1
0
Fork 0
made-in-akira/3d_models/river/model high-poly/script.lua

44 lines
1.6 KiB
Lua

-- Auto generated script file --
--hide vanilla everything models
vanilla_model.PLAYER:setVisible(false)
vanilla_model.ARMOR:setVisible(false)
vanilla_model.HELD_ITEMS:setVisible(true)
vanilla_model.CAPE:setVisible(false)
vanilla_model.ELYTRA:setVisible(false)
--entity init event, used for when the avatar entity is loaded for the first time
function events.entity_init()
--player functions goes here
end
--tick event, called 20 times per second
function events.tick()
--code goes here
end
--render event, called every time your avatar is rendered
--it have two arguments, "delta" and "context"
--"delta" is the percentage between the last and the next tick (as a decimal value, 0.0 to 1.0)
--"context" is a string that tells from where this render event was called (the paperdoll, gui, player render, first person)
function events.render(delta, context)
--code goes here
end
require("GSAnimBlend")
local GSBlend = require("GSAnimBlend")
animations.player_model.jumpup:setBlendCurve("easeOutElastic")
animations.player_model.jumpup:setBlendTime(20)
animations.player_model.jumpdown:setBlendCurve("easeOutElastic")
animations.player_model.jumpdown:setBlendTime(20)
animations.player_model.walkjumpup:setBlendCurve("easeOutElastic")
animations.player_model.walkjumpup:setBlendTime(20)
animations.player_model.walkjumpdown:setBlendCurve("easeOutElastic")
animations.player_model.walkjumpdown:setBlendTime(20)
animations.player_model.sprintjumpup:setBlendCurve("easeOutElastic")
animations.player_model.sprintjumpup:setBlendTime(20)
animations.player_model.sprintjumpdown:setBlendCurve("easeOutElastic")
animations.player_model.sprintjumpdown:setBlendTime(20)