diff --git a/src/_includes/components/footer.njk b/src/_includes/components/footer.njk index bc77a96..88995af 100644 --- a/src/_includes/components/footer.njk +++ b/src/_includes/components/footer.njk @@ -8,6 +8,9 @@ {% endif %} {% endfor %} +
+

maia kitten art by vai5000, pixel art maia kitten by A. Marmot

+
{% for item in footer.badges %} {% if item.link %}{% endif %}{{ item.alt }}{% if item.link %}{% endif %} diff --git a/src/_includes/layouts/default.njk b/src/_includes/layouts/default.njk index ac3c7e5..992c2f4 100644 --- a/src/_includes/layouts/default.njk +++ b/src/_includes/layouts/default.njk @@ -38,4 +38,5 @@
{% include "components/footer.njk" %} + diff --git a/src/static/img/maia_oneko.gif b/src/static/img/maia_oneko.gif new file mode 100644 index 0000000..0d264d8 Binary files /dev/null and b/src/static/img/maia_oneko.gif differ diff --git a/src/static/oneko.js b/src/static/oneko.js new file mode 100644 index 0000000..934af63 --- /dev/null +++ b/src/static/oneko.js @@ -0,0 +1,166 @@ +// based on: https://www.cssscript.com/cat-follow-cursor-oneko/ (licensed under MIT) and edited for maia kitten support with art from https://twitter.com/_Anunnery + +(function oneko() { + const nekoEl = document.createElement("div"); + let nekoPosX = 32; + let nekoPosY = 32; + let mousePosX = 0; + let mousePosY = 0; + let frameCount = 0; + let idleTime = 0; + let idleAnimation = null; + let idleAnimationFrame = 0; + const nekoSpeed = 10; + const spriteSets = { + idle: [[-3, -3]], + alert: [[-7, -3]], + scratch: [ + [-5, 0], + [-6, 0], + [-7, 0], + ], + tired: [[-3, -2]], + sleeping: [ + [-2, 0], + [-2, -1], + ], + N: [ + [-1, -2], + [-1, -3], + ], + NE: [ + [0, -2], + [0, -3], + ], + E: [ + [-3, 0], + [-3, -1], + ], + SE: [ + [-5, -1], + [-5, -2], + ], + S: [ + [-6, -3], + [-7, -2], + ], + SW: [ + [-5, -3], + [-6, -1], + ], + W: [ + [-4, -2], + [-4, -3], + ], + NW: [ + [-1, 0], + [-1, -1], + ], + }; + function create() { + nekoEl.id = "oneko"; + nekoEl.style.width = "32px"; + nekoEl.style.height = "32px"; + nekoEl.style.position = "fixed"; + nekoEl.style.backgroundImage = "url('/img/maia_oneko.gif')"; + nekoEl.style.imageRendering = "pixelated"; + nekoEl.style.left = "16px"; + nekoEl.style.top = "16px"; + + document.body.appendChild(nekoEl); + + document.onmousemove = (event) => { + mousePosX = event.clientX; + mousePosY = event.clientY; + }; + + window.onekoInterval = setInterval(frame, 100); + } + + function setSprite(name, frame) { + const sprite = spriteSets[name][frame % spriteSets[name].length]; + nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${ + sprite[1] * 32 + }px`; + } + + function resetIdleAnimation() { + idleAnimation = null; + idleAnimationFrame = 0; + } + + function idle() { + idleTime += 1; + + // every ~ 20 seconds + if ( + idleTime > 10 && + Math.floor(Math.random() * 200) == 0 && + idleAnimation == null + ) { + idleAnimation = ["sleeping", "scratch"][ + Math.floor(Math.random() * 2) + ]; + } + + switch (idleAnimation) { + case "sleeping": + if (idleAnimationFrame < 8) { + setSprite("tired", 0); + break; + } + setSprite("sleeping", Math.floor(idleAnimationFrame / 4)); + if (idleAnimationFrame > 192) { + resetIdleAnimation(); + } + break; + case "scratch": + setSprite("scratch", idleAnimationFrame); + if (idleAnimationFrame > 9) { + resetIdleAnimation(); + } + break; + default: + setSprite("idle", 0); + return; + } + idleAnimationFrame += 1; + } + + function frame() { + frameCount += 1; + const diffX = nekoPosX - mousePosX; + const diffY = nekoPosY - mousePosY; + const distance = Math.sqrt(diffX ** 2 + diffY ** 2); + + if (distance < nekoSpeed || distance < 48) { + idle(); + return; + } + + idleAnimation = null; + idleAnimationFrame = 0; + + if (idleTime > 1) { + setSprite("alert", 0); + // count down after being alerted before moving + idleTime = Math.min(idleTime, 7); + idleTime -= 1; + return; + } + + direction = diffY / distance > 0.5 ? "N" : ""; + direction += diffY / distance < -0.5 ? "S" : ""; + direction += diffX / distance > 0.5 ? "W" : ""; + direction += diffX / distance < -0.5 ? "E" : ""; + setSprite(direction, frameCount); + + nekoPosX -= (diffX / distance) * nekoSpeed; + nekoPosY -= (diffY / distance) * nekoSpeed; + + nekoEl.style.left = `${nekoPosX - 16}px`; + nekoEl.style.top = `${nekoPosY - 16}px`; + } + + create(); +})();