Added grid image for playlist

main
h4h13 2020-04-16 20:22:04 +05:30
parent 0ff6fa0d14
commit 43a33a63eb
4 changed files with 1171 additions and 5 deletions

View File

@ -1,7 +1,9 @@
package code.name.monkey.retromusic.adapter.playlist
import android.graphics.Bitmap
import android.graphics.Color
import android.graphics.drawable.Drawable
import android.os.AsyncTask
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.MenuItem
@ -28,6 +30,7 @@ import code.name.monkey.retromusic.model.Playlist
import code.name.monkey.retromusic.model.Song
import code.name.monkey.retromusic.model.smartplaylist.AbsSmartPlaylist
import code.name.monkey.retromusic.model.smartplaylist.LastAddedPlaylist
import code.name.monkey.retromusic.util.AutoGeneratedPlaylistBitmap
import code.name.monkey.retromusic.util.MusicUtil
import code.name.monkey.retromusic.util.NavigationUtil
import java.util.*
@ -86,6 +89,7 @@ class PlaylistAdapter(
} else {
holder.menu?.show()
}
PlaylistBitmapLoader(this, holder, playlist).execute()
}
private fun getIconRes(playlist: Playlist): Drawable {
@ -225,6 +229,23 @@ class PlaylistAdapter(
}
}
class PlaylistBitmapLoader(
private var adapter: PlaylistAdapter,
private var viewHolder: ViewHolder,
private var playlist: Playlist
) : AsyncTask<Void, Void, Bitmap>() {
override fun doInBackground(vararg params: Void?): Bitmap {
val songs = PlaylistSongsLoader.getPlaylistSongList(adapter.activity, playlist)
return AutoGeneratedPlaylistBitmap.getBitmap(adapter.activity, songs, false, false)
}
override fun onPostExecute(result: Bitmap?) {
super.onPostExecute(result)
viewHolder.image?.setImageBitmap(result)
}
}
companion object {
val TAG: String = PlaylistAdapter::class.java.simpleName
private const val SMART_PLAYLIST = 0

View File

@ -4,7 +4,7 @@ import android.os.Bundle
import android.view.Menu
import android.view.MenuInflater
import android.view.View
import androidx.recyclerview.widget.LinearLayoutManager
import androidx.recyclerview.widget.GridLayoutManager
import code.name.monkey.retromusic.App
import code.name.monkey.retromusic.R
import code.name.monkey.retromusic.adapter.playlist.PlaylistAdapter
@ -16,7 +16,7 @@ import code.name.monkey.retromusic.mvp.presenter.PlaylistsPresenter
import javax.inject.Inject
class PlaylistsFragment :
AbsLibraryPagerRecyclerViewFragment<PlaylistAdapter, LinearLayoutManager>(), PlaylistView,
AbsLibraryPagerRecyclerViewFragment<PlaylistAdapter, GridLayoutManager>(), PlaylistView,
MainActivityFragmentCallbacks {
override fun handleBackPress(): Boolean {
@ -39,15 +39,15 @@ class PlaylistsFragment :
playlistsPresenter.attachView(this)
}
override fun createLayoutManager(): LinearLayoutManager {
return LinearLayoutManager(activity)
override fun createLayoutManager(): GridLayoutManager {
return GridLayoutManager(activity, 2)
}
override fun createAdapter(): PlaylistAdapter {
return PlaylistAdapter(
mainActivity,
ArrayList(),
R.layout.item_list,
R.layout.item_card,
mainActivity
)
}

View File

@ -0,0 +1,196 @@
package code.name.monkey.retromusic.util;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.Log;
import androidx.annotation.NonNull;
import com.bumptech.glide.Glide;
import java.util.ArrayList;
import java.util.List;
import code.name.monkey.retromusic.R;
import code.name.monkey.retromusic.model.Song;
public class AutoGeneratedPlaylistBitmap {
private static final String TAG = "AutoGeneratedPB";
/*
public static Bitmap getBitmapWithCollectionFrame(Context context, List<Song> songPlaylist, boolean round, boolean blur) {
Bitmap bitmap = getBitmap(context,songPlaylist,round,blur);
int w = bitmap.getWidth();
Bitmap ret = Bitmap.createBitmap(w,w,Bitmap.Config.ARGB_8888);
}
*/
public static Bitmap getBitmap(Context context, List<Song> songPlaylist, boolean round, boolean blur) {
if (songPlaylist == null) return null;
long start = System.currentTimeMillis();
// lấy toàn bộ album id, loại bỏ trùng nhau
ArrayList<Integer> albumID = new ArrayList<>();
for (Song song : songPlaylist) {
if (!albumID.contains(song.getAlbumId())) albumID.add(song.getAlbumId());
}
long start2 = System.currentTimeMillis() - start;
// lấy toàn bộ art tồn tại
ArrayList<Bitmap> art = new ArrayList<Bitmap>();
for (Integer id : albumID) {
Bitmap bitmap = getBitmapWithAlbumId(context, id);
if (bitmap != null) art.add(bitmap);
if (art.size() == 6) break;
}
long start3 = System.currentTimeMillis() - start2 - start;
Bitmap ret;
switch (art.size()) {
// lấy hình mặc định
case 0:
ret = getDefaultBitmap(context, round).copy(Bitmap.Config.ARGB_8888, false);
break;
// dùng hình duy nhất
case 1:
if (round)
ret = BitmapEditor.getRoundedCornerBitmap(art.get(0), art.get(0).getWidth() / 40);
else ret = art.get(0);
break;
// từ 2 trở lên ta cần vẽ canvas
default:
ret = getBitmapCollection(art, round);
}
int w = ret.getWidth();
if (blur)
return BitmapEditor.GetRoundedBitmapWithBlurShadow(context, ret, w / 24, w / 24, w / 24, w / 24, 0, 200, w / 40, 1);
Log.d(TAG, "getBitmap: time = " + (System.currentTimeMillis() - start) + ", start2 = " + start2 + ", start3 = " + start3);
return ret;
}
private static Bitmap getBitmapCollection(ArrayList<Bitmap> art, boolean round) {
long start = System.currentTimeMillis();
// lấy kích thước là kích thước của bitmap lớn nhất
int max_width = art.get(0).getWidth();
for (Bitmap b : art) if (max_width < b.getWidth()) max_width = b.getWidth();
Bitmap bitmap = Bitmap.createBitmap(max_width, max_width, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(false);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(max_width / 100);
paint.setColor(0xffffffff);
switch (art.size()) {
case 2:
canvas.drawBitmap(art.get(1), null, new Rect(0, 0, max_width, max_width), null);
canvas.drawBitmap(art.get(0), null, new Rect(-max_width / 2, 0, max_width / 2, max_width), null);
canvas.drawLine(max_width / 2, 0, max_width / 2, max_width, paint);
break;
case 3:
canvas.drawBitmap(art.get(0), null, new Rect(-max_width / 4, 0, 3 * max_width / 4, max_width), null);
canvas.drawBitmap(art.get(1), null, new Rect(max_width / 2, 0, max_width, max_width / 2), null);
canvas.drawBitmap(art.get(2), null, new Rect(max_width / 2, max_width / 2, max_width, max_width), null);
canvas.drawLine(max_width / 2, 0, max_width / 2, max_width, paint);
canvas.drawLine(max_width / 2, max_width / 2, max_width, max_width / 2, paint);
break;
case 4:
canvas.drawBitmap(art.get(0), null, new Rect(0, 0, max_width / 2, max_width / 2), null);
canvas.drawBitmap(art.get(1), null, new Rect(max_width / 2, 0, max_width, max_width / 2), null);
canvas.drawBitmap(art.get(2), null, new Rect(0, max_width / 2, max_width / 2, max_width), null);
canvas.drawBitmap(art.get(3), null, new Rect(max_width / 2, max_width / 2, max_width, max_width), null);
canvas.drawLine(max_width / 2, 0, max_width / 2, max_width, paint);
canvas.drawLine(0, max_width / 2, max_width, max_width / 2, paint);
break;
// default: canvas.drawBitmap(art.get(0),null,new Rect(0,0,max_width,max_width),null);
default:
// độ rộng của des bitmap
float w = (float) (Math.sqrt(2) / 2 * max_width);
float b = (float) (max_width / Math.sqrt(5));
// khoảng cách định nghĩa, dùng để tính vị trí tâm của 4 bức hình xung quanh
float d = (float) (max_width * (0.5f - 1 / Math.sqrt(10)));
float deg = 45;
for (int i = 0; i < 5; i++) {
canvas.save();
switch (i) {
case 0:
canvas.translate(max_width / 2, max_width / 2);
canvas.rotate(deg);
// b = (float) (max_width*Math.sqrt(2/5f));
canvas.drawBitmap(art.get(0), null, new RectF(-b / 2, -b / 2, b / 2, b / 2), null);
break;
case 1:
canvas.translate(d, 0);
canvas.rotate(deg);
canvas.drawBitmap(art.get(i), null, new RectF(-w / 2, -w / 2, w / 2, w / 2), null);
paint.setAntiAlias(true);
canvas.drawLine(w / 2, -w / 2, w / 2, w / 2, paint);
break;
case 2:
canvas.translate(max_width, d);
canvas.rotate(deg);
canvas.drawBitmap(art.get(i), null, new RectF(-w / 2, -w / 2, w / 2, w / 2), null);
paint.setAntiAlias(true);
canvas.drawLine(-w / 2, w / 2, w / 2, w / 2, paint);
break;
case 3:
canvas.translate(max_width - d, max_width);
canvas.rotate(deg);
canvas.drawBitmap(art.get(i), null, new RectF(-w / 2, -w / 2, w / 2, w / 2), null);
paint.setAntiAlias(true);
canvas.drawLine(-w / 2, -w / 2, -w / 2, w / 2, paint);
break;
case 4:
canvas.translate(0, max_width - d);
canvas.rotate(deg);
canvas.drawBitmap(art.get(i), null, new RectF(-w / 2, -w / 2, w / 2, w / 2), null);
paint.setAntiAlias(true);
canvas.drawLine(-w / 2, -w / 2, w / 2, -w / 2, paint);
break;
}
canvas.restore();
}
}
;
Log.d(TAG, "getBitmapCollection: smalltime = " + (System.currentTimeMillis() - start));
if (round)
return BitmapEditor.getRoundedCornerBitmap(bitmap, bitmap.getWidth() / 40);
else return bitmap;
}
private static Bitmap getBitmapWithAlbumId(@NonNull Context context, Integer id) {
try {
return Glide.with(context)
.load(MusicUtil.getMediaStoreAlbumCoverUri(id))
.asBitmap()
.into(200, 200)
.get();
} catch (Exception e) {
return null;
}
/* try {
return Picasso.get().load(Util.getAlbumArtUri(id)).get();
} catch (Exception e) {
return null;
}*/
// return ImageLoader.getInstance().loadImageSync(Util.getAlbumArtUri(song.albumId).toString());
}
public static Bitmap getDefaultBitmap(@NonNull Context context, boolean round) {
if (round)
return BitmapFactory.decodeResource(context.getResources(), R.drawable.default_album_art);
return BitmapFactory.decodeResource(context.getResources(), R.drawable.default_album_art);
}
}

View File

@ -0,0 +1,949 @@
package code.name.monkey.retromusic.util;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffColorFilter;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.view.View;
import android.widget.ImageView;
/**
* Created by trung on 7/11/2017.
*/
public final class BitmapEditor {
/**
* Stack Blur v1.0 from
* http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
* Java Author: Mario Klingemann <mario at quasimondo.com>
* http://incubator.quasimondo.com
* <p/>
* created Feburary 29, 2004
* Android port : Yahel Bouaziz <yahel at kayenko.com>
* http://www.kayenko.com
* ported april 5th, 2012
* <p/>
* This is A compromise between Gaussian Blur and Box blur
* It creates much better looking blurs than Box Blur, but is
* 7x faster than my Gaussian Blur implementation.
* <p/>
* I called it Stack Blur because this describes best how this
* filter works internally: it creates A kind of moving stack
* of colors whilst scanning through the image. Thereby it
* just has to add one new block of color to the right side
* of the stack and removeFromParent the leftmost color. The remaining
* colors on the topmost layer of the stack are either added on
* or reduced by one, depending on if they are on the right or
* on the x side of the stack.
* <p/>
* If you are using this algorithm in your code please add
* the following line:
* Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
*/
public static Bitmap FastBlurSupportAlpha(Bitmap sentBitmap, float scale, int radius) {
int width = Math.round(sentBitmap.getWidth() * scale);
int height = Math.round(sentBitmap.getHeight() * scale);
sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
// Log.e("pix", w + " " + h + " " + pix.length);
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int a[] = new int[wh];
int rsum, gsum, bsum, asum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][4];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum, aoutsum;
int rinsum, ginsum, binsum, ainsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
sir[3] = 0xff & (p >> 24);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
asum += sir[3] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
ainsum += sir[3];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
aoutsum += sir[3];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
a[yi] = dv[asum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
asum -= aoutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
aoutsum -= sir[3];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
sir[3] = 0xff & (p >> 24);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
ainsum += sir[3];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
asum += ainsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
aoutsum += sir[3];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
ainsum -= sir[3];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
sir[3] = a[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
asum += a[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
ainsum += sir[3];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
aoutsum += sir[3];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
pix[yi] = (dv[asum] << 24) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
asum -= aoutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
aoutsum -= sir[3];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
sir[3] = a[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
ainsum += sir[3];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
asum += ainsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
aoutsum += sir[3];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
ainsum -= sir[3];
yi += w;
}
}
// Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
public static boolean PerceivedBrightness( int will_White, int[] c)
{
double TBT= Math.sqrt(c[0] * c[0] * .241 +c[1] * c[1] * .691 +c[2] * c[2] * .068);
// Log.d("themee",TBT+"");
return (TBT > will_White) ? false: true;
}
public static int[] getAverageColorRGB(Bitmap bitmap) {
final int width = bitmap.getWidth();
final int height = bitmap.getHeight();
int size = width * height;
int pixelColor;
int r, g, b;
r = g = b = 0;
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
pixelColor = bitmap.getPixel(x, y);
if (pixelColor == 0) {
size--;
continue;
}
r += Color.red(pixelColor);
g += Color.green(pixelColor);
b += Color.blue(pixelColor);
}
}
r /= size;
g /= size;
b /= size;
return new int[] {
r, g, b
};
}
public static Bitmap updateSat(Bitmap src, float settingSat) {
int w = src.getWidth();
int h = src.getHeight();
Bitmap bitmapResult =
Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvasResult = new Canvas(bitmapResult);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(settingSat);
ColorMatrixColorFilter filter = new ColorMatrixColorFilter(colorMatrix);
paint.setColorFilter(filter);
canvasResult.drawBitmap(src, 0, 0, paint);
canvasResult.setBitmap(null);
canvasResult = null;
return bitmapResult;
}
/**
* Stack Blur v1.0 from
* http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
* Java Author: Mario Klingemann <mario at quasimondo.com>
* http://incubator.quasimondo.com
*
* created Feburary 29, 2004
* Android port : Yahel Bouaziz <yahel at kayenko.com>
* http://www.kayenko.com
* ported april 5th, 2012
*
* This is A compromise between Gaussian Blur and Box blur
* It creates much better looking blurs than Box Blur, but is
* 7x faster than my Gaussian Blur implementation.
*
* I called it Stack Blur because this describes best how this
* filter works internally: it creates A kind of moving stack
* of colors whilst scanning through the image. Thereby it
* just has to add one new block of color to the right side
* of the stack and removeFromParent the leftmost color. The remaining
* colors on the topmost layer of the stack are either added on
* or reduced by one, depending on if they are on the right or
* on the x side of the stack.
*
* If you are using this algorithm in your code please add
* the following line:
* Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
*/
public static Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) {
Bitmap afterscaleSentBitmap;
Bitmap bitmap;
if(scale!=1) {
int width = Math.round(sentBitmap.getWidth() * scale); //lấy chiều rộng làm tròn
int height = Math.round(sentBitmap.getHeight() * scale); // lấy chiều cao làm tròn
afterscaleSentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); // tạo bitmap scaled
bitmap = afterscaleSentBitmap.copy(afterscaleSentBitmap.getConfig(), true);
afterscaleSentBitmap.recycle();
}
else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(),true); // đơn giản chỉ copy
}
if (radius < 1) {
return (sentBitmap.copy(sentBitmap.getConfig(),true));
}
int w = bitmap.getWidth(); // w is the width of sample bitmap
int h = bitmap.getHeight(); // h is the height of sample bitmap
int[] pix = new int[w * h]; // pix is the arrary of all bitmap pixel
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
// final ScreenSize rectF = new ScreenSize(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
// canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
canvas.drawPath(BitmapEditor.RoundedRect(0,0,bitmap.getWidth(),bitmap.getHeight(),roundPx,roundPx,false),paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
/** getResizedBitmap method is used to Resized the Image according to custom width and height
* @param image
* @param newHeight (new desired height)
* @param newWidth (new desired Width)
* @return image (new resized image)
* */
public static Bitmap getResizedBitmap(Bitmap image, int newHeight, int newWidth) {
int width = image.getWidth();
int height = image.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create A matrix for the manipulation
Matrix matrix = new Matrix();
// onTap the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(image, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
public static boolean TrueIfBitmapBigger(Bitmap bitmap, int size)
{
int sizeBitmap= (bitmap.getHeight()>bitmap.getWidth()) ? bitmap.getHeight() : bitmap.getWidth();
if(sizeBitmap>size) return true;
return false;
}
public static Bitmap GetRoundedBitmapWithBlurShadow(Bitmap original, int paddingTop, int paddingBottom, int paddingLeft, int paddingRight) {
int original_width= original.getWidth();
int orginal_height= original.getHeight();
int bitmap_width= original_width+paddingLeft+paddingRight;
int bitmap_height= orginal_height+ paddingTop+paddingBottom;
Bitmap bitmap = Bitmap.createBitmap(bitmap_width,bitmap_height,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
//paint.setAlpha(60);
// canvas.drawRect(0,0,bitmap_width,bitmap_height,paint);
paint.setAntiAlias(true);
canvas.drawBitmap(original,paddingLeft,paddingTop,paint);
Bitmap blurred_bitmap= getBlurredWithGoodPerformance(bitmap,1,6,4);
canvas.setBitmap(null);
bitmap.recycle();
return blurred_bitmap;
}
// Activity.
// | Original bitmap.
// | | To make the blur background, the original must to padding.
// | | | | | |
// V V V V V V
public static Bitmap GetRoundedBitmapWithBlurShadow(Context context, Bitmap original, int paddingTop, int paddingBottom, int paddingLeft, int paddingRight,
int TopBack // this value makes the overview bitmap is higher or belower the background.
, int alphaBlurBackground // this is the alpha of the background Bitmap, you need A number between 0 -> 255, the value recommend is 180.
, int valueBlurBackground // this is the value used to blur the background Bitmap, the recommended one is 12.
, int valueSaturationBlurBackground // this is the value used to background Bitmap more colorful, if valueBlur is 12, the valudeSaturation should be 2.
) {
int original_width= original.getWidth();
int orginal_height= original.getHeight();
int bitmap_width= original_width+paddingLeft+paddingRight;
int bitmap_height= orginal_height+ paddingTop+paddingBottom;
Bitmap bitmap = Bitmap.createBitmap(bitmap_width,bitmap_height,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setAntiAlias(true);
canvas.drawBitmap(original,paddingLeft,paddingTop,paint);
Bitmap blurred_bitmap= getBlurredWithGoodPerformance(context, bitmap,1,valueBlurBackground,valueSaturationBlurBackground);
// Bitmap blurred_bitmap= getBlurredWithGoodPerformance(context, bitmap,1,15,3);
Bitmap end_bitmap = Bitmap.createBitmap(bitmap_width,bitmap_height, Bitmap.Config.ARGB_8888);
canvas.setBitmap(end_bitmap);
paint.setAlpha(alphaBlurBackground);
canvas.drawBitmap(blurred_bitmap,new Rect(0,0,blurred_bitmap.getWidth(),blurred_bitmap.getHeight()),new Rect(0,0,bitmap_width,bitmap_height),paint);
paint.setAlpha(255);
canvas.drawBitmap(bitmap,0,TopBack,paint); // drawVisualWave cái lớn
canvas.setBitmap(null);
blurred_bitmap.recycle();
bitmap.recycle();
return end_bitmap;
}
public static void setBitmapforImageView(ImageView imv,Bitmap apply)
{
Bitmap old = ((BitmapDrawable)imv.getDrawable()).getBitmap();
imv.setImageBitmap(apply);
if(old!=null)
old.recycle();
}
public static Bitmap getBlurredWithGoodPerformance(Bitmap bitmap,int scale,int radius,int saturation)
{
BitmapFactory.Options options = new BitmapFactory.Options();
Bitmap bitmap1=getResizedBitmap(bitmap,50,50);
Bitmap updateSatBitmap = updateSat(bitmap1,saturation);
Bitmap blurredBitmap= FastBlurSupportAlpha(updateSatBitmap,scale,radius);
updateSatBitmap.recycle();
bitmap1.recycle();
return blurredBitmap;
}
static public Path RoundedRect(float left, float top, float right, float bottom, float rx, float ry, boolean conformToOriginalPost) {
Path path = new Path();
if (rx < 0) rx = 0;
if (ry < 0) ry = 0;
float width = right - left;
float height = bottom - top;
if (rx > width/2) rx = width/2;
if (ry > height/2) ry = height/2;
float widthMinusCorners = (width - (2 * rx)); // do dai phan "thang" cua chieu rong
float heightMinusCorners = (height - (2 * ry)); // do dai phan "thang" cua chieu dai
path.moveTo(right, top + ry); // bat dau tu day
path.rQuadTo(0, -ry, -rx, -ry);//y-right corner
path.rLineTo(-widthMinusCorners, 0);
path.rQuadTo(-rx, 0, -rx, ry); //y-x corner
path.rLineTo(0, heightMinusCorners);
if (conformToOriginalPost) {
path.rLineTo(0, ry);
path.rLineTo(width, 0);
path.rLineTo(0, -ry);
}
else {
path.rQuadTo(0, ry, rx, ry);//bottom-x corner
path.rLineTo(widthMinusCorners, 0);
path.rQuadTo(rx, 0, rx, -ry); //bottom-right corner
}
path.rLineTo(0, -heightMinusCorners);
path.close();//Given close, last lineto can be removed.
return path;
}
public static int mixTwoColors( int color1, int color2, float amount )
{
final byte ALPHA_CHANNEL = 24;
final byte RED_CHANNEL = 16;
final byte GREEN_CHANNEL = 8;
final byte BLUE_CHANNEL = 0;
final float inverseAmount = 1.0f - amount;
int a = ((int)(((float)(color1 >> ALPHA_CHANNEL & 0xff )*amount) +
((float)(color2 >> ALPHA_CHANNEL & 0xff )*inverseAmount))) & 0xff;
int r = ((int)(((float)(color1 >> RED_CHANNEL & 0xff )*amount) +
((float)(color2 >> RED_CHANNEL & 0xff )*inverseAmount))) & 0xff;
int g = ((int)(((float)(color1 >> GREEN_CHANNEL & 0xff )*amount) +
((float)(color2 >> GREEN_CHANNEL & 0xff )*inverseAmount))) & 0xff;
int b = ((int)(((float)(color1 & 0xff )*amount) +
((float)(color2 & 0xff )*inverseAmount))) & 0xff;
return a << ALPHA_CHANNEL | r << RED_CHANNEL | g << GREEN_CHANNEL | b << BLUE_CHANNEL;
}
public static Bitmap getBlurredWithGoodPerformance(Context context,Bitmap bitmap,int scale,int radius,float saturation)
{
Bitmap bitmap1=getResizedBitmap(bitmap,150,150);
Bitmap updateSatBimap = updateSat(bitmap1,saturation);
Bitmap blurredBitmap= BlurBitmapWithRenderScript(context,updateSatBimap,radius);
updateSatBimap.recycle();
bitmap1.recycle();
return blurredBitmap;
}
public static Bitmap getBlurredBimapWithRenderScript(Context context, Bitmap bitmapOriginal,float radius)
{
//define this only once if blurring multiple times
RenderScript rs = RenderScript.create(context);
//this will blur the bitmapOriginal with A radius of 8 and save it in bitmapOriginal
final Allocation input = Allocation.createFromBitmap(rs, bitmapOriginal); //use this constructor for best performance, because it uses USAGE_SHARED mode which reuses memory
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmapOriginal);
return bitmapOriginal;
}
public static Bitmap BlurBitmapWithRenderScript(Context context, Bitmap bitmap, float radius){
//Let's create an empty bitmap with the same size of the bitmap we want to blur
Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
//Instantiate A new Renderscript
RenderScript rs = RenderScript.create(context);
//Create an Intrinsic Blur Script using the Renderscript
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);
//Set the radius of the blur
blurScript.setRadius(radius);
//Perform the Renderscript
blurScript.setInput(allIn);
blurScript.forEach(allOut);
//Copy the final bitmap created by the out Allocation to the outBitmap
allOut.copyTo(outBitmap);
//recycle the original bitmap
//After finishing everything, we destroy the Renderscript.
rs.destroy();
return outBitmap;
}
public static Drawable covertBitmapToDrawable(Context context, Bitmap bitmap) {
Drawable d = new BitmapDrawable(context.getResources(), bitmap);
return d;
}
public static Bitmap convertDrawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
public static Bitmap changeBitmapColor(Bitmap sourceBitmap, int color)
{
Bitmap resultBitmap = sourceBitmap.copy(sourceBitmap.getConfig(),true);
Paint paint = new Paint();
ColorFilter filter = new PorterDuffColorFilter(color,PorterDuff.Mode.SRC_IN);
paint.setColorFilter(filter);
Canvas canvas = new Canvas(resultBitmap);
canvas.drawBitmap(resultBitmap, 0, 0, paint);
return resultBitmap;
}
/**
*
* @param mode
* @return
* 0 : CLEAR
* <br> 1 : SRC
* <br> 2 : DST
* <br> 3 : SRC_OVER
* <br> 4 : DST_OVER
* <br> 5 : SRC_IN
* <br> 6 : DST_IN
* <br> 7 : SRC_OUT
* <br> 8 : DST_OUT
* <br> 9 : SRC_ATOP
* <br>10 : DST_ATOP
* <br>11 : XOR
* <br>12 : ADD
* <br>13 : MULTIPLY
* <br>14 : SCREEN
* <br>15 : OVERLAY
* <br>16 : DARKEN
* <br>17 : LIGHTEN
*/
public static PorterDuff.Mode getPorterMode(int mode)
{
switch (mode) {
default:
case 0: return PorterDuff.Mode.CLEAR;
case 1: return PorterDuff.Mode.SRC;
case 2: return PorterDuff.Mode.DST;
case 3: return PorterDuff.Mode.SRC_OVER;
case 4: return PorterDuff.Mode.DST_OVER;
case 5: return PorterDuff.Mode.SRC_IN;
case 6: return PorterDuff.Mode.DST_IN;
case 7: return PorterDuff.Mode.SRC_OUT;
case 8: return PorterDuff.Mode.DST_OUT;
case 9: return PorterDuff.Mode.SRC_ATOP;
case 10: return PorterDuff.Mode.DST_ATOP;
case 11: return PorterDuff.Mode.XOR;
case 16: return PorterDuff.Mode.DARKEN;
case 17: return PorterDuff.Mode.LIGHTEN;
case 13: return PorterDuff.Mode.MULTIPLY;
case 14: return PorterDuff.Mode.SCREEN;
case 12: return PorterDuff.Mode.ADD;
case 15: return PorterDuff.Mode.OVERLAY;
}
}
public static void applyNewColor4Bitmap(Context context,int[] idBitmaps,ImageView[] imageViews,int color,float alpha)
{
android.content.res.Resources resource = context.getResources();
int size= idBitmaps.length;
Bitmap usingBitmap,resultBitmap;
for(int i=0;i<size;i++)
{
usingBitmap = BitmapFactory.decodeResource(resource,idBitmaps[i]);
resultBitmap = changeBitmapColor(usingBitmap,color);
imageViews[i].setImageBitmap(resultBitmap);
imageViews[i].setAlpha(alpha);
}
}
public static void applyNewColor4Bitmap(Context context,int idBitmap,ImageView applyView,int color,float alpha)
{
android.content.res.Resources resource = context.getResources();
Bitmap usingBitmap = BitmapFactory.decodeResource(resource,idBitmap);
Bitmap resultBitmap = changeBitmapColor(usingBitmap,color);
applyView.setImageBitmap(resultBitmap);
applyView.setAlpha(alpha);
}
public static Bitmap getBitmapFromView(View view) {
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
view.layout(view.getLeft(), view.getTop(), view.getRight(), view.getBottom());
view.draw(c);
return bitmap;
}
public static Bitmap getBitmapFromView(View view,int left,int top,int right,int bottom) {
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
view.layout(left,top,right,bottom);
view.draw(c);
return bitmap;
}
public static Bitmap getBackgroundBitmapAViewWithParent(View childView,View parentView)
{
int[] pos_child = new int[2];
childView.getLocationOnScreen(pos_child);
return getBitmapFromView(parentView,pos_child[0],pos_child[1],parentView.getRight(),parentView.getBottom());
}
public static Bitmap getBackgroundBlurAViewWithParent(Activity activity,View childView,View parentView)
{
Bitmap b1= getBackgroundBitmapAViewWithParent(childView, parentView);
Bitmap b2 = getBlurredWithGoodPerformance(activity,b1,1,8,2);
b1.recycle();
return b2;
}
}