made-in-akira/pixel_art/minecraft_skins/emotepack/GSAnimBlend.lua

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2024-06-19 22:22:59 +00:00
-- ┌───┐ ┌───┐ --
-- │ ┌─┘ ┌─────┐┌─────┐ └─┐ │ --
-- │ │ │ ┌───┘│ ╶───┤ │ │ --
-- │ │ │ ├───┐└───┐ │ │ │ --
-- │ │ │ └─╴ │┌───┘ │ │ │ --
-- │ └─┐ └─────┘└─────┘ ┌─┘ │ --
-- └───┘ └───┘ --
---@module "Animation Blend Library" <GSAnimBlend>
---@version v1.9.0
---@see GrandpaScout @ https://github.com/GrandpaScout
-- Adds prewrite-like animation blending to the rewrite.
-- Also includes the ability to modify how the blending works per-animation with blending callbacks.
--
-- Simply `require`ing this library is enough to make it run. However, if you place this library in
-- a variable, you can get access to functions and tools that allow for generating pre-build blend
-- callbacks or creating your own blend callbacks.
--
-- This library is fully documented. If you use Sumneko's Lua Language server, you will get
-- descriptions of each function, method, and field in this library.
local ID = "GSAnimBlend"
local VER = "1.9.0"
local FIG = {"0.1.0-rc.14", "0.1.1"}
---@type boolean, Lib.GS.AnimBlend
local s, this = pcall(function()
--|================================================================================================================|--
--|=====|| SCRIPT ||===============================================================================================|--
--||==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==||--
-- Localize Lua basic
local getmetatable = getmetatable
local setmetatable = setmetatable
local type = type
local assert = assert
local error = error
local next = next
local ipairs = ipairs
local pairs = pairs
local rawset = rawset
local tostring = tostring
-- Localize Lua math
local m_abs = math.abs
local m_cos = math.cos
local m_lerp = math.lerp
local m_map = math.map
local m_max = math.max
local m_sin = math.sin
local m_sqrt = math.sqrt
local m_huge = math.huge
local m_pi = math.pi
-- Localize Figura globals
local animations = animations
local figuraMetatables = figuraMetatables
local vanilla_model = vanilla_model
local events = events
-- Localize current environment
local _ENV = _ENV --[[@as _G]]
---@diagnostic disable: duplicate-set-field, duplicate-doc-field
---This library is used to allow prewrite-like animation blending with one new feature with infinite
---possibility added on top.
---Any fields, functions, and methods injected by this library will be prefixed with
---**[GS&nbsp;AnimBlend&nbsp;Library]** in their description.
---
---If this library is required without being stored to a variable, it will automatically set up the
---blending features.
---If this library is required *and* stored to a variable, it will also contain tools for generating
---pre-built blending callbacks and creating custom blending callbacks.
---```lua
---require "···"
---local anim_blend = require "···"
---```
---@class Lib.GS.AnimBlend
---This library's perferred ID.
---@field _ID string
---This library's version.
---@field _VERSION string
local this = {
---Enables error checking in the library. `true` by default.
---
---Turning off error checking will greatly reduce the amount of instructions used by this library
---at the cost of not telling you when you put in a wrong value.
---
---If an error pops up while this is `false`, try setting it to `true` and see if a different
---error pops up.
safe = true
}
local thismt = {
__type = ID,
__metatable = false,
__index = {
_ID = ID,
_VERSION = VER
}
}
-- Create private space for blending trigger.
-- This is done non-destructively so other scripts may do this as well.
if not getmetatable(_ENV) then setmetatable(_ENV, {}) end
-----======================================= VARIABLES ========================================-----
local _ENVMT = getmetatable(_ENV)
---Contains the data required to make animation blending for each animation.
---@type {[Animation]: Lib.GS.AnimBlend.AnimData}
local animData = {}
---Contains the currently blending animations.
---@type {[Animation]?: true}
local blending = {}
this.animData = animData
this.blending = blending
-----=================================== UTILITY FUNCTIONS ====================================-----
local chk = {}
chk.types = {
["nil"] = "nil",
boolean = "boolean",
number = "number",
string = "string",
table = "table",
["function"] = "function"
}
function chk.badarg(i, name, got, exp, opt)
if opt and got == nil then return true end
local gotT = type(got)
local gotType = chk.types[gotT] or "userdata"
local expType = chk.types[exp] or "userdata"
if gotType ~= expType then
if expType == "function" and gotType == "table" then
local mt = getmetatable(got)
if mt and mt.__call then return true end
end
return false, ("bad argument #%s to '%s' (%s expected, got %s)")
:format(i, name, expType, gotType)
elseif expType ~= exp and gotT ~= exp then
return false, ("bad argument #%s to '%s' (%s expected, got %s)")
:format(i, name, exp, gotType)
end
return true
end
function chk.badnum(i, name, got, opt)
if opt and got == nil then
return true
elseif type(got) ~= "number" then
local gotType = chk.types[type(got)] or "userdata"
return false, ("bad argument #%s to '%s' (number expected, got %s)"):format(i, name, gotType)
elseif got ~= got or m_abs(got) == m_huge then
return false, ("bad argument #%s to '%s' (value cannot be %s)"):format(i, name, got)
end
return true
end
local function makeSane(val, def)
return (val == val and m_abs(val) ~= m_huge) and val or def
end
-----=================================== PREPARE ANIMATIONS ===================================-----
-- This will at least catch players running at around 30 fps.
-- Any lower and their computer is already having trouble, they don't need the blending.
local tPass = 0.037504655
local blendCommand = [[getmetatable(_ENV).GSLib_triggerBlend(%q)]]
_ENVMT.GSLib_triggerBlend = setmetatable({}, {
__call = function(self, id)
if self[id] then self[id]() end
end
})
local animNum = 0
for _, anim in ipairs(animations:getAnimations()) do
local blend = anim:getBlend()
local len = anim:getLength()
local lenSane = makeSane(len, false)
lenSane = lenSane and (lenSane > tPass and lenSane) or false
local tID = "blendAnim_" .. animNum
animData[anim] = {
blendTimeIn = 0,
blendTimeOut = 0,
blend = blend,
blendSane = makeSane(blend, 0),
length = lenSane,
triggerId = tID,
callback = nil
}
_ENVMT.GSLib_triggerBlend[tID] = function() if anim:getLoop() == "ONCE" then anim:stop() end end
if lenSane then anim:newCode(m_max(lenSane - tPass, 0), blendCommand:format(tID)) end
animNum = animNum + 1
end
-----============================ PREPARE METATABLE MODIFICATIONS =============================-----
local animation_mt = figuraMetatables.Animation
local animationapi_mt = figuraMetatables.AnimationAPI
local ext_Animation = next(animData)
if not ext_Animation then
error(
"No animations have been found!\n" ..
"This library cannot build its functions without an animation to use.\n" ..
"Create an animation or don't `require` this library to fix the error."
)
end
-- Check for conflicts
if ext_Animation.blendTime then
local path = tostring(ext_Animation.blendTime):match("^function: (.-):%d+%-%d+$")
error(
"Conflicting script [" .. path .. "] found!\n" ..
"Remove the other script or this script to fix the error."
)
end
local _animationIndex = animation_mt.__index
local _animationNewIndex = animation_mt.__newindex or rawset
local _animationapiIndex = animationapi_mt.__index
local animPlay = ext_Animation.play
local animStop = ext_Animation.stop
local animPause = ext_Animation.pause
local animRestart = ext_Animation.restart
local animBlend = ext_Animation.blend
local animLength = ext_Animation.length
local animGetPlayState = ext_Animation.getPlayState
local animGetBlend = ext_Animation.getBlend
---@diagnostic disable-next-line: deprecated
local animIsPlaying = ext_Animation.isPlaying
---@diagnostic disable-next-line: undefined-field
local animIsPaused = ext_Animation.isPaused
local animNewCode = ext_Animation.newCode
local animapiGetPlaying = animations.getPlaying
---Contains the old functions, just in case you need direct access to them again.
---
---These are useful for creating your own blending callbacks.
this.oldF = {
play = animPlay,
stop = animStop,
pause = animPause,
restart = animRestart,
getBlend = animGetBlend,
getPlayState = animGetPlayState,
isPlaying = animIsPlaying,
isPaused = animIsPaused,
setBlend = ext_Animation.setBlend,
setLength = ext_Animation.setLength,
setPlaying = ext_Animation.setPlaying,
blend = animBlend,
length = animLength,
playing = ext_Animation.playing,
api_getPlaying = animapiGetPlaying
}
-----===================================== SET UP LIBRARY =====================================-----
---Causes a blending event to happen.
---
---If `time`, `from`, or `to` are `nil`, they will take from the animation's data to determine this
---value.
---
---One of `from` or `to` *must* be set.
---
---If `starting` is given, it will be used instead of the guessed value from the data given.
---@param anim Animation
---@param time? number
---@param from? number
---@param to? number
---@param starting? boolean
---@return Lib.GS.AnimBlend.BlendState
function this.blend(anim, time, from, to, starting)
if this.safe then
assert(chk.badarg(1, "blend", anim, "Animation"))
assert(chk.badarg(2, "blend", time, "number", true))
assert(chk.badarg(3, "blend", from, "number", true))
assert(chk.badarg(4, "blend", to, "number", true))
if not from and not to then error("one of arguments #3 or #4 must be a number", 2) end
end
local data = animData[anim]
if starting == nil then
local _from, _to = from or data.blendSane, to or data.blendSane
starting = _from < _to
end
---@type Lib.GS.AnimBlend.BlendState
local blendState = {
time = 0,
max = time or false,
from = from or false,
to = to or false,
callback = data.callback or this.defaultCallback,
paused = false,
starting = starting
}
local blendSane = data.blendSane
blendState.callbackState = {
anim = anim,
time = 0,
max = time or (starting and data.blendTimeIn or data.blendTimeOut),
progress = 0,
from = from or blendSane,
to = to or blendSane,
starting = starting,
done = false
}
data.state = blendState
blending[anim] = true
animBlend(anim, from or blendSane)
animPlay(anim)
animPause(anim)
return blendState
end
-----==================================== PRESET CALLBACKS ====================================-----
---Contains blending callback generators.
---
---These are *not* callbacks themselves. They are meant to be called to generate a callback which
---can *then* be used.
local callbackGenerators = {}
---Contains custom blending curves.
---
---These callbacks change the curve used when blending. These cannot be used to modify custom or
---generated callbacks (yet).
local callbackCurves = {}
---===== CALLBACK GENERATORS =====---
---Given a list of parts, this will generate a blending callback that will blend between the vanilla
---parts' normal rotations and the rotations of the animation.
---
---The list of parts given is expected to the the list of parts that have a vanilla parent type in
---the chosen animation in no particular order.
---
---This callback *also* expects the animation to override vanilla rotations.
---
---Note: The resulting callback makes *heavy* use of `:offsetRot()` and will conflict with any other
---code that also uses that method!
---@param parts ModelPart[]
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.blendVanilla(parts)
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if parts.done ~= nil then
error("attempt to use generator 'blendVanilla' as a blend callback.", 2)
end
---@type {[string]: ModelPart[]}
local partList = {}
-- Gather the vanilla parent of each part.
for _, part in ipairs(parts) do
local vpart = part:getParentType():gsub("([a-z])([A-Z])", "%1_%2"):upper()
if vanilla_model[vpart] then
if not partList[vpart] then partList[vpart] = {} end
local plvp = partList[vpart]
plvp[#plvp+1] = part
end
end
-- The actual callback is created here.
return function(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
for _, v in pairs(partList) do
for _, p in ipairs(v) do p:offsetRot() end
end
animBlend(state.anim, data.blend)
else
local pct = state.starting and 1 - state.progress or state.progress
for n, v in pairs(partList) do
---@type Vector3
local rot = vanilla_model[n]:getOriginRot()
if n == "HEAD" then rot[2] = ((rot[2] + 180) % 360) - 180 end
rot:scale(pct)
for _, p in ipairs(v) do p:offsetRot(rot) end
end
animBlend(state.anim, m_lerp(state.from, state.to, state.progress))
end
end
end
---Generates a callback that causes an animation to blend into another animation.
---@param anim Animation
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.blendTo(anim)
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if anim.done ~= nil then
error("attempt to use generator 'blendTo' as a blend callback.", 2)
end
---This is used to track when the next animation should start blending.
local ready = true
return function(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
ready = true
else
if not state.starting and ready then
ready = false
anim:play()
end
animBlend(state.anim, m_lerp(state.from, state.to, state.progress))
end
end
end
---Generates a callback that forces all given animations to blend out if they are playing.
---@param anims Animation[]
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.blendOut(anims)
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if anim.done ~= nil then
error("attempt to use generator 'blendOut' as a blend callback.", 2)
end
local ready = true
return function(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
ready = true
else
if state.starting and ready then
ready = false
for _, anim in ipairs(anims) do anim:stop() end
end
animBlend(state.anim, m_lerp(state.from, state.to, state.progress))
end
end
end
---Generates a makeshift blending callback by using the return value of the given function as the progress.
---
---The current progress is passed into the function.
---@param func fun(progress: number): number
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.custom(func)
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if type(func) == "table" and func.done ~= nil then
error("attempt to use generator 'custom' as a blend callback.", 2)
end
return function(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
animBlend(state.anim, m_lerp(state.from, state.to, func(state.progress)))
end
end
end
---Generates a callback that plays one callback while blending in and another callback while blending out.
---
---If a string is given instead of a callback, it is treated as the name of a curve found in
---`<GSAnimBlend>.callbackCurves`.
---If `nil` is given, the default callback is used.
---@param blend_in? Lib.GS.AnimBlend.blendCallback | Lib.GS.AnimBlend.curve
---@param blend_out? Lib.GS.AnimBlend.blendCallback | Lib.GS.AnimBlend.curve
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.dualBlend(blend_in, blend_out)
-- The dumbass check is a bit further down.
local tbin, tbout = type(blend_in), type(blend_out)
local infunc, outfunc = blend_in, blend_out
if tbin == "string" then
infunc = callbackCurves[blend_in]
if not infunc then error("bad argument #1 to 'dualBlend' ('" .. blend_in .. "' is not a valid curve)", 2) end
elseif blend_in == nil then
infunc = this.defaultCallback
elseif tbin == "table" then
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if blend_in.done ~= nil then
error("attempt to use generator 'dualBlend' as a blend callback.", 2)
end
local mt = getmetatable(blend_in)
if not (mt and mt.__call) then
error("bad argument #1 to 'dualBlend' (function or string expected, got " .. tbin .. ")")
end
elseif tbin ~= "function" then
error("bad argument #1 to 'dualBlend' (function or string expected, got " .. tbin .. ")")
end
if tbout == "string" then
outfunc = callbackCurves[blend_out]
if not outfunc then error("bad argument #2 to 'dualBlend' ('" .. blend_in .. "' is not a valid curve)", 2) end
elseif blend_out == nil then
outfunc = this.defaultCallback
elseif tbout == "table" then
local mt = getmetatable(blend_out)
if not (mt and mt.__call) then
error("bad argument #2 to 'dualBlend' (function or string expected, got " .. tbin .. ")")
end
elseif tbout ~= "function" then
error("bad argument #2 to 'dualBlend' (function or string expected, got " .. tbout .. ")")
end
return function(state, data)
if state.starting then
infunc(state, data)
else
outfunc(state, data)
end
end
end
do ---@source https://github.com/gre/bezier-easing/blob/master/src/index.js
-- Bezier curves are extremely expensive to use especially with higher settings.
-- Every function has been in-lined to improve instruction counts as much as possible.
--
-- In-lined functions are labeled with a --[[funcName(param1, paramN, ...)]]
-- If an in-lined function spans more than one line, it will contain a #marker# that will appear later to close the
-- function.
--
-- All of the functions below in the block comment are in-lined somewhere else.
local default_subdiv_iters = 10
local default_subdiv_prec = 0.0000001
local default_newton_minslope = 0.001
local default_newton_iters = 4
local default_sample_size = 11
--[=[
local function _A(A1, A2) return 1.0 - 3.0 * A2 + 3.0 * A1 end
local function _B(A1, A2) return 3.0 * A2 - 6.0 * A1 end
local function _C(A1) return 3.0 * A1 end
-- Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
local function calcBezier(T, A1, A2)
--[[((_A(A1, A2) * T + _B(A1, A2)) * T + _C(A1)) * T]]
return (((1.0 - 3.0 * A2 + 3.0 * A1) * T + (3.0 * A2 - 6.0 * A1)) * T + (3.0 * A1)) * T
end
-- Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
local function getSlope(T, A1, A2)
--[[3.0 * _A(A1, A2) * T ^ 2 + 2.0 * _B(A1, A2) * T + _C(A1)]]
return 3.0 * (1.0 - 3.0 * A2 + 3.0 * A1) * T ^ 2 + 2.0 * (3.0 * A2 - 6.0 * A1) * T + (3.0 * A1)
end
local function binarySubdivide(X, A, B, X1, X2)
local curX, curT
local iter = 0
while (m_abs(curX) > SUBDIVISION_PRECISION and iter < SUBDIVISION_MAX_ITERATIONS) do
curT = A + (B - A) * 0.5
--[[calcBezier(curT, X1, X2) - X]]
curX = ((((1.0 - 3.0 * X2 + 3.0 * X1) * curT + (3.0 * X2 - 6.0 * X1)) * curT + (3.0 * X1)) * curT) - X
if curX > 0.0 then B = curT else A = curT end
iter = iter + 1
end
return curT or (A + (B - A) * 0.5)
end
local function newtonRaphsonIterate(X, Tguess, X1, X2)
for _ = 1, NEWTON_ITERATIONS do
--[[getSlope(Tguess, X1, X2)]]
local curSlope = 3.0 * (1.0 - 3.0 * X2 + 3.0 * X1) * Tguess ^ 2 + 2.0 * (3.0 * X2 - 6.0 * X1) * Tguess + (3.0 * X1)
if (curSlope == 0.0) then return Tguess end
--[[calcBezier(Tguess, X1, X2) - X]]
local curX = ((((1.0 - 3.0 * X2 + 3.0 * X1) * Tguess + (3.0 * X2 - 6.0 * X1)) * Tguess + (3.0 * X1)) * Tguess) - X
Tguess = Tguess - (curX / curSlope)
end
return Tguess
end
local function getTForX(X)
local intervalStart = 0.0
local curSample = 1
local lastSample = SAMPLE_SIZE - 1
while curSample ~= lastSample and SAMPLES[curSample] <= X do
intervalStart = intervalStart + STEP_SIZE
curSample = curSample + 1
end
curSample = curSample - 1
-- Interpolate to provide an initial guess for t
local dist = (X - SAMPLES[curSample]) / (SAMPLES[curSample + 1] - SAMPLES[curSample])
local Tguess = intervalStart + dist * STEP_SIZE
local initSlope = getSlope(Tguess, X1, X2)
if (initSlope >= NEWTON_MIN_SLOPE) then
return newtonRaphsonIterate(X, Tguess, X1, X2)
elseif (initSlope == 0) then
return Tguess
else
return binarySubdivide(X, intervalStart, intervalStart + STEP_SIZE, X1, X2)
end
end
]=]
local BezierMT = {
---@param self Lib.GS.AnimBlend.Bezier
__call = function(self, state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local X1, X2 = self[1], self[3]
local Y1, Y2 = self[2], self[4]
local X = state.progress
local T
--[[getTForX(state.progress) #start getTForX#]]
local intervalStart = 0
local curSample = 1
local lastSample = self.options.sample_size - 1
local samples = self.samples
local step_size = samples.step
while curSample ~= lastSample and samples[curSample] <= X do
intervalStart = intervalStart + step_size
curSample = curSample + 1
end
curSample = curSample - 1
-- Interpolate to provide an initial guess for T
local dist = (X - samples[curSample]) / (samples[curSample + 1] - samples[curSample])
local Tguess = intervalStart + dist * step_size
local c1 = (1.0 - 3.0 * X2 + 3.0 * X1)
local c2 = (3.0 * X2 - 6.0 * X1)
local c3 = (3.0 * X1)
--[[getSlope(Tguess, X1, X2)]]
local initSlope = 3.0 * c1 * Tguess ^ 2 + 2.0 * c2 * Tguess + c3
if (initSlope >= self.options.newton_minslope) then
--[[newtonRaphsonIterate(X, Tguess, X1, X2)]]
for _ = 1, self.options.newton_iters do
--[[getSlope(Tguess, X1, X2)]]
local curSlope = 3.0 * c1 * Tguess ^ 2 + 2.0 * c2 * Tguess + c3
if (curSlope == 0.0) then break end
--[[calcBezier(Tguess, X1, X2) - X]]
local curX = (((c1 * Tguess + c2) * Tguess + c3) * Tguess) - X
Tguess = Tguess - (curX / curSlope)
end
T = Tguess
elseif (initSlope == 0) then
T = Tguess
else
local A = intervalStart
local B = intervalStart + step_size
--[[binarySubdivide(X, A, B, X1, X2)]]
local curX, curT
local iter = 0
while (m_abs(curX) > self.options.subdiv_prec and iter < self.options.subdiv_iters) do
curT = A + (B - A) * 0.5
--[[calcBezier(curT, X1, X2) - X]]
curX = ((((1.0 - 3.0 * X2 + 3.0 * X1) * curT + (3.0 * X2 - 6.0 * X1)) * curT + (3.0 * X1)) * curT) - X
if curX > 0.0 then B = curT else A = curT end
iter = iter + 1
end
T = curT or (A + (B - A) * 0.5)
end
--#end getTForX#
--[[calcBezier(T, Y1, Y2)]]
local prog = (((1.0 - 3.0 * Y2 + 3.0 * Y1) * T + (3.0 * Y2 - 6.0 * Y1)) * T + (3.0 * Y1)) * T
animBlend(state.anim, m_lerp(state.from, state.to, prog))
end
end,
__index = {
wrap = function(self) return function(state, data) self(state, data) end end
},
type = "Bezier"
}
---Generates a callback that uses a custom bezier curve to blend.
---
---These are expensive to run so use them sparingly or use low settings.
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param options? Lib.GS.AnimBlend.BezierOptions
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.bezierEasing(x1, y1, x2, y2, options)
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if type(x1) == "table" and x1.done ~= nil then
error("attempt to use generator 'bezierEasing' as a blend callback.", 2)
end
-- Optimization. This may cause an issue if a Bezier object is expected.
-- If you actually need a Bezier object then don't make a linear bezier lmao.
if x1 == y1 and x2 == y2 then return callbackCurves.linear end
---===== Verify options =====---
local to = type(options)
if to == "nil" then
options = {
newton_iters = default_newton_iters,
newton_minslope = default_newton_minslope,
subdiv_prec = default_subdiv_prec,
subdiv_iters = default_subdiv_iters,
sample_size = default_sample_size
}
elseif to ~= "table" then
error("bad argument #5 to 'bezierEasing' (table expected, got " .. to .. ")")
else
local safe = this.safe
local oni = options.newton_iters
if oni == nil then
options.newton_iters = default_newton_iters
elseif safe then
assert(chk.badnum('5["newton_iters"]', "bezierEasing", oni))
end
local onm = options.newton_minslope
if onm == nil then
options.newton_minslope = default_newton_minslope
elseif safe then
assert(chk.badnum('5["newton_minslope"]', "bezierEasing", onm))
end
local osp = options.subdiv_prec
if osp == nil then
options.subdiv_prec = default_subdiv_prec
elseif safe then
assert(chk.badnum('5["subdiv_prec"]', "bezierEasing", osp))
end
local osi = options.subdiv_iters
if osi == nil then
options.subdiv_iters = default_subdiv_iters
elseif safe then
assert(chk.badnum('5["subdiv_iters"]', "bezierEasing", osi))
end
local oss = options.sample_size
if oss == nil then
options.sample_size = default_sample_size
elseif safe then
assert(chk.badnum('5["sample_size"]', "bezierEasing", oss))
end
end
if this.safe then
chk.badnum(1, "bezierEasing", x1)
chk.badnum(2, "bezierEasing", y1)
chk.badnum(3, "bezierEasing", x2)
chk.badnum(4, "bezierEasing", y2)
end
if x1 > 1 or x1 < 0 then
error("bad argument #1 to 'bezierEasing' (value out of [0, 1] range)", 2)
end
if x2 > 1 or x2 < 0 then
error("bad argument #3 to 'bezierEasing' (value out of [0, 1] range)", 2)
end
local samples = {step = 1 / (options.sample_size - 1)}
---@type Lib.GS.AnimBlend.bezierCallback
local obj = setmetatable({
x1, y1, x2, y2,
options = options,
samples = samples
}, BezierMT)
local step = samples.step
local c1 = (1.0 - 3.0 * x2 + 3.0 * x1)
local c2 = (3.0 * x2 - 6.0 * x1)
local c3 = (3.0 * x1)
for i = 0, options.sample_size - 1 do
local istep = i * step
--[[calcBezier(istep, X1, X2)]]
samples[i] = ((c1 * istep + c2) * istep + c3) * istep
end
return obj
end
end
---Generates a callback that plays other callbacks on a timeline.
---
---An example of a valid timeline:
---```lua
---...timeline({
--- {time = 0, min = 0, max = 1, func = <GSAnimBlend>.callbackCurve.easeInSine},
--- {time = 0.5, min = 1, max = 0.5, func = <GSAnimBlend>.callbackCurve.easeOutCubic},
--- {time = 0.5, min = 0.5, max = 1, func = <GSAnimBlend>.callbackCurve.easeInCubic}
---})
---```
---@param tl Lib.GS.AnimBlend.timeline
---@return Lib.GS.AnimBlend.blendCallback
function callbackGenerators.timeline(tl)
-- Because some dumbass won't read the instructions...
---@diagnostic disable-next-line: undefined-field
if tl.done ~= nil then
error("attempt to use generator 'timeline' as a blend callback.", 2)
end
if this.safe then
assert(chk.badarg(1, "timeline", tl, "table"))
for i, kf in ipairs(tl) do
assert(chk.badarg("1[" .. i .. "]", "timeline", kf, "table"))
end
local time = 0
local ftime = tl[1].time
if ftime ~= 0 then error("error in keyframe #1: timeline does not start at 0 (got " .. ftime .. ")") end
for i, kf in ipairs(tl) do
assert(chk.badnum("1[" .. i .. ']["time"]', "timeline", kf.time))
if kf.time <= time then
error(
"error in keyframe #" .. i ..
": timeline did not move forward (from " .. time .. " to " .. kf.time .. ")", 2
)
end
if kf.min then assert(chk.badnum("1[" .. i .. ']["min"]', "timeline", kf.min)) end
if kf.max then assert(chk.badnum("1[" .. i .. ']["max"]', "timeline", kf.max)) end
assert(chk.badarg("1[" .. i .. ']["func"]', "timeline", kf.func, "function"), true)
end
end
return function(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
---@type Lib.GS.AnimBlend.tlKeyframe, Lib.GS.AnimBlend.tlKeyframe
local kf, nextkf
for _, _kf in ipairs(tl) do
if _kf.time > state.progress then
if _kf.time < 1 then nextkf = _kf end
break
end
kf = _kf
end
local adj_prog = m_map(
state.progress,
kf.time, nextkf and nextkf.time or 1,
kf.min or 0, kf.max or 1
)
local newstate = setmetatable(
{time = state.max * adj_prog, progress = adj_prog},
{__index = state}
);
(kf.func or this.defaultCallback)(newstate, data)
end
end
end
---===== CALLBACK CURVES =====---
---A callback that uses the `linear` easing method to blend.
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.linear(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
animBlend(state.anim, m_lerp(state.from, state.to, state.progress))
end
end
-- I planned to add easeOutIn curves but I'm lazy. I'll do it if people request it.
---A callback that uses the `easeInSine` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInSine)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInSine(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = (1 - m_cos(state.progress * m_pi * 0.5)) --
animBlend(
state.anim,
from + (state.to - from) * (1 - m_cos(state.progress * m_pi * 0.5))
)
end
end
---A callback that uses the `easeOutSine` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutSine)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutSine(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = (m_sin(state.progress * m_pi * 0.5)) --
animBlend(
state.anim,
from + (state.to - from) * (m_sin(state.progress * m_pi * 0.5))
)
end
end
---A callback that uses the `easeInOutSine` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutSine)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutSine(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = -(m_cos(state.progress * m_pi) - 1) * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (-(m_cos(state.progress * m_pi) - 1) * 0.5)
)
end
end
---A callback that uses the `easeInQuad` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInQuad)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInQuad(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = state.progress ^ 2 --
animBlend(
state.anim,
from + (state.to - from) * (state.progress ^ 2)
)
end
end
---A callback that uses the `easeOutQuad` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutQuad)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutQuad(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = 1 - (1 - state.progress) ^ 2 --
animBlend(
state.anim,
from + (state.to - from) * (1 - (1 - state.progress) ^ 2)
)
end
end
---A callback that uses the `easeInOutQuad` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutQuad)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutQuad(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- x < 0.5 --
-- and 2 * x ^ 2 --
-- or 1 - (-2 * x + 2) ^ 2 * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 0.5
and 2 * x ^ 2
or 1 - (-2 * x + 2) ^ 2 * 0.5
)
)
end
end
---A callback that uses the `easeInCubic` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInCubic)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInCubic(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = state.progress ^ 3 --
animBlend(
state.anim,
from + (state.to - from) * (state.progress ^ 3)
)
end
end
---A callback that uses the `easeOutCubic` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutCubic)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutCubic(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = 1 - (1 - state.progress) ^ 3 --
animBlend(
state.anim,
from + (state.to - from) * (1 - (1 - state.progress) ^ 3)
)
end
end
---A callback that uses the `easeInOutCubic` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutCubic)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutCubic(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- x < 0.5 --
-- and 4 * x ^ 3 --
-- or 1 - (-2 * x + 2) ^ 3 * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 0.5
and 4 * x ^ 3
or 1 - (-2 * x + 2) ^ 3 * 0.5
)
)
end
end
---A callback that uses the `easeInQuart` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInQuart)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInQuart(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = state.progress ^ 4 --
animBlend(
state.anim,
from + (state.to - from) * (state.progress ^ 4)
)
end
end
---A callback that uses the `easeOutQuart` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutQuart)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutQuart(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = 1 - (1 - state.progress) ^ 4 --
animBlend(
state.anim,
from + (state.to - from) * (1 - (1 - state.progress) ^ 4)
)
end
end
---A callback that uses the `easeInOutQuart` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutQuart)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutQuart(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
--local prog = --
-- x < 0.5 --
-- and 8 * x ^ 4 --
-- or 1 - (-2 * x + 2) ^ 4 * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 0.5
and 8 * x ^ 4
or 1 - (-2 * x + 2) ^ 4 * 0.5
)
)
end
end
---A callback that uses the `easeInQuint` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInQuint)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInQuint(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = state.progress ^ 5 --
animBlend(
state.anim,
from + (state.to - from) * (state.progress ^ 5)
)
end
end
---A callback that uses the `easeOutQuint` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutQuint)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutQuint(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = 1 - (1 - state.progress) ^ 5 --
animBlend(
state.anim,
from + (state.to - from) * (1 - (1 - state.progress) ^ 5)
)
end
end
---A callback that uses the `easeInOutQuint` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutQuint)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutQuint(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- x < 0.5 --
-- and 16 * x ^ 5 --
-- or 1 - (-2 * x + 2) ^ 5 * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 0.5
and 16 * x ^ 5
or 1 - (-2 * x + 2) ^ 5 * 0.5
)
)
end
end
---A callback that uses the `easeInExpo` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInExpo)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInExpo(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- x == 0 --
-- and 0 --
-- or 2 ^ (10 * x - 10) --
animBlend(
state.anim,
from + (state.to - from) * (
x == 0
and 0
or 2 ^ (10 * x - 10)
)
)
end
end
---A callback that uses the `easeOutExpo` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutExpo)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutExpo(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- x == 1 --
-- and 1 --
-- or 1 - 2 ^ (-10 * x) --
animBlend(
state.anim,
from + (state.to - from) * (
x == 1
and 1
or 1 - 2 ^ (-10 * x)
)
)
end
end
---A callback that uses the `easeInOutExpo` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutExpo)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutExpo(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- (x == 0 or x == 1) and x --
-- or x < 0.5 and 2 ^ (20 * x - 10) * 0.5 --
-- or (2 - 2 ^ (-20 * x + 10)) * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
(x == 0 or x == 1) and x
or x < 0.5 and 2 ^ (20 * x - 10) * 0.5
or (2 - 2 ^ (-20 * x + 10)) * 0.5
)
)
end
end
---A callback that uses the `easeInCirc` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInCirc)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInCirc(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = 1 - m_sqrt(1 - state.progress ^ 2) --
animBlend(
state.anim,
from + (state.to - from) * (1 - m_sqrt(1 - state.progress ^ 2))
)
end
end
---A callback that uses the `easeOutCirc` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutCirc)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutCirc(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
-- local prog = m_sqrt(1 - (state.progress - 1) ^ 2) --
animBlend(
state.anim,
from + (state.to - from) * m_sqrt(1 - (state.progress - 1) ^ 2)
)
end
end
---A callback that uses the `easeInOutCirc` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutCirc)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutCirc(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- x < 0.5 --
-- and (1 - m_sqrt(1 - (2 * x) ^ 2)) * 0.5 --
-- or (m_sqrt(1 - (-2 * x + 2) ^ 2) + 1) * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 0.5
and (1 - m_sqrt(1 - (2 * x) ^ 2)) * 0.5
or (m_sqrt(1 - (-2 * x + 2) ^ 2) + 1) * 0.5
)
)
end
end
---A callback that uses the `easeInBack` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInBack)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInBack(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- magic c1 <1.70158> = 1.70158 --
-- magic c2 <2.70158> = c1 + 1 --
-- local prog = 2.70158 * x ^ 3 - 1.70158 * x ^ 2 --
animBlend(
state.anim,
from + (state.to - from) * (2.70158 * x ^ 3 - 1.70158 * x ^ 2)
)
end
end
---A callback that uses the `easeOutBack` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutBack)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutBack(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress - 1
-- magic c1 <1.70158> = 1.70158 --
-- magic c2 <2.70158> = c1 + 1 --
-- local prog = 1 + 2.70158 * x ^ 3 + 1.70158 * x ^ 2 --
animBlend(
state.anim,
from + (state.to - from) * (1 + 2.70158 * x ^ 3 + 1.70158 * x ^ 2)
)
end
end
---A callback that uses the `easeInOutBack` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutBack)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutBack(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
local x2 = x * 2
-- magic c1 <1.70158> = 1.70158 --
-- magic c2 <2.5949095> = c1 * 1.525 --
-- magic c3 <3.5949095> = c2 + 1 --
-- local prog = --
-- x < 0.5 --
-- and (x2 ^ 2 * (3.5949095 * x2 - 2.5949095)) * 0.5 --
-- or ((x2 - 2) ^ 2 * (3.5949095 * (x2 - 2) + 2.5949095) + 2) * 0.5 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 0.5
and (x2 ^ 2 * (3.5949095 * x2 - 2.5949095)) * 0.5
or ((x2 - 2) ^ 2 * (3.5949095 * (x2 - 2) + 2.5949095) + 2) * 0.5
)
)
end
end
---A callback that uses the `easeInElastic` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInElastic)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInElastic(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- (x == 0 or x == 1) and x --
-- or -(2 ^ (10 * x - 10)) * m_sin((x * 10 - 10.75) * m_pi / 1.5) --
animBlend(
state.anim,
from + (state.to - from) * (
(x == 0 or x == 1) and x
or -(2 ^ (10 * x - 10)) * m_sin((x * 10 - 10.75) * m_pi / 1.5)
)
)
end
end
---A callback that uses the `easeOutElastic` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutElastic)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutElastic(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- (x == 0 or x == 1) and x --
-- or 2 ^ (-10 * x) * m_sin((x * 10 - 0.75) * m_pi / 1.5) + 1 --
animBlend(
state.anim,
from + (state.to - from) * (
(x == 0 or x == 1) and x
or 2 ^ (-10 * x) * m_sin((x * 10 - 0.75) * m_pi / 1.5) + 1
)
)
end
end
---A callback that uses the `easeInOutElastic` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutElastic)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutElastic(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- local prog = --
-- (x == 0 or x == 1) and x --
-- or x < 0.5 and -(2 ^ (x * 20 - 10) * m_sin((x * 20 - 11.125) * m_pi / 2.25)) * 0.5 --
-- or (2 ^ (-x * 20 + 10) * m_sin((x * 20 - 11.125) * m_pi / 2.25)) * 0.5 + 1 --
animBlend(
state.anim,
from + (state.to - from) * (
(x == 0 or x == 1) and x
or x < 0.5 and -(2 ^ (x * 20 - 10) * m_sin((x * 20 - 11.125) * m_pi / 2.25)) * 0.5
or (2 ^ (-x * 20 + 10) * m_sin((x * 20 - 11.125) * m_pi / 2.25)) * 0.5 + 1
)
)
end
end
---A callback that uses the `easeInBounce` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInBounce)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInBounce(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = 1 - state.progress
-- magic c1 <7.5625> = 7.5625 --
-- magic c2 <2.75> = 2.75 --
-- local prog = --
-- 1 - ( --
-- x < 1 / 2.75 and 7.5625 * x ^ 2 --
-- or x < 2 / 2.75 and 7.5625 * (x - 1.5 / 2.75) ^ 2 + 0.75 --
-- or x < 2.5 / 2.75 and 7.5625 * (x - 2.25 / 2.75) ^ 2 + 0.9375 --
-- or 7.5625 * (x - 2.625 / 2.75) ^ 2 + 0.984375 --
-- ) --
animBlend(
state.anim,
from + (state.to - from) * (
1 - (
x < 1 / 2.75 and 7.5625 * x ^ 2
or x < 2 / 2.75 and 7.5625 * (x - 1.5 / 2.75) ^ 2 + 0.75
or x < 2.5 / 2.75 and 7.5625 * (x - 2.25 / 2.75) ^ 2 + 0.9375
or 7.5625 * (x - 2.625 / 2.75) ^ 2 + 0.984375
)
)
)
end
end
---A callback that uses the `easeOutBounce` easing method to blend.
---
---[Learn More...](https://easings.net/#easeOutBounce)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeOutBounce(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
-- magic c1 <7.5625> = 7.5625 --
-- magic c2 <2.75> = 2.75 --
-- local prog = --
-- x < 1 / 2.75 and 7.5625 * x ^ 2 --
-- or x < 2 / 2.75 and 7.5625 * (x - 1.5 / 2.75) ^ 2 + 0.75 --
-- or x < 2.5 / 2.75 and 7.5625 * (x - 2.25 / 2.75) ^ 2 + 0.9375 --
-- or 7.5625 * (x - 2.625 / 2.75) ^ 2 + 0.984375 --
animBlend(
state.anim,
from + (state.to - from) * (
x < 1 / 2.75 and 7.5625 * x ^ 2
or x < 2 / 2.75 and 7.5625 * (x - 1.5 / 2.75) ^ 2 + 0.75
or x < 2.5 / 2.75 and 7.5625 * (x - 2.25 / 2.75) ^ 2 + 0.9375
or 7.5625 * (x - 2.625 / 2.75) ^ 2 + 0.984375
)
)
end
end
---A callback that uses the `easeInOutBounce` easing method to blend.
---
---[Learn More...](https://easings.net/#easeInOutBounce)
---@param state Lib.GS.AnimBlend.CallbackState
---@param data Lib.GS.AnimBlend.AnimData
function callbackCurves.easeInOutBounce(state, data)
if state.done then
(state.starting and animPlay or animStop)(state.anim)
animBlend(state.anim, data.blend)
else
local from = state.from
local x = state.progress
local s = x < 0.5 and -1 or 1
x = x < 0.5 and 1 - 2 * x or 2 * x - 1
-- magic c1 <7.5625> = 7.5625
-- magic c2 <2.75> = 2.75
-- local prog =
-- (1 + s * (
-- x < 1 / 2.75 and 7.5625 * x ^ 2
-- or x < 2 / 2.75 and 7.5625 * (x - 1.5 / 2.75) ^ 2 + 0.75
-- or x < 2.5 / 2.75 and 7.5625 * (x - 2.25 / 2.75) ^ 2 + 0.9375
-- or 7.5625 * (x - 2.625 / 2.75) ^ 2 + 0.984375
-- )) * 0.5
animBlend(
state.anim,
-- What the fuck.
from + (state.to - from) * (
(1 + s * (
x < 1 / 2.75 and 7.5625 * x ^ 2
or x < 2 / 2.75 and 7.5625 * (x - 1.5 / 2.75) ^ 2 + 0.75
or x < 2.5 / 2.75 and 7.5625 * (x - 2.25 / 2.75) ^ 2 + 0.9375
or 7.5625 * (x - 2.625 / 2.75) ^ 2 + 0.984375
)) * 0.5
)
)
end
end
---The default callback used by this library. This is used when no other callback is being used.
this.defaultCallback = callbackCurves["lin" .. "ear"] --Yes, I did this to trick the LuaLS
this.callbackGen = callbackGenerators
this.callbackCurve = callbackCurves
-----===================================== BLENDING LOGIC =====================================-----
local ticker = 0
local last_delta = 0
local allowed_contexts = {
RENDER = true,
FIRST_PERSON = true,
OTHER = true
}
events.TICK:register(function()
ticker = ticker + 1
end, "GSAnimBlend:Tick_TimeTicker")
events.RENDER:register(function(delta, ctx)
if not allowed_contexts[ctx] or (delta == last_delta and ticker == 0) then return end
local elapsed_time = ticker + (delta - last_delta)
ticker = 0
for anim in pairs(blending) do
-- Every frame, update time and progress, then call the callback.
local data = animData[anim]
local state = data.state
if not state.paused then
local cbs = state.callbackState
state.time = state.time + elapsed_time
if not state.max then cbs.max = state.starting and data.blendTimeIn or data.blendTimeOut end
if not state.from then
cbs.from = data.blendSane
elseif not state.to then
cbs.to = data.blendSane
end
-- When a blend stops, update all info to signal it has stopped.
if (state.time >= cbs.max) or (animGetPlayState(anim) == "STOPPED") then
cbs.time = cbs.max
cbs.progress = 1
cbs.done = true
-- Do final callback.
state.callback(cbs, animData[anim])
blending[anim] = nil
else
cbs.time = state.time
cbs.progress = cbs.time / cbs.max
state.callback(cbs, animData[anim])
end
end
end
last_delta = delta
end, "GSAnimBlend:Render_UpdateBlendStates")
-----================================ METATABLE MODIFICATIONS =================================-----
---===== FIELDS =====---
local animationGetters = {}
local animationSetters = {}
function animationGetters:blendCallback()
if this.safe then assert(chk.badarg(1, "__index", self, "Animation")) end
return animData[self].callback
end
function animationSetters:blendCallback(value)
if this.safe then
assert(chk.badarg(1, "__newindex", self, "Animation"))
if type(value) ~= "string" then
assert(chk.badarg(3, "__newindex", value, "function", true))
end
end
if type(func) == "string" then
value = callbackCurves[value]
if not value then error("bad argument #3 of '__newindex' ('" .. func .. "' is not a valid curve)") end
end
animData[self].callback = value
end
---===== METHODS =====---
local animationMethods = {}
function animationMethods:play()
if this.safe then assert(chk.badarg(1, "play", self, "Animation")) end
if blending[self] then
local state = animData[self].state
if state.paused then
state.paused = false
return
elseif state.starting then
return
end
animStop(self)
local cbs = state.callbackState
local time = cbs.max * cbs.progress
this.blend(self, time, animGetBlend(self), nil, true)
return
elseif animData[self].blendTimeIn == 0 or animGetPlayState(self) ~= "STOPPED" then
return animPlay(self)
end
this.blend(self, nil, 0, nil, true)
end
function animationMethods:stop()
if this.safe then assert(chk.badarg(1, "stop", self, "Animation")) end
if blending[self] then
local state = animData[self].state
if not state.starting then return end
local cbs = state.callbackState
local time = cbs.max * cbs.progress
this.blend(self, time, animGetBlend(self), 0, false)
return
elseif animData[self].blendTimeOut == 0 or animGetPlayState(self) == "STOPPED" then
return animStop(self)
end
this.blend(self, nil, nil, 0, false)
end
function animationMethods:pause()
if this.safe then assert(chk.badarg(1, "pause", self, "Animation")) end
if blending[self] then
animData[self].state.paused = true
return
end
animPause(self)
end
function animationMethods:restart(blend)
if this.safe then assert(chk.badarg(1, "restart", self, "Animation")) end
if blend then
animStop(self)
this.blend(self, nil, 0, nil, true)
elseif blending[self] then
animBlend(self, animData[self].blend)
blending[self] = nil
else
animRestart(self)
end
end
---===== GETTERS =====---
function animationMethods:getBlendTime()
if this.safe then assert(chk.badarg(1, "getBlendTime", self, "Animation")) end
local data = animData[self]
return data.blendTimeIn, data.blendTimeOut
end
function animationMethods:isBlending()
if this.safe then assert(chk.badarg(1, "isBlending", self, "Animation")) end
return blending[self]
end
function animationMethods:getBlend()
if this.safe then assert(chk.badarg(1, "getBlend", self, "Animation")) end
return animData[self].blend
end
function animationMethods:getPlayState()
if this.safe then assert(chk.badarg(1, "getPlayState", self, "Animation")) end
return blending[self]
and (animData[self].state.paused
and "PAUSED"
or "PLAYING")
or animGetPlayState(self)
end
function animationMethods:isPlaying()
if this.safe then assert(chk.badarg(1, "isPlaying", self, "Animation")) end
return blending[self] or animIsPlaying(self)
end
function animationMethods:isPaused()
if this.safe then assert(chk.badarg(1, "isPaused", self, "Animation")) end
return not blending[self] and animIsPaused(self)
end
---===== SETTERS =====---
function animationMethods:setBlendTime(time_in, time_out)
if time_in == nil then time_in = 0 end
if this.safe then
assert(chk.badarg(1, "setBlendTime", self, "Animation"))
assert(chk.badnum(2, "setBlendTime", time_in))
assert(chk.badnum(3, "setBlendTime", time_out, true))
end
animData[self].blendTimeIn = m_max(time_in, 0)
animData[self].blendTimeOut = m_max(time_out or time_in, 0)
return self
end
function animationMethods:setOnBlend(func)
if this.safe then
assert(chk.badarg(1, "setOnBlend", self, "Animation"))
if type(func) ~= "string" then
assert(chk.badarg(2, "setOnBlend", func, "function", true))
end
end
if type(func) == "string" then
func = callbackCurves[func]
if not func then error("bad argument #2 of 'setOnBlend' ('" .. func .. "' is not a valid curve)") end
end
animData[self].callback = func
return self
end
function animationMethods:setBlend(weight)
if weight == nil then weight = 0 end
if this.safe then
assert(chk.badarg(1, "setBlend", self, "Animation"))
assert(chk.badarg(2, "setBlend", weight, "number"))
end
local data = animData[self]
data.blend = weight
data.blendSane = makeSane(weight, 0)
return blending[self] and self or animBlend(self, weight)
end
function animationMethods:setLength(len)
if len == nil then len = 0 end
if this.safe then
assert(chk.badarg(1, "setLength", self, "Animation"))
assert(chk.badarg(2, "setLength", len, "number"))
end
local data = animData[self]
if data.length then animNewCode(self, data.length, "") end
local lenSane = makeSane(m_max(len - tPass, 0), false)
data.length = lenSane and (lenSane > tPass and lenSane) or false
if data.length then
animNewCode(self, m_max(data.length - tPass, 0), blendCommand:format(data.triggerId))
end
return animLength(self, len)
end
function animationMethods:setPlaying(state)
if this.safe then assert(chk.badarg(1, "setPlaying", self, "Animation")) end
if state then self:play() else self:stop() end
return self
end
---===== CHAINED =====---
animationMethods.blendTime = animationMethods.setBlendTime
animationMethods.onBlend = animationMethods.setOnBlend
animationMethods.blend = animationMethods.setBlend
animationMethods.length = animationMethods.setLength
animationMethods.playing = animationMethods.setPlaying
---===== METAMETHODS =====---
function animation_mt:__index(key)
if animationGetters[key] then
return animationGetters[key](self)
elseif animationMethods[key] then
return animationMethods[key]
else
return _animationIndex(self, key)
end
end
function animation_mt:__newindex(key, value)
if animationSetters[key] then
animationSetters[key](self, value)
return
else
_animationNewIndex(self, key, value)
end
end
-----============================== ANIMATION API MODIFICATIONS ===============================-----
if animationapi_mt then
local apiMethods = {}
function apiMethods:getPlaying(ignore_blending)
if this.safe then assert(chk.badarg(1, "getPlaying", self, "AnimationAPI")) end
---@cast animapiGetPlaying function
if ignore_blending then return animapiGetPlaying(animations) end
local anims = {}
for _, anim in ipairs(animations:getAnimations()) do
---@diagnostic disable-next-line: deprecated
if anim:isPlaying() then anims[#anims+1] = anim end
end
return anims
end
function animationapi_mt:__index(key)
return apiMethods[key] or _animationapiIndex(self, key)
end
end
return setmetatable(this, thismt)
end)
if s then
return this
else -- This is *all* error handling.
---@cast this string
local e_msg, e_stack = this:match("^(.-)\nstack traceback:\n(.*)$")
-- Modify Stack
local stack_lines = {}
local skip_next
for line in e_stack:gmatch("[ \t]*([^\n]+)") do
-- If the level is not a Java level, keep it.
if not line:match("^%[Java]:") then
if not skip_next then
stack_lines[#stack_lines+1] = (" §4" .. line)
else
skip_next = false
end
elseif line:match("in function 'pcall'") then
-- If the level *is* a Java level and it contains the pcall, remove both it and the level above.
stack_lines[#stack_lines] = stack_lines[#stack_lines]:gsub("in function %b<>", "in protected chunk")
skip_next = true
end
end
e_stack = table.concat(stack_lines, "\n")
local cmp, ver = client.compareVersions, client.getFiguraVersion():match("^([^%+]*)")
local extra_reason = ""
if FIG[1] and cmp(ver, FIG[1]) == -1 then
extra_reason = ("\n§oYour Figura version (%s) is below the recommended minimum of %s§r"):format(ver, FIG[1])
elseif FIG[2] and cmp(ver, FIG[2]) == 1 then
extra_reason = ("\n§oYour Figura version (%s) is above the recommended maximum of %s§r"):format(ver, FIG[2])
end
error(
(
"'%s' failed to load\z
\n§7INFO: %s v%s | %s§r%s\z
\ncaused by:\z
\n §4%s\z
\n §4stack traceback:\z
\n%s§r"
):format(
ID,
ID, VER, ver,
extra_reason,
e_msg, e_stack
),
2
)
end
--|==================================================================================================================|--
--|=====|| DOCUMENTATION ||==========================================================================================|--
--||=:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:=:==:=:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:==:=||--
---@diagnostic disable: duplicate-set-field, duplicate-doc-field, duplicate-doc-alias
---@diagnostic disable: missing-return, unused-local, lowercase-global, unreachable-code
---@class Lib.GS.AnimBlend.AnimData
---The blending-in time of this animation in ticks.
---@field blendTimeIn number
---The blending-out time of this animation in ticks.
---@field blendTimeOut number
---The faked blend weight value of this animation.
---@field blend number
---The preferred blend weight that blending will use.
---@field blendSane number
---Where in the timeline the stop instruction is placed.
---If this is `false`, there is no stop instruction due to length limits.
---@field length number|false
---The id for this animation's blend trigger
---@field triggerId string
---The callback function this animation will call every frame while it is blending and one final
---time when blending finishes.
---@field callback? Lib.GS.AnimBlend.blendCallback
---The active blend state.
---@field state? Lib.GS.AnimBlend.BlendState
---@class Lib.GS.AnimBlend.BlendState
---The amount of time this blend has been running for in ticks.
---@field time number
---The maximum time this blend will run in ticks.
---@field max number|false
---The starting blend weight.
---@field from number|false
---The ending blend weight.
---@field to number|false
---The callback to call each blending frame.
---@field callback? function
---The state proxy used in the blend callback function.
---@field callbackState Lib.GS.AnimBlend.CallbackState
---Determines if this blend is paused.
---@field paused boolean
---Determines if this blend is starting or ending an animation.
---@field starting boolean
---@class Lib.GS.AnimBlend.CallbackState
---The animation this callback is acting on.
---@field anim Animation
---The amount of time this blend has been running for in ticks.
---@field time number
---The maximum time this blend will run in ticks.
---@field max number
---The progress as a percentage.
---@field progress number
---The starting blend weight.
---@field from number
---The ending blend weight.
---@field to number
---Determines if this blend is starting or ending an animation.
---@field starting boolean
---Determines if this blend is finishing up.
---@field done boolean
---@class Lib.GS.AnimBlend.BezierOptions
---How many time to use the Newton-Raphson method to approximate.
---Higher numbers create more accurate approximations at the cost of instructions.
---
---The default value is `4`.
---@field newton_iters? integer
---The minimum slope required to attempt to use the Newton-Raphson method.
---Lower numbers cause smaller slopes to be approximated at the cost of instructions.
---
---The default value is `0.001`.
---@field newton_minslope? number
---The most precision that subdivision will allow before stopping early.
---Lower numbers cause subdivision to allow more precision at the cost of instructions.
---
---The default value is `0.0000001`.
---@field subdiv_prec? number
---The maximum amount of times that subdivision will be performed.
---Higher numbers cause more subdivision to happen at the cost of instructions.
---
---The default value is `10`.
---@field subdiv_iters? integer
---The amount of samples to gather from the bezier curve.
---Higher numbers gather more samples at the cost of more instructions when creating the curve.
---Lower numbers gather less samples at the cost of more instructions when blending with the curve.
---
---The default value is `11`.
---@field sample_size? integer
---@class Lib.GS.AnimBlend.Bezier: function
---@overload fun(state: Lib.GS.AnimBlend.CallbackState, data: Lib.GS.AnimBlend.AnimData)
---The X1 value.
---@field [1] number
---The Y1 value.
---@field [2] number
---The X2 value.
---@field [3] number
---The Y2 value.
---@field [4] number
---The options used to make this bezier.
---@field options Lib.GS.AnimBlend.BezierOptions
---The samples gathered from this bezier.
---@field samples {step: number, [integer]: number}
---@class Lib.GS.AnimBlend.tlKeyframe
---The progress this keyframe starts at in the range [0, 1).
---
---If the first keyframe does not start at `0`, an error will be thrown.
---A keyframe at or after time `1` will never run as completing the blend will be preferred.
---@field time number
---The starting adjusted-progress of this keyframe.
---Despite the name of this option, it does not need to be smaller than `max`.
---
---All keyframes get an adjusted-progress which starts when the keyframe starts and ends when the next keyframe (or the
---end of the timeline) is hit.
---
---The default value is `0`.
---@field min? number
---The ending adjusted-progress of this keyframe.
---Despite the name of this option, it does not need to be bigger than `min`.
---
---All keyframes get an adjusted-progress which starts when the keyframe starts and ends when the next keyframe (or the
---end of the timeline) is hit.
---
---The default value is `1`.
---@field max? number
---The blending callback to use for this entire frame.
---The adjusted-progress is given to this callback as it runs.
---
---If a string is given instead of a callback, it is treated as the name of a curve found in
---`<GSAnimBlend>.callbackCurves`.
---If `nil` is given, the default callback is used.
---
---Note: Blending callbacks called by this function will **never** call cleanup code. Care should be taken to make sure
---this does not break anything.
---@field func? Lib.GS.AnimBlend.blendCallback | Lib.GS.AnimBlend.curve
---@alias Lib.GS.AnimBlend.blendCallback
---| fun(state: Lib.GS.AnimBlend.CallbackState, data: Lib.GS.AnimBlend.AnimData)
---@alias Lib.GS.AnimBlend.bezierCallback
---| Lib.GS.AnimBlend.Bezier
---| Lib.GS.AnimBlend.blendCallback
---@alias Lib.GS.AnimBlend.timeline Lib.GS.AnimBlend.tlKeyframe[]
---@alias Lib.GS.AnimBlend.curve string
---| "linear" # The default blending curve. Goes from 0 to 1 without any fancy stuff.
---| "easeInSine" # [Learn More...](https://easings.net/#easeInSine)
---| "easeOutSine" # [Learn More...](https://easings.net/#easeOutSine)
---| "easeInOutSine" # [Learn More...](https://easings.net/#easeInOutSine)
---| "easeInQuad" # [Learn More...](https://easings.net/#easeInQuad)
---| "easeOutQuad" # [Learn More...](https://easings.net/#easeOutQuad)
---| "easeInOutQuad" # [Learn More...](https://easings.net/#easeInOutQuad)
---| "easeInCubic" # [Learn More...](https://easings.net/#easeInCubic)
---| "easeOutCubic" # [Learn More...](https://easings.net/#easeOutCubic)
---| "easeInOutCubic" # [Learn More...](https://easings.net/#easeInOutCubic)
---| "easeInQuart" # [Learn More...](https://easings.net/#easeInQuart)
---| "easeOutQuart" # [Learn More...](https://easings.net/#easeOutQuart)
---| "easeInOutQuart" # [Learn More...](https://easings.net/#easeInOutQuart)
---| "easeInQuint" # [Learn More...](https://easings.net/#easeInQuint)
---| "easeOutQuint" # [Learn More...](https://easings.net/#easeOutQuint)
---| "easeInOutQuint" # [Learn More...](https://easings.net/#easeInOutQuint)
---| "easeInExpo" # [Learn More...](https://easings.net/#easeInExpo)
---| "easeOutExpo" # [Learn More...](https://easings.net/#easeOutExpo)
---| "easeInOutExpo" # [Learn More...](https://easings.net/#easeInOutExpo)
---| "easeInCirc" # [Learn More...](https://easings.net/#easeInCirc)
---| "easeOutCirc" # [Learn More...](https://easings.net/#easeOutCirc)
---| "easeInOutCirc" # [Learn More...](https://easings.net/#easeInOutCirc)
---| "easeInBack" # [Learn More...](https://easings.net/#easeInBack)
---| "easeOutBack" # [Learn More...](https://easings.net/#easeOutBack)
---| "easeInOutBack" # [Learn More...](https://easings.net/#easeInOutBack)
---| "easeInElastic" # [Learn More...](https://easings.net/#easeInElastic)
---| "easeOutElastic" # [Learn More...](https://easings.net/#easeOutElastic)
---| "easeInOutElastic" # [Learn More...](https://easings.net/#easeInOutElastic)
---| "easeInBounce" # [Learn More...](https://easings.net/#easeInBounce)
---| "easeOutBounce" # [Learn More...](https://easings.net/#easeOutBounce)
---| "easeInOutBounce" # [Learn More...](https://easings.net/#easeInOutBounce)
---@class Animation
---#### [GS AnimBlend Library]
---The callback that should be called every frame while the animation is blending.
---
---This allows adding custom behavior to the blending feature.
---
---If this is `nil`, it will default to the library's basic callback.
---@field blendCallback? Lib.GS.AnimBlend.blendCallback
local Animation
---===== METHODS =====---
---#### [GS AnimBlend Library]
---Starts this animation from the beginning, even if it is currently paused or playing.
---
---If `blend` is set, it will also restart with a blend.
function Animation:restart(blend) end
---===== GETTERS =====---
---#### [GS AnimBlend Library]
---Gets the blending times of this animation in ticks.
---@return number, number
function Animation:getBlendTime() end
---#### [GS AnimBlend Library]
---Gets if this animation is currently blending.
---@return boolean
function Animation:isBlending() end
---===== SETTERS =====---
---#### [GS AnimBlend Library]
---Sets the blending time of this animation in ticks.
---
---If two values are given, the blending in and out times are set respectively.
---@generic self
---@param self self
---@param time_in? number
---@param time_out? number
---@return self
function Animation:setBlendTime(time_in, time_out) end
---#### [GS AnimBlend Library]
---Sets the blending callback of this animation.
---@generic self
---@param self self
---@param func? Lib.GS.AnimBlend.blendCallback
---@return self
function Animation:setOnBlend(func) end
---===== CHAINED =====---
---#### [GS AnimBlend Library]
---Sets the blending time of this animation in ticks.
---
---If two values are given, the blending in and out times are set respectively.
---@generic self
---@param self self
---@param time_in? number
---@param time_out? number
---@return self
function Animation:blendTime(time_in, time_out) end
---#### [GS AnimBlend Library]
---Sets the blending callback of this animation.
---@generic self
---@param self self
---@param func? Lib.GS.AnimBlend.blendCallback
---@return self
function Animation:onBlend(func) end
---@class AnimationAPI
local AnimationAPI
---#### [GS AnimBlend Library]
---Gets an array of every playing animation.
---
---Set `ignore_blending` to ignore animations that are currently blending.
---@param ignore_blending? boolean
---@return Animation[]
function AnimationAPI:getPlaying(ignore_blending) end