| Additionally, it has a **UUID** generated via [lolid](https://lib.rs/crates/lolid) to enable identifying a specific chunk. | ||||
| 
 | ||||
| ```rust | ||||
| const CHUNK_SIZE: u16; // Example static chunk size | ||||
| 
 | ||||
| struct Chunk { | ||||
|     checksum: u64, | ||||
|     extends: bool, | ||||
|     data: [u8; 512], | ||||
|     uuid: Uuid, | ||||
|     data: [u8; CHUNK_SIZE], | ||||
| } | ||||
| ``` | ||||
| This struct is then encoded into bytes and written to the disk. Drivers for the disk are *to be implemented*. | ||||
| It *should* be possible to do autodetection, and maybe for *Actors* to specify which disk/partition they want to be saved to. | ||||
| 
 | ||||
| Compression of the data should also be possible, due to `bincode` supporting [flate2](https://lib.rs/crates/flate2) compression. | ||||
| 
 | ||||
| ### Reading | ||||
| On boot, we start executing code from the beginning of the disk (the boot partition, although that's meaningless at this point). | ||||
| The `kernel` then reads in bytes from the first partition *(as the **BOOT** partition is fixed-size, we know when this starts)* into memory, serializing it into a `PartitionHeader` struct via [bincode](https://lib.rs/crates/bincode). | ||||
|  |  | |||
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