199 lines
5.4 KiB
Plaintext
199 lines
5.4 KiB
Plaintext
|
#----------------------------------------------------------------------------------------
|
||
|
# Mac OS 8 Boot Script for Plymouth
|
||
|
# An attempt to a pixel-perfect recreation of the Mac OS 8 boot sequence in Plymouth
|
||
|
# by akasaka, 2019
|
||
|
# Ⓒ Genjitsu Labs, 2019; All rights reserved
|
||
|
# Graphics Ⓒ Apple Computer, Inc, 1997
|
||
|
# Apple Computer, Macintosh, Mac OS and Apple are registered trademarks of Apple, Inc.
|
||
|
# You are free to use and modify this script as long as the above lines are preserved.
|
||
|
#----------------------------------------------------------------------------------------
|
||
|
# Revision 1.0: Jan 11, 2019
|
||
|
# Initial revision, supports: boot/shutdown/message
|
||
|
# Todo: add password, question, input ?
|
||
|
#----------------------------------------------------------------------------------------
|
||
|
|
||
|
// Frame counter timer
|
||
|
timer = 0;
|
||
|
// Stage state variable:
|
||
|
/*
|
||
|
-2 Dialog
|
||
|
-1 Invalid for animation, i.e. within a message or shutdown context
|
||
|
0 "Welcome to Macintosh" dialog
|
||
|
1 Startup progress dialog
|
||
|
*/
|
||
|
stage = 0;
|
||
|
// Current mode container
|
||
|
mode = Plymouth.GetMode();
|
||
|
|
||
|
|
||
|
if(mode == "boot") {
|
||
|
// Prepare stage for boot mode
|
||
|
// Note: this is a New World Mac boot-time color
|
||
|
Window.SetBackgroundTopColor (0.3, 0.3, 0.3);
|
||
|
Window.SetBackgroundBottomColor (0.3, 0.3, 0.3);
|
||
|
// Load the image of a checkerboard pattern 2x2 repeated to 200x200 (with 2x2 Plymouth hangs)
|
||
|
chk = Image("checker.png");
|
||
|
|
||
|
// Start from bottom right corner
|
||
|
y = Window.GetHeight()-200;
|
||
|
array = []; // If we don't store sprites, Plymouth ignores them for some reason
|
||
|
ai = 0;
|
||
|
// Fill whole screen with the 2x2 checkered pattern
|
||
|
while ( y > -200 ) {
|
||
|
x = Window.GetWidth()-200;
|
||
|
while ( x > -200 ) {
|
||
|
array[ai] = Sprite(chk);
|
||
|
array[ai].SetPosition(x, y, 1);
|
||
|
ai++;
|
||
|
x -= 200;
|
||
|
}
|
||
|
y -= 200;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if(mode == "boot") {
|
||
|
// Welcome to Macintosh dialog
|
||
|
picasso = Image("picasso.png");
|
||
|
} else if(mode == "shutdown") {
|
||
|
// It is now safe to turn off your Macintosh...
|
||
|
picasso = Image("shutdown.png");
|
||
|
stage = -1;
|
||
|
} else {
|
||
|
// Whatever is happening, just do a black screen
|
||
|
stage = -1;
|
||
|
}
|
||
|
|
||
|
// Place dialog on screen
|
||
|
welcome = Sprite(picasso);
|
||
|
picasso_x = Window.GetWidth() / 2 - picasso.GetWidth() / 2 ;
|
||
|
picasso_y = Window.GetHeight() / 2 - picasso.GetHeight() / 2;
|
||
|
welcome.SetPosition( picasso_x, picasso_y, 2);
|
||
|
|
||
|
// Boot window
|
||
|
backdrop = Image("os8_boot.png");
|
||
|
boot = Sprite(backdrop);
|
||
|
boot.SetOpacity(0); // hidden for now
|
||
|
boot_x = Window.GetWidth() / 2 - backdrop.GetWidth() / 2;
|
||
|
boot_y = Window.GetHeight() / 2 - backdrop.GetHeight() / 2;
|
||
|
boot.SetPosition( boot_x, boot_y, 2);
|
||
|
|
||
|
#--------------------------------------- Extension Icon --------------------------------
|
||
|
|
||
|
// Position of next icon
|
||
|
extz_x = 16;
|
||
|
extz_y = Window.GetHeight() - 48;
|
||
|
// All icons
|
||
|
icons = [];
|
||
|
icon_i = 0;
|
||
|
|
||
|
// Display a new 32x32 icon from png name
|
||
|
fun spawn_icon(iname)
|
||
|
{
|
||
|
next_icon = Image(iname);
|
||
|
icons[icon_i] = Sprite(next_icon);
|
||
|
icons[icon_i].SetPosition(extz_x, extz_y, 2);
|
||
|
icon_i ++;
|
||
|
extz_x += 40;
|
||
|
}
|
||
|
|
||
|
// Hide all icons (i.e. before showing a dialog)
|
||
|
fun hide_icons() {
|
||
|
i = 0;
|
||
|
for(i = 0; i < icon_i; i++) {
|
||
|
icons[i].SetOpacity(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#----------------------------------------- Progress Bar --------------------------------
|
||
|
|
||
|
progress_bar.original_image = Image("os8_swatch.png");
|
||
|
progress_bar.sprite = Sprite();
|
||
|
|
||
|
progress_bar.x = boot_x + 114;
|
||
|
progress_bar.y = boot_y + 301;
|
||
|
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 3);
|
||
|
|
||
|
fun progress_callback (duration, progress)
|
||
|
{
|
||
|
if (progress_bar.image.GetWidth () != Math.Int (158 * progress))
|
||
|
{
|
||
|
progress_bar.image = progress_bar.original_image.Scale(158 * progress, progress_bar.original_image.GetHeight());
|
||
|
progress_bar.sprite.SetImage (progress_bar.image);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#----------------------------------------- Frame Handler--------------------------------
|
||
|
|
||
|
// Icon name storage
|
||
|
cur_icon = 0;
|
||
|
max_icon = 13;
|
||
|
icons = ["8help", "8dbus", "8graphic", "8media", "8script", "9accel", "9macintalk", "9nodisp", "9sound", "9tv", "9media", "9vrml", "9flash", "9pcexchange"];
|
||
|
|
||
|
// Every-frame function
|
||
|
fun refresh_callback ()
|
||
|
{
|
||
|
timer++;
|
||
|
|
||
|
# Transition from Welcome to Boot in about 500ms
|
||
|
if ( stage == 0 && timer >= 25 ) {
|
||
|
welcome.SetOpacity(0);
|
||
|
boot.SetOpacity(1);
|
||
|
Plymouth.SetBootProgressFunction(progress_callback);
|
||
|
stage = 1;
|
||
|
}
|
||
|
|
||
|
if (stage == 1 && timer % 52 == 0) {
|
||
|
if(cur_icon < max_icon) {
|
||
|
spawn_icon( "icons/" + icons[cur_icon] + ".png" );
|
||
|
cur_icon ++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Plymouth.SetRefreshFunction (refresh_callback);
|
||
|
|
||
|
|
||
|
#----------------------------------------- Dialog --------------------------------
|
||
|
|
||
|
picasso_text_x = 84;
|
||
|
picasso_text_y = 21;
|
||
|
|
||
|
fun dialog_setup()
|
||
|
{
|
||
|
picasso = Image("message.png");
|
||
|
welcome.SetImage(picasso);
|
||
|
welcome.SetOpacity(1);
|
||
|
boot.SetOpacity(0);
|
||
|
progress_bar.sprite.SetOpacity(0);
|
||
|
stage = -2;
|
||
|
hide_icons();
|
||
|
}
|
||
|
|
||
|
fun display_normal_callback ()
|
||
|
{
|
||
|
if(stage == -2) {
|
||
|
welcome.SetOpacity(0);
|
||
|
boot.SetOpacity(1);
|
||
|
progress_bar.sprite.SetOpacity(1);
|
||
|
stage = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||
|
|
||
|
|
||
|
#----------------------------------------- Message --------------------------------
|
||
|
|
||
|
message_sprite = Sprite();
|
||
|
message_sprite.SetPosition(picasso_x + picasso_text_x, picasso_y + picasso_text_y, 10000);
|
||
|
|
||
|
fun message_callback (text)
|
||
|
{
|
||
|
dialog_setup();
|
||
|
my_image = Image.Text(text, 0, 0, 0);
|
||
|
message_sprite.SetImage(my_image);
|
||
|
}
|
||
|
|
||
|
Plymouth.SetMessageFunction(message_callback);
|