-- Auto generated script file -- --hide vanilla everything models vanilla_model.PLAYER:setVisible(false) vanilla_model.ARMOR:setVisible(false) vanilla_model.HELD_ITEMS:setVisible(true) vanilla_model.CAPE:setVisible(false) vanilla_model.ELYTRA:setVisible(false) --entity init event, used for when the avatar entity is loaded for the first time function events.entity_init() --player functions goes here end --tick event, called 20 times per second function events.tick() --code goes here end --render event, called every time your avatar is rendered --it have two arguments, "delta" and "context" --"delta" is the percentage between the last and the next tick (as a decimal value, 0.0 to 1.0) --"context" is a string that tells from where this render event was called (the paperdoll, gui, player render, first person) function events.render(delta, context) --code goes here end require("GSAnimBlend") local GSBlend = require("GSAnimBlend") animations.player_model.jumpup:setBlendCurve("easeOutElastic") animations.player_model.jumpup:setBlendTime(20) animations.player_model.jumpdown:setBlendCurve("easeOutElastic") animations.player_model.jumpdown:setBlendTime(20) animations.player_model.walkjumpup:setBlendCurve("easeOutElastic") animations.player_model.walkjumpup:setBlendTime(20) animations.player_model.walkjumpdown:setBlendCurve("easeOutElastic") animations.player_model.walkjumpdown:setBlendTime(20) animations.player_model.sprintjumpup:setBlendCurve("easeOutElastic") animations.player_model.sprintjumpup:setBlendTime(20) animations.player_model.sprintjumpdown:setBlendCurve("easeOutElastic") animations.player_model.sprintjumpdown:setBlendTime(20)