214 lines
7.3 KiB
Java
214 lines
7.3 KiB
Java
package code.name.monkey.retromusic.views;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.ColorFilter;
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import android.graphics.CornerPathEffect;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PixelFormat;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.graphics.drawable.Drawable;
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import android.support.annotation.NonNull;
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import android.util.Property;
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import android.view.animation.DecelerateInterpolator;
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import code.name.monkey.retromusic.R;
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public class PlayPauseDrawable extends Drawable {
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private static final long PLAY_PAUSE_ANIMATION_DURATION = 250;
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private static final Property<PlayPauseDrawable, Float> PROGRESS =
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new Property<PlayPauseDrawable, Float>(Float.class, "progress") {
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@Override
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public Float get(@NonNull PlayPauseDrawable d) {
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return d.getProgress();
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}
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@Override
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public void set(@NonNull PlayPauseDrawable d, Float value) {
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d.setProgress(value);
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}
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};
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private final Path leftPauseBar = new Path();
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private final Path rightPauseBar = new Path();
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private final Paint paint = new Paint();
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private final float pauseBarWidth;
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private final float pauseBarHeight;
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private final float pauseBarDistance;
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private float width;
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private float height;
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private float progress;
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private boolean isPlay;
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private boolean isPlaySet;
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private Animator animator;
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public PlayPauseDrawable(@NonNull Context context) {
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final Resources res = context.getResources();
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paint.setAntiAlias(true);
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paint.setStyle(Paint.Style.FILL);
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paint.setColor(Color.WHITE);
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pauseBarWidth = res.getDimensionPixelSize(R.dimen.pause_bar_width);
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pauseBarHeight = res.getDimensionPixelSize(R.dimen.pause_bar_height);
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pauseBarDistance = res.getDimensionPixelSize(R.dimen.pause_bar_distance);
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}
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/**
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* Linear interpolate between a and b with parameter t.
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*/
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private static float lerp(float a, float b, float t) {
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return a + (b - a) * t;
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}
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@Override
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protected void onBoundsChange(@NonNull final Rect bounds) {
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super.onBoundsChange(bounds);
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if (bounds.width() > 0 && bounds.height() > 0) {
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width = bounds.width();
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height = bounds.height();
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}
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}
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@Override
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public void draw(@NonNull Canvas canvas) {
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leftPauseBar.rewind();
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rightPauseBar.rewind();
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// The current distance between the two pause bars.
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final float barDist = lerp(pauseBarDistance, 0f, progress);
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// The current width of each pause bar.
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float rawBarWidth = lerp(pauseBarWidth, pauseBarHeight / 1.75f, progress);
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// We have to round the bar width when finishing the progress to prevent the gap
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// that might occur onDraw because of a pixel is lost when casting float to int instead of rounding it.
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final float barWidth = progress == 1f ? Math.round(rawBarWidth) : rawBarWidth;
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// The current position of the left pause bar's top left coordinate.
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final float firstBarTopLeft = lerp(0f, barWidth, progress);
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// The current position of the right pause bar's top right coordinate.
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final float secondBarTopRight = lerp(2f * barWidth + barDist, barWidth + barDist, progress);
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// Draw the left pause bar. The left pause bar transforms into the
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// top half of the play button triangle by animating the position of the
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// rectangle's top left coordinate and expanding its bottom width.
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leftPauseBar.moveTo(0f, 0f);
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leftPauseBar.lineTo(firstBarTopLeft, -pauseBarHeight);
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leftPauseBar.lineTo(barWidth, -pauseBarHeight);
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leftPauseBar.lineTo(barWidth, 0f);
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leftPauseBar.close();
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// Draw the right pause bar. The right pause bar transforms into the
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// bottom half of the play button triangle by animating the position of the
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// rectangle's top right coordinate and expanding its bottom width.
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rightPauseBar.moveTo(barWidth + barDist, 0f);
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rightPauseBar.lineTo(barWidth + barDist, -pauseBarHeight);
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rightPauseBar.lineTo(secondBarTopRight, -pauseBarHeight);
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rightPauseBar.lineTo(2 * barWidth + barDist, 0f);
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rightPauseBar.close();
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final int saveCount = canvas.save();
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// Translate the play button a tiny bit to the right so it looks more centered.
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canvas.translate(lerp(0f, pauseBarHeight / 8f, progress), 0f);
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// (1) Pause --> Play: rotate 0 to 90 degrees clockwise.
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// (2) Play --> Pause: rotate 90 to 180 degrees clockwise.
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final float rotationProgress = isPlay ? 1f - progress : progress;
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final float startingRotation = isPlay ? 90f : 0f;
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canvas.rotate(lerp(startingRotation, startingRotation + 90f, rotationProgress), width / 2f, height / 2f);
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// Position the pause/play button in the center of the drawable's bounds.
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canvas.translate(Math.round(width / 2f - ((2f * barWidth + barDist) / 2f)), Math.round(height / 2f + (pauseBarHeight / 2f)));
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// Draw the two bars that form the animated pause/play button.
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canvas.drawPath(leftPauseBar, paint);
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canvas.drawPath(rightPauseBar, paint);
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canvas.restoreToCount(saveCount);
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}
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@NonNull
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private Animator getPausePlayAnimator() {
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isPlaySet = !isPlaySet;
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final Animator anim = ObjectAnimator.ofFloat(this, PROGRESS, isPlay ? 1f : 0f, isPlay ? 0f : 1f);
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anim.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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isPlay = !isPlay;
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}
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});
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return anim;
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}
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private float getProgress() {
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return progress;
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}
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private void setProgress(float progress) {
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this.progress = progress;
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invalidateSelf();
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}
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@Override
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public void setAlpha(int alpha) {
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paint.setAlpha(alpha);
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invalidateSelf();
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}
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@Override
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public void setColorFilter(ColorFilter cf) {
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paint.setColorFilter(cf);
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invalidateSelf();
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}
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@Override
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public int getOpacity() {
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return PixelFormat.TRANSLUCENT;
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}
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public void setPlay(boolean animate) {
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if (animate) {
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if (!isPlaySet) {
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togglePlayPause();
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}
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} else {
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isPlaySet = true;
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isPlay = true;
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setProgress(1f);
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}
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}
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public void setPause(boolean animate) {
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if (animate) {
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if (isPlaySet) {
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togglePlayPause();
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}
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} else {
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isPlaySet = false;
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isPlay = false;
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setProgress(0f);
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}
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}
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public void togglePlayPause() {
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if (animator != null) {
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animator.cancel();
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}
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animator = getPausePlayAnimator();
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animator.setInterpolator(new DecelerateInterpolator());
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animator.setDuration(PLAY_PAUSE_ANIMATION_DURATION);
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animator.start();
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}
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}
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