// NOTE: This shader requires being manually compiled to SPIR-V in order to // avoid having downstream users require building shaderc and compiling the // shader themselves. If you update this shader, be sure to also re-compile it // and update `frag.spv`. You can do so using `glslangValidator` with the // following command: `glslangValidator -V shader.frag` #version 450 layout(location = 0) out vec4 f_color; void main() { f_color = vec4(1.0, 0.0, 0.0, 1.0); }