package input import ( "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/gomatrixserverlib" ) // A RoomEventDatabase has the storage APIs needed to store a room event. type RoomEventDatabase interface { StoreEvent(event gomatrixserverlib.Event) error } func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error { // Parse and validate the event JSON event, err := gomatrixserverlib.NewEventFromUntrustedJSON(input.Event) if err != nil { return err } if err := db.StoreEvent(event); err != nil { return err } // TODO: // * Check that the event passes authentication checks. if input.Kind == api.KindOutlier { // For outliers we can stop after we've stored the event itself as it // doesn't have any associated state to store and we don't need to // notify anyone about it. return nil } // TODO: // * Calcuate the state at the event if necessary. // * Store the state at the event. // * Update the extremities of the event graph for the room // * Caculate the new current state for the room if the forward extremities have changed. // * Work out the delta between the new current state and the previous current state. // * Work out the visibility of the event. // * Write a message to the output logs containing: // - The event itself // - The visiblity of the event, i.e. who is allowed to see the event. // - The changes to the current state of the room. panic("Not implemented") }