PlayerAndroid/app/src/main/java/code/name/monkey/retromusic/glide/BlurTransformation.kt

138 lines
4.3 KiB
Kotlin

package code.name.monkey.retromusic.glide
import android.content.Context
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Paint
import android.renderscript.*
import androidx.annotation.FloatRange
import code.name.monkey.retromusic.BuildConfig
import code.name.monkey.retromusic.helper.StackBlur
import code.name.monkey.retromusic.util.ImageUtil
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation
import java.security.MessageDigest
class BlurTransformation : BitmapTransformation {
private var context: Context? = null
private var blurRadius = 0f
private var sampling = 0
private fun init(builder: Builder) {
this.context = builder.context
this.blurRadius = builder.blurRadius
this.sampling = builder.sampling
}
private constructor(builder: Builder) : super() {
init(builder)
}
private constructor(builder: Builder, bitmapPool: BitmapPool) : super() {
init(builder)
}
class Builder(val context: Context) {
private var bitmapPool: BitmapPool? = null
var blurRadius = DEFAULT_BLUR_RADIUS
var sampling = 0
/**
* @param blurRadius The radius to use. Must be between 0 and 25. Default is 5.
* @return the same Builder
*/
fun blurRadius(@FloatRange(from = 0.0, to = 25.0) blurRadius: Float): Builder {
this.blurRadius = blurRadius
return this
}
/**
* @param sampling The inSampleSize to use. Must be a power of 2, or 1 for no down sampling or 0 for auto detect sampling. Default is 0.
* @return the same Builder
*/
fun sampling(sampling: Int): Builder {
this.sampling = sampling
return this
}
/**
* @param bitmapPool The BitmapPool to use.
* @return the same Builder
*/
fun bitmapPool(bitmapPool: BitmapPool?): Builder {
this.bitmapPool = bitmapPool
return this
}
fun build(): BlurTransformation {
return if (bitmapPool != null) {
BlurTransformation(this, bitmapPool!!)
} else BlurTransformation(this)
}
}
override fun transform(
pool: BitmapPool,
toTransform: Bitmap,
outWidth: Int,
outHeight: Int
): Bitmap {
val sampling = if (this.sampling == 0) {
ImageUtil.calculateInSampleSize(toTransform.width, toTransform.height, 100)
} else {
this.sampling
}
val width = toTransform.width
val height = toTransform.height
val scaledWidth = width / sampling
val scaledHeight = height / sampling
val out = pool[scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888]
val canvas = Canvas(out)
canvas.scale(1 / sampling.toFloat(), 1 / sampling.toFloat())
val paint = Paint()
paint.flags = Paint.FILTER_BITMAP_FLAG
canvas.drawBitmap(toTransform, 0f, 0f, paint)
try {
val rs = RenderScript.create(context!!.applicationContext)
val input = Allocation.createFromBitmap(
rs,
out,
Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT
)
val output = Allocation.createTyped(rs, input.type)
val script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs))
script.setRadius(blurRadius)
script.setInput(input)
script.forEach(output)
output.copyTo(out)
rs.destroy()
return out
} catch (e: RSRuntimeException) {
// on some devices RenderScript.create() throws: android.support.v8.renderscript.RSRuntimeException: Error loading libRSSupport library
if (BuildConfig.DEBUG) e.printStackTrace()
}
return StackBlur.blur(out, blurRadius)
}
override fun updateDiskCacheKey(messageDigest: MessageDigest) {
messageDigest.update(
"BlurTransformation(radius=$blurRadius, sampling=$sampling)".toByteArray(
CHARSET
)
)
}
companion object {
const val DEFAULT_BLUR_RADIUS = 5f
}
}