subtitled #14: doom fire

main
annieversary 2021-09-07 23:07:18 +02:00
parent 858ed70ab4
commit 9731315e98
7 changed files with 168 additions and 0 deletions

8
Cargo.lock generated
View File

@ -2398,6 +2398,14 @@ dependencies = [
"utils",
]
[[package]]
name = "subtitled14"
version = "0.1.0"
dependencies = [
"nannou",
"utils",
]
[[package]]
name = "subtitled2"
version = "0.1.0"

BIN
assets/images/blahaj.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 MiB

BIN
assets/images/dowom.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

BIN
assets/images/goop.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
assets/images/uwu.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

View File

@ -0,0 +1,8 @@
[package]
name = "subtitled14"
version = "0.1.0"
edition = "2018"
[dependencies]
nannou = "0.17"
utils = { path = "../utils" }

View File

@ -0,0 +1,152 @@
use nannou::prelude::*;
// use utils::*;
// from https://fabiensanglard.net/doom_fire_psx/
fn main() {
nannou::app(model).update(update).simple_window(view).run();
}
struct Model {
fire: Vec<Vec<f32>>,
colors: Vec<Rgb8>,
uwu: wgpu::Texture,
}
const WIDTH: usize = 400;
const HEIGHT: usize = 300;
const BALL_SIZE: f32 = 3.0;
fn model(app: &App) -> Model {
let fire = vec![vec![0.0; WIDTH]; HEIGHT];
let colors = vec![
(0x07, 0x07, 0x07),
(0x1F, 0x07, 0x07),
(0x2F, 0x0F, 0x07),
(0x47, 0x0F, 0x07),
(0x57, 0x17, 0x07),
(0x67, 0x1F, 0x07),
(0x77, 0x1F, 0x07),
(0x8F, 0x27, 0x07),
(0x9F, 0x2F, 0x07),
(0xAF, 0x3F, 0x07),
(0xBF, 0x47, 0x07),
(0xC7, 0x47, 0x07),
(0xDF, 0x4F, 0x07),
(0xDF, 0x57, 0x07),
(0xDF, 0x57, 0x07),
(0xD7, 0x5F, 0x07),
(0xD7, 0x5F, 0x07),
(0xD7, 0x67, 0x0F),
(0xCF, 0x6F, 0x0F),
(0xCF, 0x77, 0x0F),
(0xCF, 0x7F, 0x0F),
(0xCF, 0x87, 0x17),
(0xC7, 0x87, 0x17),
(0xC7, 0x8F, 0x17),
(0xC7, 0x97, 0x1F),
(0xBF, 0x9F, 0x1F),
(0xBF, 0x9F, 0x1F),
(0xBF, 0xA7, 0x27),
(0xBF, 0xA7, 0x27),
(0xBF, 0xAF, 0x2F),
(0xB7, 0xAF, 0x2F),
(0xB7, 0xB7, 0x2F),
(0xB7, 0xB7, 0x37),
(0xCF, 0xCF, 0x6F),
(0xDF, 0xDF, 0x9F),
(0xEF, 0xEF, 0xC7),
(0xFF, 0xFF, 0xFF),
]
.into_iter()
.map(|c| c.into())
.collect();
let assets = app.assets_path().unwrap();
let img_path = assets.join("images").join("blahaj.png");
let uwu = wgpu::Texture::from_path(app, img_path).unwrap();
let mut model = Model { fire, colors, uwu };
// presimulate fire
for _ in 0..400 {
advance(app, &mut model);
}
model
}
fn update(app: &App, model: &mut Model, _update: Update) {
let _t = app.elapsed_frames() as f32 / 60.0;
advance(app, model);
}
fn advance(app: &App, model: &mut Model) {
let (w, h) = app.window_rect().w_h();
let cols = (w / BALL_SIZE) as usize;
let rows = (h / BALL_SIZE) as usize - 50;
if app.elapsed_frames() > 200 {
for i in 0..cols {
model.fire[rows][i] = 0.0;
}
} else {
for i in 0..cols {
model.fire[rows][i] = 36.0;
}
}
for x in 0..cols {
for y in 0..rows {
let disp = random_range(0, 2);
model.fire[y][(x + disp) % cols] = model.fire[y + 1][x] - random_range(0., 1.0);
}
}
}
fn view(app: &App, model: &Model, frame: Frame) {
let _t = frame.nth() as f32 / 60.0;
let draw = app.draw();
draw.background().color(BLACK);
draw.texture(&model.uwu)
.w_h(400.0, 282.6)
.y((-200.0 + frame.nth() as f32).min(0.0));
let (l, top, w, h) = app.window_rect().l_t_w_h();
let cols = w / BALL_SIZE;
let rows = h / BALL_SIZE;
for (i, row) in model.fire.iter().enumerate() {
for (j, c) in row.iter().enumerate() {
let col_index = c.max(0.0).trunc() as usize % model.colors.len();
if i as f32 <= rows && j as f32 <= cols && col_index != 0 {
let x = l + j as f32 * BALL_SIZE;
let y = top - i as f32 * BALL_SIZE;
let p = vec2(x, y);
let r = BALL_SIZE;
// * map_range(i as f32, 0 as f32, rows, 0., 1.0)
// * random_range(0.9, 1.1);
draw.quad()
.points(
p + r * vec2(1., 1.),
p + r * vec2(1., -1.),
p + r * vec2(-1., -1.),
p + r * vec2(-1., 1.),
)
.xy(p)
.color(model.colors[col_index]);
}
}
}
draw.to_frame(app, &frame).unwrap();
utils::record::record(app, &frame);
}