PlayerAndroid/app/src/main/java/code/name/monkey/retromusic/util/RippleUtils.java

147 lines
5.2 KiB
Java

package code.name.monkey.retromusic.util;
import android.annotation.TargetApi;
import android.content.res.ColorStateList;
import android.graphics.Color;
import android.os.Build;
import android.util.StateSet;
import androidx.annotation.ColorInt;
import androidx.annotation.Nullable;
import androidx.core.graphics.ColorUtils;
public class RippleUtils {
public static final boolean USE_FRAMEWORK_RIPPLE = Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP;
private static final int[] PRESSED_STATE_SET = {
android.R.attr.state_pressed,
};
private static final int[] HOVERED_FOCUSED_STATE_SET = {
android.R.attr.state_hovered, android.R.attr.state_focused,
};
private static final int[] FOCUSED_STATE_SET = {
android.R.attr.state_focused,
};
private static final int[] HOVERED_STATE_SET = {
android.R.attr.state_hovered,
};
private static final int[] SELECTED_PRESSED_STATE_SET = {
android.R.attr.state_selected, android.R.attr.state_pressed,
};
private static final int[] SELECTED_HOVERED_FOCUSED_STATE_SET = {
android.R.attr.state_selected, android.R.attr.state_hovered, android.R.attr.state_focused,
};
private static final int[] SELECTED_FOCUSED_STATE_SET = {
android.R.attr.state_selected, android.R.attr.state_focused,
};
private static final int[] SELECTED_HOVERED_STATE_SET = {
android.R.attr.state_selected, android.R.attr.state_hovered,
};
private static final int[] SELECTED_STATE_SET = {
android.R.attr.state_selected,
};
private static final int[] ENABLED_PRESSED_STATE_SET = {
android.R.attr.state_enabled, android.R.attr.state_pressed
};
public static ColorStateList convertToRippleDrawableColor(@Nullable ColorStateList rippleColor) {
if (USE_FRAMEWORK_RIPPLE) {
int size = 2;
final int[][] states = new int[size][];
final int[] colors = new int[size];
int i = 0;
// Ideally we would define a different composite color for each state, but that causes the
// ripple animation to abort prematurely.
// So we only allow two base states: selected, and non-selected. For each base state, we only
// base the ripple composite on its pressed state.
// Selected base state.
states[i] = SELECTED_STATE_SET;
colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET);
i++;
// Non-selected base state.
states[i] = StateSet.NOTHING;
colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET);
i++;
return new ColorStateList(states, colors);
} else {
int size = 10;
final int[][] states = new int[size][];
final int[] colors = new int[size];
int i = 0;
states[i] = SELECTED_PRESSED_STATE_SET;
colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET);
i++;
states[i] = SELECTED_HOVERED_FOCUSED_STATE_SET;
colors[i] = getColorForState(rippleColor, SELECTED_HOVERED_FOCUSED_STATE_SET);
i++;
states[i] = SELECTED_FOCUSED_STATE_SET;
colors[i] = getColorForState(rippleColor, SELECTED_FOCUSED_STATE_SET);
i++;
states[i] = SELECTED_HOVERED_STATE_SET;
colors[i] = getColorForState(rippleColor, SELECTED_HOVERED_STATE_SET);
i++;
// Checked state.
states[i] = SELECTED_STATE_SET;
colors[i] = Color.TRANSPARENT;
i++;
states[i] = PRESSED_STATE_SET;
colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET);
i++;
states[i] = HOVERED_FOCUSED_STATE_SET;
colors[i] = getColorForState(rippleColor, HOVERED_FOCUSED_STATE_SET);
i++;
states[i] = FOCUSED_STATE_SET;
colors[i] = getColorForState(rippleColor, FOCUSED_STATE_SET);
i++;
states[i] = HOVERED_STATE_SET;
colors[i] = getColorForState(rippleColor, HOVERED_STATE_SET);
i++;
// Default state.
states[i] = StateSet.NOTHING;
colors[i] = Color.TRANSPARENT;
i++;
return new ColorStateList(states, colors);
}
}
@ColorInt
private static int getColorForState(@Nullable ColorStateList rippleColor, int[] state) {
int color;
if (rippleColor != null) {
color = rippleColor.getColorForState(state, rippleColor.getDefaultColor());
} else {
color = Color.TRANSPARENT;
}
return USE_FRAMEWORK_RIPPLE ? doubleAlpha(color) : color;
}
/**
* On API 21+, the framework composites a ripple color onto the display at about 50% opacity.
* Since we are providing precise ripple colors, cancel that out by doubling the opacity here.
*/
@ColorInt
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private static int doubleAlpha(@ColorInt int color) {
int alpha = Math.min(2 * Color.alpha(color), 255);
return ColorUtils.setAlphaComponent(color, alpha);
}
}