199 lines
5.4 KiB
Plaintext
199 lines
5.4 KiB
Plaintext
#----------------------------------------------------------------------------------------
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# Mac OS 8 Boot Script for Plymouth
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# An attempt to a pixel-perfect recreation of the Mac OS 8 boot sequence in Plymouth
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# by akasaka, 2019
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# Ⓒ Genjitsu Labs, 2019; All rights reserved
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# Graphics Ⓒ Apple Computer, Inc, 1997
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# Apple Computer, Macintosh, Mac OS and Apple are registered trademarks of Apple, Inc.
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# You are free to use and modify this script as long as the above lines are preserved.
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#----------------------------------------------------------------------------------------
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# Revision 1.0: Jan 11, 2019
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# Initial revision, supports: boot/shutdown/message
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# Todo: add password, question, input ?
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#----------------------------------------------------------------------------------------
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// Frame counter timer
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timer = 0;
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// Stage state variable:
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/*
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-2 Dialog
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-1 Invalid for animation, i.e. within a message or shutdown context
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0 "Welcome to Macintosh" dialog
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1 Startup progress dialog
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*/
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stage = 0;
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// Current mode container
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mode = Plymouth.GetMode();
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if(mode == "boot") {
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// Prepare stage for boot mode
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// Note: this is a New World Mac boot-time color
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Window.SetBackgroundTopColor (0.3, 0.3, 0.3);
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Window.SetBackgroundBottomColor (0.3, 0.3, 0.3);
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// Load the image of a checkerboard pattern 2x2 repeated to 200x200 (with 2x2 Plymouth hangs)
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chk = Image("checker.png");
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// Start from bottom right corner
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y = Window.GetHeight()-200;
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array = []; // If we don't store sprites, Plymouth ignores them for some reason
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ai = 0;
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// Fill whole screen with the 2x2 checkered pattern
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while ( y > -200 ) {
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x = Window.GetWidth()-200;
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while ( x > -200 ) {
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array[ai] = Sprite(chk);
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array[ai].SetPosition(x, y, 1);
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ai++;
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x -= 200;
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}
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y -= 200;
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}
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}
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if(mode == "boot") {
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// Welcome to Macintosh dialog
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picasso = Image("picasso.png");
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} else if(mode == "shutdown") {
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// It is now safe to turn off your Macintosh...
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picasso = Image("shutdown.png");
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stage = -1;
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} else {
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// Whatever is happening, just do a black screen
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stage = -1;
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}
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// Place dialog on screen
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welcome = Sprite(picasso);
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picasso_x = Window.GetWidth() / 2 - picasso.GetWidth() / 2 ;
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picasso_y = Window.GetHeight() / 2 - picasso.GetHeight() / 2;
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welcome.SetPosition( picasso_x, picasso_y, 2);
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// Boot window
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backdrop = Image("os8_boot.png");
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boot = Sprite(backdrop);
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boot.SetOpacity(0); // hidden for now
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boot_x = Window.GetWidth() / 2 - backdrop.GetWidth() / 2;
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boot_y = Window.GetHeight() / 2 - backdrop.GetHeight() / 2;
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boot.SetPosition( boot_x, boot_y, 2);
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#--------------------------------------- Extension Icon --------------------------------
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// Position of next icon
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extz_x = 16;
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extz_y = Window.GetHeight() - 48;
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// All icons
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icons = [];
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icon_i = 0;
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// Display a new 32x32 icon from png name
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fun spawn_icon(iname)
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{
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next_icon = Image(iname);
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icons[icon_i] = Sprite(next_icon);
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icons[icon_i].SetPosition(extz_x, extz_y, 2);
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icon_i ++;
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extz_x += 40;
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}
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// Hide all icons (i.e. before showing a dialog)
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fun hide_icons() {
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i = 0;
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for(i = 0; i < icon_i; i++) {
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icons[i].SetOpacity(0);
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}
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}
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#----------------------------------------- Progress Bar --------------------------------
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progress_bar.original_image = Image("os8_swatch.png");
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progress_bar.sprite = Sprite();
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progress_bar.x = boot_x + 114;
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progress_bar.y = boot_y + 301;
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progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 3);
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fun progress_callback (duration, progress)
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{
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if (progress_bar.image.GetWidth () != Math.Int (158 * progress))
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{
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progress_bar.image = progress_bar.original_image.Scale(158 * progress, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage (progress_bar.image);
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}
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}
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#----------------------------------------- Frame Handler--------------------------------
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// Icon name storage
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cur_icon = 0;
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max_icon = 13;
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icons = ["8help", "8dbus", "8graphic", "8media", "8script", "9accel", "9macintalk", "9nodisp", "9sound", "9tv", "9media", "9vrml", "9flash", "9pcexchange"];
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// Every-frame function
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fun refresh_callback ()
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{
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timer++;
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# Transition from Welcome to Boot in about 500ms
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if ( stage == 0 && timer >= 25 ) {
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welcome.SetOpacity(0);
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boot.SetOpacity(1);
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Plymouth.SetBootProgressFunction(progress_callback);
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stage = 1;
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}
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if (stage == 1 && timer % 52 == 0) {
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if(cur_icon < max_icon) {
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spawn_icon( "icons/" + icons[cur_icon] + ".png" );
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cur_icon ++;
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}
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}
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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#----------------------------------------- Dialog --------------------------------
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picasso_text_x = 84;
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picasso_text_y = 21;
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fun dialog_setup()
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{
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picasso = Image("message.png");
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welcome.SetImage(picasso);
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welcome.SetOpacity(1);
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boot.SetOpacity(0);
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progress_bar.sprite.SetOpacity(0);
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stage = -2;
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hide_icons();
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}
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fun display_normal_callback ()
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{
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if(stage == -2) {
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welcome.SetOpacity(0);
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boot.SetOpacity(1);
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progress_bar.sprite.SetOpacity(1);
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stage = 1;
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(picasso_x + picasso_text_x, picasso_y + picasso_text_y, 10000);
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fun message_callback (text)
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{
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dialog_setup();
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my_image = Image.Text(text, 0, 0, 0);
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message_sprite.SetImage(my_image);
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}
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Plymouth.SetMessageFunction(message_callback);
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