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No commits in common. "9731315e9801e2e3fe6bdcbc938f7406eda233b1" and "b21d7d56b31e19ab8a19b4029107e044d3db8e5b" have entirely different histories.
9731315e98
...
b21d7d56b3
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@ -1188,12 +1188,6 @@ dependencies = [
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"winapi",
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"winapi",
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]
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]
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[[package]]
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name = "libm"
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version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c7d73b3f436185384286bd8098d17ec07c9a7d2388a6599f824d8502b529702a"
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[[package]]
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[[package]]
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name = "line_drawing"
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name = "line_drawing"
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version = "0.7.0"
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version = "0.7.0"
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@ -1655,7 +1649,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a64b1ec5cda2586e284722486d802acf1f7dbdc623e2bfc57e65ca1cd099290"
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checksum = "9a64b1ec5cda2586e284722486d802acf1f7dbdc623e2bfc57e65ca1cd099290"
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dependencies = [
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dependencies = [
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"autocfg",
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"autocfg",
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"libm",
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]
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]
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[[package]]
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[[package]]
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@ -2034,16 +2027,6 @@ dependencies = [
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"getrandom 0.2.3",
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"getrandom 0.2.3",
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]
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]
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|
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[[package]]
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name = "rand_distr"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "051b398806e42b9cd04ad9ec8f81e355d0a382c543ac6672c62f5a5b452ef142"
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dependencies = [
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"num-traits",
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"rand 0.8.4",
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]
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[[package]]
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[[package]]
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name = "rand_hc"
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name = "rand_hc"
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version = "0.2.0"
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version = "0.2.0"
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@ -2381,31 +2364,6 @@ dependencies = [
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"utils",
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"utils",
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]
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]
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[[package]]
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name = "subtitled12"
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version = "0.1.0"
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dependencies = [
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"nannou",
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"rand_distr",
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"utils",
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]
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|
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[[package]]
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name = "subtitled13"
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version = "0.1.0"
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dependencies = [
|
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"nannou",
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"utils",
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]
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|
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[[package]]
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name = "subtitled14"
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version = "0.1.0"
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dependencies = [
|
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"nannou",
|
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"utils",
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]
|
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|
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[[package]]
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[[package]]
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name = "subtitled2"
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name = "subtitled2"
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version = "0.1.0"
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version = "0.1.0"
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Binary file not shown.
Before Width: | Height: | Size: 2.0 MiB |
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Before Width: | Height: | Size: 5.3 KiB |
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Before Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 2.4 KiB |
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@ -109,20 +109,16 @@ fn view(app: &App, model: &Model, frame: Frame) {
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// rotate
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// rotate
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let v = rot(t) * v;
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let v = rot(t) * v;
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// project onto xz plane cause it's the coolest one
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// project onto xz plane cause it's the coolest one
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50.0 * vec2(v.x + v.y, v.z + v.w)
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100.0 * vec2(v.x, v.z)
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})
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})
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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// make all pairs of points
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for (i, (&a, &b)) in p
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let p = p
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.iter()
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.iter()
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.enumerate()
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.enumerate()
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// make all pairs of points
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.flat_map(|(i, a)| p[i + 1..].iter().map(move |b| (a, b)));
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.flat_map(|(i, a)| p[i + 1..].iter().map(move |b| (a, b)))
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for (&a, &b) in p {
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.enumerate()
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draw.line().points(a, b).color(BLACK);
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{
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if i % 2 != 0 {
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draw.line().points(a, b).color(BLACK);
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}
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}
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}
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draw.to_frame(app, &frame).unwrap();
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draw.to_frame(app, &frame).unwrap();
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@ -1,9 +0,0 @@
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[package]
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name = "subtitled12"
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version = "0.1.0"
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edition = "2018"
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[dependencies]
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nannou = "0.17"
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rand_distr = "0.4.1"
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utils = { path = "../utils" }
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@ -1,67 +0,0 @@
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use nannou::prelude::*;
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use nannou::rand::prelude::*;
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use rand_distr::Normal;
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use utils::*;
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fn main() {
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nannou::app(model).update(update).simple_window(view).run();
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}
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struct Model {
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lines: Vec<Vec<Vec2>>,
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}
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fn lines(max_width: f32) -> Vec<Vec<Vec2>> {
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let normal = Normal::new(0.0, 0.2).unwrap();
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(0..20)
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.map(|_| {
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let mut line = vec![Vec2::Y];
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// generate the y coordinates for all points
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let n = random_range(4, 12);
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let mut ys = (0..n).map(|_| random_range(-1.0, 1.0)).collect::<Vec<_>>();
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ys.sort_by(|a, b| b.partial_cmp(a).unwrap());
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// make the actual points and add them to the vec
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for y in ys {
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let w = map_range(1.0 - y.abs(), 0.0, 1.0, 0.01, max_width);
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let x = nannou::rand::thread_rng().sample::<f32, _>(normal) * w;
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line.push(vec2(x, y));
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}
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line.push(-Vec2::Y);
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line
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})
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.collect()
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}
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fn model(_app: &App) -> Model {
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Model { lines: lines(0.0) }
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}
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fn update(app: &App, model: &mut Model, _update: Update) {
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let t = app.elapsed_frames() as f32 / 60.0;
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if app.elapsed_frames() % 2 == 0 {
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model.lines = lines(map_sin(t, 0.1, 1.0));
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}
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}
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fn view(app: &App, model: &Model, frame: Frame) {
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let _t = frame.nth() as f32 / 60.0;
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let draw = app.draw();
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draw.background().color(BLACK);
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for line in &model.lines {
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draw.polyline()
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.stroke_weight(1.0)
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.points(line.iter().map(|v| *v * 300.0))
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.color(PINK);
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}
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draw.to_frame(app, &frame).unwrap();
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utils::record::record(app, &frame);
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}
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@ -1,8 +0,0 @@
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[package]
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name = "subtitled13"
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version = "0.1.0"
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edition = "2018"
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||||||
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[dependencies]
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nannou = "0.17"
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utils = { path = "../utils" }
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@ -1,94 +0,0 @@
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use nannou::prelude::*;
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use utils::*;
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fn main() {
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nannou::app(model).update(update).simple_window(view).run();
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}
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|
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struct Model {
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walkers: Vec<Vec2>,
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clustered: Vec<Vec2>,
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}
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|
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fn model(_app: &App) -> Model {
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Model {
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walkers: (0..5000).map(|_| vec2_range(-1.0, 1.0) * 300.0).collect(),
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clustered: vec![Vec2::ZERO],
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}
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}
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fn update(app: &App, model: &mut Model, _update: Update) {
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let _t = app.elapsed_frames() as f32 / 60.0;
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// sort them by x to be a bit more efficient with the collision detection
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model
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.clustered
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.sort_by(|a, b| a.x.partial_cmp(&b.x).unwrap());
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let clusters = model.clustered.clone();
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let mut to_remove = vec![];
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for (i, p) in &mut model.walkers.iter_mut().enumerate() {
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*p += vec2_range(-1.0, 1.0) * 3.5 + 0.5 * vec2(p.y, -p.x).normalize();
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|
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const RAD: f32 = 6.0;
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for &c in &clusters {
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// skip the ones outside the x range
|
|
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if c.x < p.x - RAD {
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continue;
|
|
||||||
}
|
|
||||||
if c.x > p.x + RAD {
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break;
|
|
||||||
}
|
|
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|
|
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// if it's colliding, make it be a clustered point
|
|
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if p.distance_squared(c) < RAD * RAD {
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model.clustered.push(*p);
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|
||||||
to_remove.push(i);
|
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break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// remove the ones that have become clustered
|
|
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// backwards cause otherwise you shift the indexes
|
|
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for i in to_remove.into_iter().rev() {
|
|
||||||
model.walkers.remove(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn view(app: &App, model: &Model, frame: Frame) {
|
|
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let t = frame.nth() as f32 / 60.0;
|
|
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|
|
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let draw = app.draw();
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|
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|
|
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drawing::draw_soft_bg(&draw, app, SNOW, 1.0);
|
|
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|
|
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for &p in &model.clustered {
|
|
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let v = map_sin(t + (p.x.powi(2) + p.y.powi(2) + t) * 0.00003, -20.0, 20.0);
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let h = (100.0 + v) / 360.0;
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draw.ellipse().xy(p).radius(4.0).color(hsl(h, 0.5, 0.5));
|
|
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}
|
|
||||||
|
|
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for &p in &model.walkers {
|
|
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draw.ellipse().xy(p).radius(0.0).color(BLACK);
|
|
||||||
}
|
|
||||||
// use nannou::rand::seq::SliceRandom;
|
|
||||||
// let mut rng = nannou::rand::thread_rng();
|
|
||||||
// let n = (frame.nth() as f32 * 0.7) as usize;
|
|
||||||
// for _ in 0..n {
|
|
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// let a = model.clustered.choose(&mut rng);
|
|
||||||
// let b = model.clustered.choose(&mut rng);
|
|
||||||
// if let (Some(&a), Some(&b)) = (a, b) {
|
|
||||||
// let v = map_sin(t * 2.0 + a.x * a.y, -20.0, 20.0);
|
|
||||||
// let h = (100.0 + v) / 360.0;
|
|
||||||
|
|
||||||
// draw.line()
|
|
||||||
// .stroke_weight(3.0)
|
|
||||||
// .points(a, b)
|
|
||||||
// .color(hsla(h, 0.5, 0.5, 0.04));
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
draw.to_frame(app, &frame).unwrap();
|
|
||||||
utils::record::record(app, &frame);
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
[package]
|
|
||||||
name = "subtitled14"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2018"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
nannou = "0.17"
|
|
||||||
utils = { path = "../utils" }
|
|
|
@ -1,152 +0,0 @@
|
||||||
use nannou::prelude::*;
|
|
||||||
// use utils::*;
|
|
||||||
|
|
||||||
// from https://fabiensanglard.net/doom_fire_psx/
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
nannou::app(model).update(update).simple_window(view).run();
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Model {
|
|
||||||
fire: Vec<Vec<f32>>,
|
|
||||||
colors: Vec<Rgb8>,
|
|
||||||
uwu: wgpu::Texture,
|
|
||||||
}
|
|
||||||
|
|
||||||
const WIDTH: usize = 400;
|
|
||||||
const HEIGHT: usize = 300;
|
|
||||||
const BALL_SIZE: f32 = 3.0;
|
|
||||||
|
|
||||||
fn model(app: &App) -> Model {
|
|
||||||
let fire = vec![vec![0.0; WIDTH]; HEIGHT];
|
|
||||||
|
|
||||||
let colors = vec![
|
|
||||||
(0x07, 0x07, 0x07),
|
|
||||||
(0x1F, 0x07, 0x07),
|
|
||||||
(0x2F, 0x0F, 0x07),
|
|
||||||
(0x47, 0x0F, 0x07),
|
|
||||||
(0x57, 0x17, 0x07),
|
|
||||||
(0x67, 0x1F, 0x07),
|
|
||||||
(0x77, 0x1F, 0x07),
|
|
||||||
(0x8F, 0x27, 0x07),
|
|
||||||
(0x9F, 0x2F, 0x07),
|
|
||||||
(0xAF, 0x3F, 0x07),
|
|
||||||
(0xBF, 0x47, 0x07),
|
|
||||||
(0xC7, 0x47, 0x07),
|
|
||||||
(0xDF, 0x4F, 0x07),
|
|
||||||
(0xDF, 0x57, 0x07),
|
|
||||||
(0xDF, 0x57, 0x07),
|
|
||||||
(0xD7, 0x5F, 0x07),
|
|
||||||
(0xD7, 0x5F, 0x07),
|
|
||||||
(0xD7, 0x67, 0x0F),
|
|
||||||
(0xCF, 0x6F, 0x0F),
|
|
||||||
(0xCF, 0x77, 0x0F),
|
|
||||||
(0xCF, 0x7F, 0x0F),
|
|
||||||
(0xCF, 0x87, 0x17),
|
|
||||||
(0xC7, 0x87, 0x17),
|
|
||||||
(0xC7, 0x8F, 0x17),
|
|
||||||
(0xC7, 0x97, 0x1F),
|
|
||||||
(0xBF, 0x9F, 0x1F),
|
|
||||||
(0xBF, 0x9F, 0x1F),
|
|
||||||
(0xBF, 0xA7, 0x27),
|
|
||||||
(0xBF, 0xA7, 0x27),
|
|
||||||
(0xBF, 0xAF, 0x2F),
|
|
||||||
(0xB7, 0xAF, 0x2F),
|
|
||||||
(0xB7, 0xB7, 0x2F),
|
|
||||||
(0xB7, 0xB7, 0x37),
|
|
||||||
(0xCF, 0xCF, 0x6F),
|
|
||||||
(0xDF, 0xDF, 0x9F),
|
|
||||||
(0xEF, 0xEF, 0xC7),
|
|
||||||
(0xFF, 0xFF, 0xFF),
|
|
||||||
]
|
|
||||||
.into_iter()
|
|
||||||
.map(|c| c.into())
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let assets = app.assets_path().unwrap();
|
|
||||||
let img_path = assets.join("images").join("blahaj.png");
|
|
||||||
let uwu = wgpu::Texture::from_path(app, img_path).unwrap();
|
|
||||||
|
|
||||||
let mut model = Model { fire, colors, uwu };
|
|
||||||
|
|
||||||
// presimulate fire
|
|
||||||
for _ in 0..400 {
|
|
||||||
advance(app, &mut model);
|
|
||||||
}
|
|
||||||
|
|
||||||
model
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(app: &App, model: &mut Model, _update: Update) {
|
|
||||||
let _t = app.elapsed_frames() as f32 / 60.0;
|
|
||||||
|
|
||||||
advance(app, model);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn advance(app: &App, model: &mut Model) {
|
|
||||||
let (w, h) = app.window_rect().w_h();
|
|
||||||
|
|
||||||
let cols = (w / BALL_SIZE) as usize;
|
|
||||||
let rows = (h / BALL_SIZE) as usize - 50;
|
|
||||||
|
|
||||||
if app.elapsed_frames() > 200 {
|
|
||||||
for i in 0..cols {
|
|
||||||
model.fire[rows][i] = 0.0;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for i in 0..cols {
|
|
||||||
model.fire[rows][i] = 36.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for x in 0..cols {
|
|
||||||
for y in 0..rows {
|
|
||||||
let disp = random_range(0, 2);
|
|
||||||
model.fire[y][(x + disp) % cols] = model.fire[y + 1][x] - random_range(0., 1.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn view(app: &App, model: &Model, frame: Frame) {
|
|
||||||
let _t = frame.nth() as f32 / 60.0;
|
|
||||||
|
|
||||||
let draw = app.draw();
|
|
||||||
draw.background().color(BLACK);
|
|
||||||
|
|
||||||
draw.texture(&model.uwu)
|
|
||||||
.w_h(400.0, 282.6)
|
|
||||||
.y((-200.0 + frame.nth() as f32).min(0.0));
|
|
||||||
|
|
||||||
let (l, top, w, h) = app.window_rect().l_t_w_h();
|
|
||||||
|
|
||||||
let cols = w / BALL_SIZE;
|
|
||||||
let rows = h / BALL_SIZE;
|
|
||||||
|
|
||||||
for (i, row) in model.fire.iter().enumerate() {
|
|
||||||
for (j, c) in row.iter().enumerate() {
|
|
||||||
let col_index = c.max(0.0).trunc() as usize % model.colors.len();
|
|
||||||
|
|
||||||
if i as f32 <= rows && j as f32 <= cols && col_index != 0 {
|
|
||||||
let x = l + j as f32 * BALL_SIZE;
|
|
||||||
let y = top - i as f32 * BALL_SIZE;
|
|
||||||
let p = vec2(x, y);
|
|
||||||
let r = BALL_SIZE;
|
|
||||||
// * map_range(i as f32, 0 as f32, rows, 0., 1.0)
|
|
||||||
// * random_range(0.9, 1.1);
|
|
||||||
|
|
||||||
draw.quad()
|
|
||||||
.points(
|
|
||||||
p + r * vec2(1., 1.),
|
|
||||||
p + r * vec2(1., -1.),
|
|
||||||
p + r * vec2(-1., -1.),
|
|
||||||
p + r * vec2(-1., 1.),
|
|
||||||
)
|
|
||||||
.xy(p)
|
|
||||||
.color(model.colors[col_index]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
draw.to_frame(app, &frame).unwrap();
|
|
||||||
utils::record::record(app, &frame);
|
|
||||||
}
|
|
|
@ -1,17 +1,5 @@
|
||||||
use nannou::{color::IntoLinSrgba, draw::properties::ColorScalar, prelude::*};
|
use nannou::{color::IntoLinSrgba, draw::properties::ColorScalar, prelude::*};
|
||||||
|
|
||||||
pub fn draw_soft_bg(draw: &Draw, app: &App, color: impl IntoLinSrgba<ColorScalar>, alpha: f32) {
|
|
||||||
if app.elapsed_frames() <= 1 {
|
|
||||||
draw.background().color(color);
|
|
||||||
} else {
|
|
||||||
let mut color = color.into_lin_srgba();
|
|
||||||
color.alpha = alpha;
|
|
||||||
|
|
||||||
let win = app.window_rect();
|
|
||||||
draw.rect().wh(win.wh()).color(color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Draws the opposite of a box
|
/// Draws the opposite of a box
|
||||||
pub fn draw_exterior(draw: &Draw, size: f32, color: impl IntoLinSrgba<ColorScalar> + Clone) {
|
pub fn draw_exterior(draw: &Draw, size: f32, color: impl IntoLinSrgba<ColorScalar> + Clone) {
|
||||||
draw.quad()
|
draw.quad()
|
||||||
|
|
|
@ -42,7 +42,3 @@ impl Tup2Extension for (f32, f32) {
|
||||||
self.into()
|
self.into()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn vec2_range(min: f32, max: f32) -> Vec2 {
|
|
||||||
vec2(random_range(min, max), random_range(min, max))
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in New Issue