let me pet the cat
parent
500a00fcc5
commit
940f0ff2a6
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Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 7.1 KiB |
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@ -12,6 +12,7 @@ function oneko() {
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let nekoPosY = getRandomInt(32, window.innerHeight - 63);
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let mousePosX = nekoPosX - 32;
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let mousePosY = nekoPosY - 32;
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let mouseButtonDown = false;
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let frameCount = 0;
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let idleTime = 0;
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let idleAnimation = null;
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@ -78,6 +79,12 @@ function oneko() {
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[-1, 0],
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[-1, -1],
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],
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heart: [
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[-8, 0],
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[-8, -1],
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[-8, -2],
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[-8, -3],
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],
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};
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function create() {
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@ -97,10 +104,17 @@ function oneko() {
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mousePosX = event.clientX;
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mousePosY = event.clientY;
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};
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document.addEventListener("mousedown", toggleMouseState);
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document.addEventListener("mouseup", toggleMouseState);
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window.onekoInterval = setInterval(frame, 100);
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}
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function toggleMouseState(e) {
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var flags = e.buttons !== undefined ? e.buttons : e.which;
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mouseButtonDown = (flags & 1) === 1;
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}
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function setSprite(name, frame) {
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const sprite = spriteSets[name][frame % spriteSets[name].length];
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nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`;
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@ -111,7 +125,7 @@ function oneko() {
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idleAnimationFrame = 0;
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}
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function idle() {
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function idle(diffX, diffY) {
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idleTime += 1;
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// every ~ 20 seconds
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@ -141,7 +155,14 @@ function oneko() {
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setSprite("tired", 0);
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break;
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}
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setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
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// check diffs to ensure pointer is on sprite
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if (mouseButtonDown && diffY < 8 && diffY > -18 && diffX < 18 && diffX > -18) {
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setSprite("heart", Math.floor(idleAnimationFrame / 4));
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} else {
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setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
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}
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if (idleAnimationFrame > 192) {
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resetIdleAnimation();
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}
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@ -170,7 +191,7 @@ function oneko() {
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const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
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if (distance < nekoSpeed || distance < 48) {
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idle();
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idle(diffX, diffY);
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return;
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}
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