dendrite/src/github.com/matrix-org/dendrite/roomserver/input/events.go

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package input
import (
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib"
)
// A RoomEventDatabase has the storage APIs needed to store a room event.
type RoomEventDatabase interface {
StoreEvent(event gomatrixserverlib.Event) error
}
func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
// Parse and validate the event JSON
event, err := gomatrixserverlib.NewEventFromUntrustedJSON(input.Event)
if err != nil {
return err
}
if err := db.StoreEvent(event); err != nil {
return err
}
// TODO:
// * Check that the event passes authentication checks.
if input.Kind == api.KindOutlier {
// For outliers we can stop after we've stored the event itself as it
// doesn't have any associated state to store and we don't need to
// notify anyone about it.
return nil
}
// TODO:
// * Calcuate the state at the event if necessary.
// * Store the state at the event.
// * Update the extremities of the event graph for the room
// * Caculate the new current state for the room if the forward extremities have changed.
// * Work out the delta between the new current state and the previous current state.
// * Work out the visibility of the event.
// * Write a message to the output logs containing:
// - The event itself
// - The visiblity of the event, i.e. who is allowed to see the event.
// - The changes to the current state of the room.
panic("Not implemented")
}