artyversary/crates/subtitled15/shaders/shader.frag

14 lines
472 B
GLSL

// NOTE: This shader requires being manually compiled to SPIR-V in order to
// avoid having downstream users require building shaderc and compiling the
// shader themselves. If you update this shader, be sure to also re-compile it
// and update `frag.spv`. You can do so using `glslangValidator` with the
// following command: `glslangValidator -V shader.frag`
#version 450
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(1.0, 0.0, 0.0, 1.0);
}