PlayerAndroid/app/src/main/java/code/name/monkey/retromusic/views/PlayPauseDrawable.java

214 lines
7.3 KiB
Java

package code.name.monkey.retromusic.views;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.CornerPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import android.support.annotation.NonNull;
import android.util.Property;
import android.view.animation.DecelerateInterpolator;
import code.name.monkey.retromusic.R;
public class PlayPauseDrawable extends Drawable {
private static final long PLAY_PAUSE_ANIMATION_DURATION = 250;
private static final Property<PlayPauseDrawable, Float> PROGRESS =
new Property<PlayPauseDrawable, Float>(Float.class, "progress") {
@Override
public Float get(@NonNull PlayPauseDrawable d) {
return d.getProgress();
}
@Override
public void set(@NonNull PlayPauseDrawable d, Float value) {
d.setProgress(value);
}
};
private final Path leftPauseBar = new Path();
private final Path rightPauseBar = new Path();
private final Paint paint = new Paint();
private final float pauseBarWidth;
private final float pauseBarHeight;
private final float pauseBarDistance;
private float width;
private float height;
private float progress;
private boolean isPlay;
private boolean isPlaySet;
private Animator animator;
public PlayPauseDrawable(@NonNull Context context) {
final Resources res = context.getResources();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
pauseBarWidth = res.getDimensionPixelSize(R.dimen.pause_bar_width);
pauseBarHeight = res.getDimensionPixelSize(R.dimen.pause_bar_height);
pauseBarDistance = res.getDimensionPixelSize(R.dimen.pause_bar_distance);
}
/**
* Linear interpolate between a and b with parameter t.
*/
private static float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
@Override
protected void onBoundsChange(@NonNull final Rect bounds) {
super.onBoundsChange(bounds);
if (bounds.width() > 0 && bounds.height() > 0) {
width = bounds.width();
height = bounds.height();
}
}
@Override
public void draw(@NonNull Canvas canvas) {
leftPauseBar.rewind();
rightPauseBar.rewind();
// The current distance between the two pause bars.
final float barDist = lerp(pauseBarDistance, 0f, progress);
// The current width of each pause bar.
float rawBarWidth = lerp(pauseBarWidth, pauseBarHeight / 1.75f, progress);
// We have to round the bar width when finishing the progress to prevent the gap
// that might occur onDraw because of a pixel is lost when casting float to int instead of rounding it.
final float barWidth = progress == 1f ? Math.round(rawBarWidth) : rawBarWidth;
// The current position of the left pause bar's top left coordinate.
final float firstBarTopLeft = lerp(0f, barWidth, progress);
// The current position of the right pause bar's top right coordinate.
final float secondBarTopRight = lerp(2f * barWidth + barDist, barWidth + barDist, progress);
// Draw the left pause bar. The left pause bar transforms into the
// top half of the play button triangle by animating the position of the
// rectangle's top left coordinate and expanding its bottom width.
leftPauseBar.moveTo(0f, 0f);
leftPauseBar.lineTo(firstBarTopLeft, -pauseBarHeight);
leftPauseBar.lineTo(barWidth, -pauseBarHeight);
leftPauseBar.lineTo(barWidth, 0f);
leftPauseBar.close();
// Draw the right pause bar. The right pause bar transforms into the
// bottom half of the play button triangle by animating the position of the
// rectangle's top right coordinate and expanding its bottom width.
rightPauseBar.moveTo(barWidth + barDist, 0f);
rightPauseBar.lineTo(barWidth + barDist, -pauseBarHeight);
rightPauseBar.lineTo(secondBarTopRight, -pauseBarHeight);
rightPauseBar.lineTo(2 * barWidth + barDist, 0f);
rightPauseBar.close();
final int saveCount = canvas.save();
// Translate the play button a tiny bit to the right so it looks more centered.
canvas.translate(lerp(0f, pauseBarHeight / 8f, progress), 0f);
// (1) Pause --> Play: rotate 0 to 90 degrees clockwise.
// (2) Play --> Pause: rotate 90 to 180 degrees clockwise.
final float rotationProgress = isPlay ? 1f - progress : progress;
final float startingRotation = isPlay ? 90f : 0f;
canvas.rotate(lerp(startingRotation, startingRotation + 90f, rotationProgress), width / 2f, height / 2f);
// Position the pause/play button in the center of the drawable's bounds.
canvas.translate(Math.round(width / 2f - ((2f * barWidth + barDist) / 2f)), Math.round(height / 2f + (pauseBarHeight / 2f)));
// Draw the two bars that form the animated pause/play button.
canvas.drawPath(leftPauseBar, paint);
canvas.drawPath(rightPauseBar, paint);
canvas.restoreToCount(saveCount);
}
@NonNull
private Animator getPausePlayAnimator() {
isPlaySet = !isPlaySet;
final Animator anim = ObjectAnimator.ofFloat(this, PROGRESS, isPlay ? 1f : 0f, isPlay ? 0f : 1f);
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
isPlay = !isPlay;
}
});
return anim;
}
private float getProgress() {
return progress;
}
private void setProgress(float progress) {
this.progress = progress;
invalidateSelf();
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
invalidateSelf();
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
invalidateSelf();
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
public void setPlay(boolean animate) {
if (animate) {
if (!isPlaySet) {
togglePlayPause();
}
} else {
isPlaySet = true;
isPlay = true;
setProgress(1f);
}
}
public void setPause(boolean animate) {
if (animate) {
if (isPlaySet) {
togglePlayPause();
}
} else {
isPlaySet = false;
isPlay = false;
setProgress(0f);
}
}
public void togglePlayPause() {
if (animator != null) {
animator.cancel();
}
animator = getPausePlayAnimator();
animator.setInterpolator(new DecelerateInterpolator());
animator.setDuration(PLAY_PAUSE_ANIMATION_DURATION);
animator.start();
}
}