837f46dcb3
Bug: 8505668 Change-Id: I07eb785c74c446777524104a3d2b61f0f591a498
1082 lines
53 KiB
C++
1082 lines
53 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cmath>
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#include <cstring> // for memset()
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#include <sstream> // for debug prints
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#include <vector>
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#include "defines.h"
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#include "geometry_utils.h"
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#include "proximity_info.h"
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#include "proximity_info_params.h"
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#include "proximity_info_state_utils.h"
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namespace latinime {
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/* static */ int ProximityInfoStateUtils::trimLastTwoTouchPoints(std::vector<int> *sampledInputXs,
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std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
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std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice) {
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const int nextStartIndex = (*sampledInputIndice)[sampledInputIndice->size() - 2];
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popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
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sampledInputIndice);
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popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
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sampledInputIndice);
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return nextStartIndex;
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}
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/* static */ int ProximityInfoStateUtils::updateTouchPoints(
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const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
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const int *const inputProximities, const int *const inputXCoordinates,
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const int *const inputYCoordinates, const int *const times, const int *const pointerIds,
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const float verticalSweetSpotScale, const int inputSize, const bool isGeometric,
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const int pointerId, const int pushTouchPointStartIndex, std::vector<int> *sampledInputXs,
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std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
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std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice) {
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if (DEBUG_SAMPLING_POINTS) {
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if (times) {
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for (int i = 0; i < inputSize; ++i) {
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AKLOGI("(%d) x %d, y %d, time %d",
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i, inputXCoordinates[i], inputYCoordinates[i], times[i]);
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}
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}
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}
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#ifdef DO_ASSERT_TEST
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if (times) {
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for (int i = 0; i < inputSize; ++i) {
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if (i > 0) {
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if (times[i] < times[i - 1]) {
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AKLOGI("Invalid time sequence. %d, %d", times[i - 1], times[i]);
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ASSERT(false);
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}
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}
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}
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}
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#endif
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const bool proximityOnly = !isGeometric
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&& (inputXCoordinates[0] < 0 || inputYCoordinates[0] < 0);
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int lastInputIndex = pushTouchPointStartIndex;
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for (int i = lastInputIndex; i < inputSize; ++i) {
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const int pid = pointerIds ? pointerIds[i] : 0;
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if (pointerId == pid) {
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lastInputIndex = i;
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}
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}
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if (DEBUG_GEO_FULL) {
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AKLOGI("Init ProximityInfoState: last input index = %d", lastInputIndex);
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}
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// Working space to save near keys distances for current, prev and prevprev input point.
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NearKeysDistanceMap nearKeysDistances[3];
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// These pointers are swapped for each inputs points.
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NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0];
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NearKeysDistanceMap *prevNearKeysDistances = &nearKeysDistances[1];
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NearKeysDistanceMap *prevPrevNearKeysDistances = &nearKeysDistances[2];
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// "sumAngle" is accumulated by each angle of input points. And when "sumAngle" exceeds
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// the threshold we save that point, reset sumAngle. This aims to keep the figure of
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// the curve.
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float sumAngle = 0.0f;
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for (int i = pushTouchPointStartIndex; i <= lastInputIndex; ++i) {
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// Assuming pointerId == 0 if pointerIds is null.
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const int pid = pointerIds ? pointerIds[i] : 0;
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if (DEBUG_GEO_FULL) {
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AKLOGI("Init ProximityInfoState: (%d)PID = %d", i, pid);
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}
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if (pointerId == pid) {
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const int c = isGeometric ?
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NOT_A_COORDINATE : getPrimaryCodePointAt(inputProximities, i);
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const int x = proximityOnly ? NOT_A_COORDINATE : inputXCoordinates[i];
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const int y = proximityOnly ? NOT_A_COORDINATE : inputYCoordinates[i];
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const int time = times ? times[i] : -1;
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if (i > 1) {
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const float prevAngle = getAngle(
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inputXCoordinates[i - 2], inputYCoordinates[i - 2],
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inputXCoordinates[i - 1], inputYCoordinates[i - 1]);
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const float currentAngle = getAngle(
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inputXCoordinates[i - 1], inputYCoordinates[i - 1], x, y);
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sumAngle += getAngleDiff(prevAngle, currentAngle);
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}
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if (pushTouchPoint(proximityInfo, maxPointToKeyLength, i, c, x, y, time,
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verticalSweetSpotScale, isGeometric /* doSampling */, i == lastInputIndex,
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sumAngle, currentNearKeysDistances, prevNearKeysDistances,
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prevPrevNearKeysDistances, sampledInputXs, sampledInputYs, sampledInputTimes,
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sampledLengthCache, sampledInputIndice)) {
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// Previous point information was popped.
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NearKeysDistanceMap *tmp = prevNearKeysDistances;
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prevNearKeysDistances = currentNearKeysDistances;
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currentNearKeysDistances = tmp;
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} else {
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NearKeysDistanceMap *tmp = prevPrevNearKeysDistances;
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prevPrevNearKeysDistances = prevNearKeysDistances;
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prevNearKeysDistances = currentNearKeysDistances;
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currentNearKeysDistances = tmp;
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sumAngle = 0.0f;
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}
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}
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}
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return sampledInputXs->size();
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}
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/* static */ const int *ProximityInfoStateUtils::getProximityCodePointsAt(
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const int *const inputProximities, const int index) {
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return inputProximities + (index * MAX_PROXIMITY_CHARS_SIZE);
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}
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/* static */ int ProximityInfoStateUtils::getPrimaryCodePointAt(const int *const inputProximities,
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const int index) {
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return getProximityCodePointsAt(inputProximities, index)[0];
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}
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/* static */ void ProximityInfoStateUtils::initPrimaryInputWord(const int inputSize,
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const int *const inputProximities, int *primaryInputWord) {
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memset(primaryInputWord, 0, sizeof(primaryInputWord[0]) * MAX_WORD_LENGTH);
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for (int i = 0; i < inputSize; ++i) {
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primaryInputWord[i] = getPrimaryCodePointAt(inputProximities, i);
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}
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}
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/* static */ float ProximityInfoStateUtils::calculateSquaredDistanceFromSweetSpotCenter(
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const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex) {
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const float sweetSpotCenterX = proximityInfo->getSweetSpotCenterXAt(keyIndex);
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const float sweetSpotCenterY = proximityInfo->getSweetSpotCenterYAt(keyIndex);
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const float inputX = static_cast<float>((*sampledInputXs)[inputIndex]);
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const float inputY = static_cast<float>((*sampledInputYs)[inputIndex]);
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return SQUARE_FLOAT(inputX - sweetSpotCenterX) + SQUARE_FLOAT(inputY - sweetSpotCenterY);
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}
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/* static */ float ProximityInfoStateUtils::calculateNormalizedSquaredDistance(
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const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex) {
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if (keyIndex == NOT_AN_INDEX) {
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return ProximityInfoParams::NOT_A_DISTANCE_FLOAT;
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}
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if (!proximityInfo->hasSweetSpotData(keyIndex)) {
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return ProximityInfoParams::NOT_A_DISTANCE_FLOAT;
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}
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if (NOT_A_COORDINATE == (*sampledInputXs)[inputIndex]) {
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return ProximityInfoParams::NOT_A_DISTANCE_FLOAT;
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}
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const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(proximityInfo,
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sampledInputXs, sampledInputYs, keyIndex, inputIndex);
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const float squaredRadius = SQUARE_FLOAT(proximityInfo->getSweetSpotRadiiAt(keyIndex));
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return squaredDistance / squaredRadius;
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}
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/* static */ void ProximityInfoStateUtils::initNormalizedSquaredDistances(
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const ProximityInfo *const proximityInfo, const int inputSize, const int *inputXCoordinates,
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const int *inputYCoordinates, const int *const inputProximities,
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const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
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int *normalizedSquaredDistances) {
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memset(normalizedSquaredDistances, NOT_A_DISTANCE,
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sizeof(normalizedSquaredDistances[0]) * MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH);
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const bool hasInputCoordinates = sampledInputXs->size() > 0 && sampledInputYs->size() > 0;
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for (int i = 0; i < inputSize; ++i) {
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const int *proximityCodePoints = getProximityCodePointsAt(inputProximities, i);
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const int primaryKey = proximityCodePoints[0];
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const int x = inputXCoordinates[i];
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const int y = inputYCoordinates[i];
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if (DEBUG_PROXIMITY_CHARS) {
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int a = x + y + primaryKey;
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a += 0;
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AKLOGI("--- Primary = %c, x = %d, y = %d", primaryKey, x, y);
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}
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for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityCodePoints[j] > 0; ++j) {
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const int currentCodePoint = proximityCodePoints[j];
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const float squaredDistance =
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hasInputCoordinates ? calculateNormalizedSquaredDistance(
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proximityInfo, sampledInputXs, sampledInputYs,
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proximityInfo->getKeyIndexOf(currentCodePoint), i) :
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ProximityInfoParams::NOT_A_DISTANCE_FLOAT;
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if (squaredDistance >= 0.0f) {
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normalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
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static_cast<int>(squaredDistance
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* ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
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} else {
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normalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
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(j == 0) ? MATCH_CHAR_WITHOUT_DISTANCE_INFO :
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PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO;
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}
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if (DEBUG_PROXIMITY_CHARS) {
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AKLOGI("--- Proximity (%d) = %c", j, currentCodePoint);
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}
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}
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}
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}
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/* static */ void ProximityInfoStateUtils::initGeometricDistanceInfos(
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const ProximityInfo *const proximityInfo, const int sampledInputSize,
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const int lastSavedInputSize, const float verticalSweetSpotScale,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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std::vector<NearKeycodesSet> *sampledNearKeySets,
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std::vector<float> *sampledNormalizedSquaredLengthCache) {
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sampledNearKeySets->resize(sampledInputSize);
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const int keyCount = proximityInfo->getKeyCount();
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sampledNormalizedSquaredLengthCache->resize(sampledInputSize * keyCount);
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for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
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(*sampledNearKeySets)[i].reset();
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for (int k = 0; k < keyCount; ++k) {
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const int index = i * keyCount + k;
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const int x = (*sampledInputXs)[i];
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const int y = (*sampledInputYs)[i];
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const float normalizedSquaredDistance =
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proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(
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k, x, y, verticalSweetSpotScale);
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(*sampledNormalizedSquaredLengthCache)[index] = normalizedSquaredDistance;
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if (normalizedSquaredDistance
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< ProximityInfoParams::NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
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(*sampledNearKeySets)[i][k] = true;
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}
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}
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}
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}
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/* static */ void ProximityInfoStateUtils::popInputData(std::vector<int> *sampledInputXs,
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std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
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std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice) {
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sampledInputXs->pop_back();
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sampledInputYs->pop_back();
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sampledInputTimes->pop_back();
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sampledLengthCache->pop_back();
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sampledInputIndice->pop_back();
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}
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/* static */ float ProximityInfoStateUtils::refreshSpeedRates(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int lastSavedInputSize, const int sampledInputSize,
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const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
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const std::vector<int> *const sampledInputTimes,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<int> *const sampledInputIndice, std::vector<float> *sampledSpeedRates,
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std::vector<float> *sampledDirections) {
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// Relative speed calculation.
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const int sumDuration = sampledInputTimes->back() - sampledInputTimes->front();
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const int sumLength = sampledLengthCache->back() - sampledLengthCache->front();
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const float averageSpeed = static_cast<float>(sumLength) / static_cast<float>(sumDuration);
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sampledSpeedRates->resize(sampledInputSize);
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for (int i = lastSavedInputSize; i < sampledInputSize; ++i) {
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const int index = (*sampledInputIndice)[i];
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int length = 0;
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int duration = 0;
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// Calculate velocity by using distances and durations of
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// ProximityInfoParams::NUM_POINTS_FOR_SPEED_CALCULATION points for both forward and
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// backward.
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const int forwardNumPoints = min(inputSize - 1,
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index + ProximityInfoParams::NUM_POINTS_FOR_SPEED_CALCULATION);
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for (int j = index; j < forwardNumPoints; ++j) {
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if (i < sampledInputSize - 1 && j >= (*sampledInputIndice)[i + 1]) {
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break;
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}
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length += getDistanceInt(xCoordinates[j], yCoordinates[j],
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xCoordinates[j + 1], yCoordinates[j + 1]);
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duration += times[j + 1] - times[j];
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}
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const int backwardNumPoints = max(0,
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index - ProximityInfoParams::NUM_POINTS_FOR_SPEED_CALCULATION);
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for (int j = index - 1; j >= backwardNumPoints; --j) {
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if (i > 0 && j < (*sampledInputIndice)[i - 1]) {
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break;
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}
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// TODO: use mSampledLengthCache instead?
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length += getDistanceInt(xCoordinates[j], yCoordinates[j],
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xCoordinates[j + 1], yCoordinates[j + 1]);
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duration += times[j + 1] - times[j];
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}
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if (duration == 0 || sumDuration == 0) {
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// Cannot calculate speed; thus, it gives an average value (1.0);
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(*sampledSpeedRates)[i] = 1.0f;
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} else {
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const float speed = static_cast<float>(length) / static_cast<float>(duration);
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(*sampledSpeedRates)[i] = speed / averageSpeed;
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}
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}
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// Direction calculation.
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sampledDirections->resize(sampledInputSize - 1);
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for (int i = max(0, lastSavedInputSize - 1); i < sampledInputSize - 1; ++i) {
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(*sampledDirections)[i] = getDirection(sampledInputXs, sampledInputYs, i, i + 1);
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}
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return averageSpeed;
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}
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/* static */ void ProximityInfoStateUtils::refreshBeelineSpeedRates(const int mostCommonKeyWidth,
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const float averageSpeed, const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *times, const int sampledInputSize,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice,
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std::vector<int> *beelineSpeedPercentiles) {
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if (DEBUG_SAMPLING_POINTS) {
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AKLOGI("--- refresh beeline speed rates");
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}
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beelineSpeedPercentiles->resize(sampledInputSize);
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for (int i = 0; i < sampledInputSize; ++i) {
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(*beelineSpeedPercentiles)[i] = static_cast<int>(calculateBeelineSpeedRate(
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mostCommonKeyWidth, averageSpeed, i, inputSize, xCoordinates, yCoordinates, times,
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sampledInputSize, sampledInputXs, sampledInputYs, inputIndice) * MAX_PERCENTILE);
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}
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}
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/* static */float ProximityInfoStateUtils::getDirection(
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int index0, const int index1) {
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ASSERT(sampledInputXs && sampledInputYs);
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const int sampledInputSize =sampledInputXs->size();
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if (index0 < 0 || index0 > sampledInputSize - 1) {
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return 0.0f;
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}
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if (index1 < 0 || index1 > sampledInputSize - 1) {
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return 0.0f;
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}
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const int x1 = (*sampledInputXs)[index0];
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const int y1 = (*sampledInputYs)[index0];
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const int x2 = (*sampledInputXs)[index1];
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const int y2 = (*sampledInputYs)[index1];
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return getAngle(x1, y1, x2, y2);
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}
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// Calculating point to key distance for all near keys and returning the distance between
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// the given point and the nearest key position.
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/* static */ float ProximityInfoStateUtils::updateNearKeysDistances(
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const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x,
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const int y, const float verticalSweetspotScale,
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NearKeysDistanceMap *const currentNearKeysDistances) {
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currentNearKeysDistances->clear();
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const int keyCount = proximityInfo->getKeyCount();
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float nearestKeyDistance = maxPointToKeyLength;
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for (int k = 0; k < keyCount; ++k) {
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const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y,
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verticalSweetspotScale);
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if (dist < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_DISTANCE) {
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currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
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}
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if (nearestKeyDistance > dist) {
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nearestKeyDistance = dist;
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}
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}
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return nearestKeyDistance;
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}
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// Check if previous point is at local minimum position to near keys.
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/* static */ bool ProximityInfoStateUtils::isPrevLocalMin(
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const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances) {
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for (NearKeysDistanceMap::const_iterator it = prevNearKeysDistances->begin();
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it != prevNearKeysDistances->end(); ++it) {
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NearKeysDistanceMap::const_iterator itPP = prevPrevNearKeysDistances->find(it->first);
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NearKeysDistanceMap::const_iterator itC = currentNearKeysDistances->find(it->first);
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const bool isPrevPrevNear = (itPP == prevPrevNearKeysDistances->end()
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|| itPP->second > it->second + ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN);
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const bool isCurrentNear = (itC == currentNearKeysDistances->end()
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|| itC->second > it->second + ProximityInfoParams::MARGIN_FOR_PREV_LOCAL_MIN);
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if (isPrevPrevNear && isCurrentNear) {
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return true;
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}
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}
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return false;
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}
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// Calculating a point score that indicates usefulness of the point.
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/* static */ float ProximityInfoStateUtils::getPointScore(const int mostCommonKeyWidth,
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const int x, const int y, const int time, const bool lastPoint, const float nearest,
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const float sumAngle, const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances,
|
|
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs) {
|
|
const size_t size = sampledInputXs->size();
|
|
// If there is only one point, add this point. Besides, if the previous point's distance map
|
|
// is empty, we re-compute nearby keys distances from the current point.
|
|
// Note that the current point is the first point in the incremental input that needs to
|
|
// be re-computed.
|
|
if (size <= 1 || prevNearKeysDistances->empty()) {
|
|
return 0.0f;
|
|
}
|
|
|
|
const int baseSampleRate = mostCommonKeyWidth;
|
|
const int distPrev = getDistanceInt(sampledInputXs->back(), sampledInputYs->back(),
|
|
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2])
|
|
* ProximityInfoParams::DISTANCE_BASE_SCALE;
|
|
float score = 0.0f;
|
|
|
|
// Location
|
|
if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances,
|
|
prevPrevNearKeysDistances)) {
|
|
score += ProximityInfoParams::NOT_LOCALMIN_DISTANCE_SCORE;
|
|
} else if (nearest < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_POINT_SCORE) {
|
|
// Promote points nearby keys
|
|
score += ProximityInfoParams::LOCALMIN_DISTANCE_AND_NEAR_TO_KEY_SCORE;
|
|
}
|
|
// Angle
|
|
const float angle1 = getAngle(x, y, sampledInputXs->back(), sampledInputYs->back());
|
|
const float angle2 = getAngle(sampledInputXs->back(), sampledInputYs->back(),
|
|
(*sampledInputXs)[size - 2], (*sampledInputYs)[size - 2]);
|
|
const float angleDiff = getAngleDiff(angle1, angle2);
|
|
|
|
// Save corner
|
|
if (distPrev > baseSampleRate * ProximityInfoParams::CORNER_CHECK_DISTANCE_THRESHOLD_SCALE
|
|
&& (sumAngle > ProximityInfoParams::CORNER_SUM_ANGLE_THRESHOLD
|
|
|| angleDiff > ProximityInfoParams::CORNER_ANGLE_THRESHOLD_FOR_POINT_SCORE)) {
|
|
score += ProximityInfoParams::CORNER_SCORE;
|
|
}
|
|
return score;
|
|
}
|
|
|
|
// Sampling touch point and pushing information to vectors.
|
|
// Returning if previous point is popped or not.
|
|
/* static */ bool ProximityInfoStateUtils::pushTouchPoint(const ProximityInfo *const proximityInfo,
|
|
const int maxPointToKeyLength, const int inputIndex, const int nodeCodePoint, int x, int y,
|
|
const int time, const float verticalSweetSpotScale, const bool doSampling,
|
|
const bool isLastPoint, const float sumAngle,
|
|
NearKeysDistanceMap *const currentNearKeysDistances,
|
|
const NearKeysDistanceMap *const prevNearKeysDistances,
|
|
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
|
|
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
|
|
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
|
|
std::vector<int> *sampledInputIndice) {
|
|
const int mostCommonKeyWidth = proximityInfo->getMostCommonKeyWidth();
|
|
|
|
size_t size = sampledInputXs->size();
|
|
bool popped = false;
|
|
if (nodeCodePoint < 0 && doSampling) {
|
|
const float nearest = updateNearKeysDistances(proximityInfo, maxPointToKeyLength, x, y,
|
|
verticalSweetSpotScale, currentNearKeysDistances);
|
|
const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
|
|
sumAngle, currentNearKeysDistances, prevNearKeysDistances,
|
|
prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
|
|
if (score < 0) {
|
|
// Pop previous point because it would be useless.
|
|
popInputData(sampledInputXs, sampledInputYs, sampledInputTimes, sampledLengthCache,
|
|
sampledInputIndice);
|
|
size = sampledInputXs->size();
|
|
popped = true;
|
|
} else {
|
|
popped = false;
|
|
}
|
|
// Check if the last point should be skipped.
|
|
if (isLastPoint && size > 0) {
|
|
if (getDistanceInt(x, y, sampledInputXs->back(), sampledInputYs->back())
|
|
* ProximityInfoParams::LAST_POINT_SKIP_DISTANCE_SCALE < mostCommonKeyWidth) {
|
|
// This point is not used because it's too close to the previous point.
|
|
if (DEBUG_GEO_FULL) {
|
|
AKLOGI("p0: size = %zd, x = %d, y = %d, lx = %d, ly = %d, dist = %d, "
|
|
"width = %d", size, x, y, sampledInputXs->back(),
|
|
sampledInputYs->back(), getDistanceInt(
|
|
x, y, sampledInputXs->back(), sampledInputYs->back()),
|
|
mostCommonKeyWidth
|
|
/ ProximityInfoParams::LAST_POINT_SKIP_DISTANCE_SCALE);
|
|
}
|
|
return popped;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
|
|
const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
|
|
if (keyId >= 0) {
|
|
x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
|
|
y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
|
|
}
|
|
}
|
|
|
|
// Pushing point information.
|
|
if (size > 0) {
|
|
sampledLengthCache->push_back(
|
|
sampledLengthCache->back() + getDistanceInt(
|
|
x, y, sampledInputXs->back(), sampledInputYs->back()));
|
|
} else {
|
|
sampledLengthCache->push_back(0);
|
|
}
|
|
sampledInputXs->push_back(x);
|
|
sampledInputYs->push_back(y);
|
|
sampledInputTimes->push_back(time);
|
|
sampledInputIndice->push_back(inputIndex);
|
|
if (DEBUG_GEO_FULL) {
|
|
AKLOGI("pushTouchPoint: x = %03d, y = %03d, time = %d, index = %d, popped ? %01d",
|
|
x, y, time, inputIndex, popped);
|
|
}
|
|
return popped;
|
|
}
|
|
|
|
/* static */ float ProximityInfoStateUtils::calculateBeelineSpeedRate(const int mostCommonKeyWidth,
|
|
const float averageSpeed, const int id, const int inputSize, const int *const xCoordinates,
|
|
const int *const yCoordinates, const int *times, const int sampledInputSize,
|
|
const std::vector<int> *const sampledInputXs,
|
|
const std::vector<int> *const sampledInputYs,
|
|
const std::vector<int> *const sampledInputIndices) {
|
|
if (sampledInputSize <= 0 || averageSpeed < 0.001f) {
|
|
if (DEBUG_SAMPLING_POINTS) {
|
|
AKLOGI("--- invalid state: cancel. size = %d, ave = %f",
|
|
sampledInputSize, averageSpeed);
|
|
}
|
|
return 1.0f;
|
|
}
|
|
const int lookupRadius = mostCommonKeyWidth
|
|
* ProximityInfoParams::LOOKUP_RADIUS_PERCENTILE / MAX_PERCENTILE;
|
|
const int x0 = (*sampledInputXs)[id];
|
|
const int y0 = (*sampledInputYs)[id];
|
|
const int actualInputIndex = (*sampledInputIndices)[id];
|
|
int tempTime = 0;
|
|
int tempBeelineDistance = 0;
|
|
int start = actualInputIndex;
|
|
// lookup forward
|
|
while (start > 0 && tempBeelineDistance < lookupRadius) {
|
|
tempTime += times[start] - times[start - 1];
|
|
--start;
|
|
tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[start], yCoordinates[start]);
|
|
}
|
|
// Exclusive unless this is an edge point
|
|
if (start > 0 && start < actualInputIndex) {
|
|
++start;
|
|
}
|
|
tempTime= 0;
|
|
tempBeelineDistance = 0;
|
|
int end = actualInputIndex;
|
|
// lookup backward
|
|
while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) {
|
|
tempTime += times[end + 1] - times[end];
|
|
++end;
|
|
tempBeelineDistance = getDistanceInt(x0, y0, xCoordinates[end], yCoordinates[end]);
|
|
}
|
|
// Exclusive unless this is an edge point
|
|
if (end > actualInputIndex && end < (inputSize - 1)) {
|
|
--end;
|
|
}
|
|
|
|
if (start >= end) {
|
|
if (DEBUG_DOUBLE_LETTER) {
|
|
AKLOGI("--- double letter: start == end %d", start);
|
|
}
|
|
return 1.0f;
|
|
}
|
|
|
|
const int x2 = xCoordinates[start];
|
|
const int y2 = yCoordinates[start];
|
|
const int x3 = xCoordinates[end];
|
|
const int y3 = yCoordinates[end];
|
|
const int beelineDistance = getDistanceInt(x2, y2, x3, y3);
|
|
int adjustedStartTime = times[start];
|
|
if (start == 0 && actualInputIndex == 0 && inputSize > 1) {
|
|
adjustedStartTime += ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS;
|
|
}
|
|
int adjustedEndTime = times[end];
|
|
if (end == (inputSize - 1) && inputSize > 1) {
|
|
adjustedEndTime -= ProximityInfoParams::FIRST_POINT_TIME_OFFSET_MILLIS;
|
|
}
|
|
const int time = adjustedEndTime - adjustedStartTime;
|
|
if (time <= 0) {
|
|
return 1.0f;
|
|
}
|
|
|
|
if (time >= ProximityInfoParams::STRONG_DOUBLE_LETTER_TIME_MILLIS){
|
|
return 0.0f;
|
|
}
|
|
if (DEBUG_DOUBLE_LETTER) {
|
|
AKLOGI("--- (%d, %d) double letter: start = %d, end = %d, dist = %d, time = %d,"
|
|
" speed = %f, ave = %f, val = %f, start time = %d, end time = %d",
|
|
id, (*sampledInputIndices)[id], start, end, beelineDistance, time,
|
|
(static_cast<float>(beelineDistance) / static_cast<float>(time)), averageSpeed,
|
|
((static_cast<float>(beelineDistance) / static_cast<float>(time))
|
|
/ averageSpeed), adjustedStartTime, adjustedEndTime);
|
|
}
|
|
// Offset 1%
|
|
// TODO: Detect double letter more smartly
|
|
return 0.01f + static_cast<float>(beelineDistance) / static_cast<float>(time) / averageSpeed;
|
|
}
|
|
|
|
/* static */ float ProximityInfoStateUtils::getPointAngle(
|
|
const std::vector<int> *const sampledInputXs,
|
|
const std::vector<int> *const sampledInputYs, const int index) {
|
|
if (!sampledInputXs || !sampledInputYs) {
|
|
return 0.0f;
|
|
}
|
|
const int sampledInputSize = sampledInputXs->size();
|
|
if (index <= 0 || index >= sampledInputSize - 1) {
|
|
return 0.0f;
|
|
}
|
|
const float previousDirection = getDirection(sampledInputXs, sampledInputYs, index - 1, index);
|
|
const float nextDirection = getDirection(sampledInputXs, sampledInputYs, index, index + 1);
|
|
const float directionDiff = getAngleDiff(previousDirection, nextDirection);
|
|
return directionDiff;
|
|
}
|
|
|
|
/* static */ float ProximityInfoStateUtils::getPointsAngle(
|
|
const std::vector<int> *const sampledInputXs,
|
|
const std::vector<int> *const sampledInputYs,
|
|
const int index0, const int index1, const int index2) {
|
|
if (!sampledInputXs || !sampledInputYs) {
|
|
return 0.0f;
|
|
}
|
|
const int sampledInputSize = sampledInputXs->size();
|
|
if (index0 < 0 || index0 > sampledInputSize - 1) {
|
|
return 0.0f;
|
|
}
|
|
if (index1 < 0 || index1 > sampledInputSize - 1) {
|
|
return 0.0f;
|
|
}
|
|
if (index2 < 0 || index2 > sampledInputSize - 1) {
|
|
return 0.0f;
|
|
}
|
|
const float previousDirection = getDirection(sampledInputXs, sampledInputYs, index0, index1);
|
|
const float nextDirection = getDirection(sampledInputXs, sampledInputYs, index1, index2);
|
|
return getAngleDiff(previousDirection, nextDirection);
|
|
}
|
|
|
|
// This function basically converts from a length to an edit distance. Accordingly, it's obviously
|
|
// wrong to compare with mMaxPointToKeyLength.
|
|
/* static */ float ProximityInfoStateUtils::getPointToKeyByIdLength(const float maxPointToKeyLength,
|
|
const std::vector<float> *const sampledNormalizedSquaredLengthCache, const int keyCount,
|
|
const int inputIndex, const int keyId) {
|
|
if (keyId != NOT_AN_INDEX) {
|
|
const int index = inputIndex * keyCount + keyId;
|
|
return min((*sampledNormalizedSquaredLengthCache)[index], maxPointToKeyLength);
|
|
}
|
|
// If the char is not a key on the keyboard then return the max length.
|
|
return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
|
|
}
|
|
|
|
// Updates probabilities of aligning to some keys and skipping.
|
|
// Word suggestion should be based on this probabilities.
|
|
/* static */ void ProximityInfoStateUtils::updateAlignPointProbabilities(
|
|
const float maxPointToKeyLength, const int mostCommonKeyWidth, const int keyCount,
|
|
const int start, const int sampledInputSize, const std::vector<int> *const sampledInputXs,
|
|
const std::vector<int> *const sampledInputYs,
|
|
const std::vector<float> *const sampledSpeedRates,
|
|
const std::vector<int> *const sampledLengthCache,
|
|
const std::vector<float> *const sampledNormalizedSquaredLengthCache,
|
|
std::vector<NearKeycodesSet> *sampledNearKeySets,
|
|
std::vector<hash_map_compat<int, float> > *charProbabilities) {
|
|
charProbabilities->resize(sampledInputSize);
|
|
// Calculates probabilities of using a point as a correlated point with the character
|
|
// for each point.
|
|
for (int i = start; i < sampledInputSize; ++i) {
|
|
(*charProbabilities)[i].clear();
|
|
// First, calculates skip probability. Starts from MAX_SKIP_PROBABILITY.
|
|
// Note that all values that are multiplied to this probability should be in [0.0, 1.0];
|
|
float skipProbability = ProximityInfoParams::MAX_SKIP_PROBABILITY;
|
|
|
|
const float currentAngle = getPointAngle(sampledInputXs, sampledInputYs, i);
|
|
const float speedRate = (*sampledSpeedRates)[i];
|
|
|
|
float nearestKeyDistance = static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
|
|
for (int j = 0; j < keyCount; ++j) {
|
|
if ((*sampledNearKeySets)[i].test(j)) {
|
|
const float distance = getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount, i, j);
|
|
if (distance < nearestKeyDistance) {
|
|
nearestKeyDistance = distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (i == 0) {
|
|
skipProbability *= min(1.0f,
|
|
nearestKeyDistance * ProximityInfoParams::NEAREST_DISTANCE_WEIGHT
|
|
+ ProximityInfoParams::NEAREST_DISTANCE_BIAS);
|
|
// Promote the first point
|
|
skipProbability *= ProximityInfoParams::SKIP_FIRST_POINT_PROBABILITY;
|
|
} else if (i == sampledInputSize - 1) {
|
|
skipProbability *= min(1.0f,
|
|
nearestKeyDistance * ProximityInfoParams::NEAREST_DISTANCE_WEIGHT_FOR_LAST
|
|
+ ProximityInfoParams::NEAREST_DISTANCE_BIAS_FOR_LAST);
|
|
// Promote the last point
|
|
skipProbability *= ProximityInfoParams::SKIP_LAST_POINT_PROBABILITY;
|
|
} else {
|
|
// If the current speed is relatively slower than adjacent keys, we promote this point.
|
|
if ((*sampledSpeedRates)[i - 1] - ProximityInfoParams::SPEED_MARGIN > speedRate
|
|
&& speedRate
|
|
< (*sampledSpeedRates)[i + 1] - ProximityInfoParams::SPEED_MARGIN) {
|
|
if (currentAngle < ProximityInfoParams::CORNER_ANGLE_THRESHOLD) {
|
|
skipProbability *= min(1.0f, speedRate
|
|
* ProximityInfoParams::SLOW_STRAIGHT_WEIGHT_FOR_SKIP_PROBABILITY);
|
|
} else {
|
|
// If the angle is small enough, we promote this point more. (e.g. pit vs put)
|
|
skipProbability *= min(1.0f,
|
|
speedRate * ProximityInfoParams::SPEED_WEIGHT_FOR_SKIP_PROBABILITY
|
|
+ ProximityInfoParams::MIN_SPEED_RATE_FOR_SKIP_PROBABILITY);
|
|
}
|
|
}
|
|
|
|
skipProbability *= min(1.0f,
|
|
speedRate * nearestKeyDistance * ProximityInfoParams::NEAREST_DISTANCE_WEIGHT
|
|
+ ProximityInfoParams::NEAREST_DISTANCE_BIAS);
|
|
|
|
// Adjusts skip probability by a rate depending on angle.
|
|
// ANGLE_RATE of skipProbability is adjusted by current angle.
|
|
skipProbability *= (M_PI_F - currentAngle) / M_PI_F * ProximityInfoParams::ANGLE_WEIGHT
|
|
+ (1.0f - ProximityInfoParams::ANGLE_WEIGHT);
|
|
if (currentAngle > ProximityInfoParams::DEEP_CORNER_ANGLE_THRESHOLD) {
|
|
skipProbability *= ProximityInfoParams::SKIP_DEEP_CORNER_PROBABILITY;
|
|
}
|
|
// We assume the angle of this point is the angle for point[i], point[i - 2]
|
|
// and point[i - 3]. The reason why we don't use the angle for point[i], point[i - 1]
|
|
// and point[i - 2] is this angle can be more affected by the noise.
|
|
const float prevAngle = getPointsAngle(sampledInputXs, sampledInputYs, i, i - 2, i - 3);
|
|
if (i >= 3 && prevAngle < ProximityInfoParams::STRAIGHT_ANGLE_THRESHOLD
|
|
&& currentAngle > ProximityInfoParams::CORNER_ANGLE_THRESHOLD) {
|
|
skipProbability *= ProximityInfoParams::SKIP_CORNER_PROBABILITY;
|
|
}
|
|
}
|
|
|
|
// probabilities must be in [0.0, ProximityInfoParams::MAX_SKIP_PROBABILITY];
|
|
ASSERT(skipProbability >= 0.0f);
|
|
ASSERT(skipProbability <= ProximityInfoParams::MAX_SKIP_PROBABILITY);
|
|
(*charProbabilities)[i][NOT_AN_INDEX] = skipProbability;
|
|
|
|
// Second, calculates key probabilities by dividing the rest probability
|
|
// (1.0f - skipProbability).
|
|
const float inputCharProbability = 1.0f - skipProbability;
|
|
|
|
const float speedxAngleRate = min(speedRate * currentAngle / M_PI_F
|
|
* ProximityInfoParams::SPEEDxANGLE_WEIGHT_FOR_STANDARD_DIVIATION,
|
|
ProximityInfoParams::MAX_SPEEDxANGLE_RATE_FOR_STANDERD_DIVIATION);
|
|
const float speedxNearestKeyDistanceRate = min(speedRate * nearestKeyDistance
|
|
* ProximityInfoParams::SPEEDxNEAREST_WEIGHT_FOR_STANDARD_DIVIATION,
|
|
ProximityInfoParams::MAX_SPEEDxNEAREST_RATE_FOR_STANDERD_DIVIATION);
|
|
const float sigma = speedxAngleRate + speedxNearestKeyDistanceRate
|
|
+ ProximityInfoParams::MIN_STANDERD_DIVIATION;
|
|
|
|
ProximityInfoUtils::NormalDistribution
|
|
distribution(ProximityInfoParams::CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
|
|
// Summing up probability densities of all near keys.
|
|
float sumOfProbabilityDensities = 0.0f;
|
|
for (int j = 0; j < keyCount; ++j) {
|
|
if ((*sampledNearKeySets)[i].test(j)) {
|
|
float distance = sqrtf(getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount, i, j));
|
|
if (i == 0 && i != sampledInputSize - 1) {
|
|
// For the first point, weighted average of distances from first point and the
|
|
// next point to the key is used as a point to key distance.
|
|
const float nextDistance = sqrtf(getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount,
|
|
i + 1, j));
|
|
if (nextDistance < distance) {
|
|
// The distance of the first point tends to bigger than continuing
|
|
// points because the first touch by the user can be sloppy.
|
|
// So we promote the first point if the distance of that point is larger
|
|
// than the distance of the next point.
|
|
distance = (distance
|
|
+ nextDistance * ProximityInfoParams::NEXT_DISTANCE_WEIGHT)
|
|
/ (1.0f + ProximityInfoParams::NEXT_DISTANCE_WEIGHT);
|
|
}
|
|
} else if (i != 0 && i == sampledInputSize - 1) {
|
|
// For the first point, weighted average of distances from last point and
|
|
// the previous point to the key is used as a point to key distance.
|
|
const float previousDistance = sqrtf(getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount,
|
|
i - 1, j));
|
|
if (previousDistance < distance) {
|
|
// The distance of the last point tends to bigger than continuing points
|
|
// because the last touch by the user can be sloppy. So we promote the
|
|
// last point if the distance of that point is larger than the distance of
|
|
// the previous point.
|
|
distance = (distance
|
|
+ previousDistance * ProximityInfoParams::PREV_DISTANCE_WEIGHT)
|
|
/ (1.0f + ProximityInfoParams::PREV_DISTANCE_WEIGHT);
|
|
}
|
|
}
|
|
// TODO: Promote the first point when the extended line from the next input is near
|
|
// from a key. Also, promote the last point as well.
|
|
sumOfProbabilityDensities += distribution.getProbabilityDensity(distance);
|
|
}
|
|
}
|
|
|
|
// Split the probability of an input point to keys that are close to the input point.
|
|
for (int j = 0; j < keyCount; ++j) {
|
|
if ((*sampledNearKeySets)[i].test(j)) {
|
|
float distance = sqrtf(getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount, i, j));
|
|
if (i == 0 && i != sampledInputSize - 1) {
|
|
// For the first point, weighted average of distances from the first point and
|
|
// the next point to the key is used as a point to key distance.
|
|
const float prevDistance = sqrtf(getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount,
|
|
i + 1, j));
|
|
if (prevDistance < distance) {
|
|
distance = (distance
|
|
+ prevDistance * ProximityInfoParams::NEXT_DISTANCE_WEIGHT)
|
|
/ (1.0f + ProximityInfoParams::NEXT_DISTANCE_WEIGHT);
|
|
}
|
|
} else if (i != 0 && i == sampledInputSize - 1) {
|
|
// For the first point, weighted average of distances from last point and
|
|
// the previous point to the key is used as a point to key distance.
|
|
const float prevDistance = sqrtf(getPointToKeyByIdLength(
|
|
maxPointToKeyLength, sampledNormalizedSquaredLengthCache, keyCount,
|
|
i - 1, j));
|
|
if (prevDistance < distance) {
|
|
distance = (distance
|
|
+ prevDistance * ProximityInfoParams::PREV_DISTANCE_WEIGHT)
|
|
/ (1.0f + ProximityInfoParams::PREV_DISTANCE_WEIGHT);
|
|
}
|
|
}
|
|
const float probabilityDensity = distribution.getProbabilityDensity(distance);
|
|
const float probability = inputCharProbability * probabilityDensity
|
|
/ sumOfProbabilityDensities;
|
|
(*charProbabilities)[i][j] = probability;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DEBUG_POINTS_PROBABILITY) {
|
|
for (int i = 0; i < sampledInputSize; ++i) {
|
|
std::stringstream sstream;
|
|
sstream << i << ", ";
|
|
sstream << "(" << (*sampledInputXs)[i] << ", " << (*sampledInputYs)[i] << "), ";
|
|
sstream << "Speed: "<< (*sampledSpeedRates)[i] << ", ";
|
|
sstream << "Angle: "<< getPointAngle(sampledInputXs, sampledInputYs, i) << ", \n";
|
|
|
|
for (hash_map_compat<int, float>::iterator it = (*charProbabilities)[i].begin();
|
|
it != (*charProbabilities)[i].end(); ++it) {
|
|
if (it->first == NOT_AN_INDEX) {
|
|
sstream << it->first
|
|
<< "(skip):"
|
|
<< it->second
|
|
<< "\n";
|
|
} else {
|
|
sstream << it->first
|
|
<< "("
|
|
//<< static_cast<char>(mProximityInfo->getCodePointOf(it->first))
|
|
<< "):"
|
|
<< it->second
|
|
<< "\n";
|
|
}
|
|
}
|
|
AKLOGI("%s", sstream.str().c_str());
|
|
}
|
|
}
|
|
|
|
// Decrease key probabilities of points which don't have the highest probability of that key
|
|
// among nearby points. Probabilities of the first point and the last point are not suppressed.
|
|
for (int i = max(start, 1); i < sampledInputSize; ++i) {
|
|
for (int j = i + 1; j < sampledInputSize; ++j) {
|
|
if (!suppressCharProbabilities(
|
|
mostCommonKeyWidth, sampledInputSize, sampledLengthCache, i, j,
|
|
charProbabilities)) {
|
|
break;
|
|
}
|
|
}
|
|
for (int j = i - 1; j >= max(start, 0); --j) {
|
|
if (!suppressCharProbabilities(
|
|
mostCommonKeyWidth, sampledInputSize, sampledLengthCache, i, j,
|
|
charProbabilities)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Converting from raw probabilities to log probabilities to calculate spatial distance.
|
|
for (int i = start; i < sampledInputSize; ++i) {
|
|
for (int j = 0; j < keyCount; ++j) {
|
|
hash_map_compat<int, float>::iterator it = (*charProbabilities)[i].find(j);
|
|
if (it == (*charProbabilities)[i].end()){
|
|
(*sampledNearKeySets)[i].reset(j);
|
|
} else if(it->second < ProximityInfoParams::MIN_PROBABILITY) {
|
|
// Erases from near keys vector because it has very low probability.
|
|
(*sampledNearKeySets)[i].reset(j);
|
|
(*charProbabilities)[i].erase(j);
|
|
} else {
|
|
it->second = -logf(it->second);
|
|
}
|
|
}
|
|
(*charProbabilities)[i][NOT_AN_INDEX] = -logf((*charProbabilities)[i][NOT_AN_INDEX]);
|
|
}
|
|
}
|
|
|
|
/* static */ void ProximityInfoStateUtils::updateSampledSearchKeySets(
|
|
const ProximityInfo *const proximityInfo, const int sampledInputSize,
|
|
const int lastSavedInputSize,
|
|
const std::vector<int> *const sampledLengthCache,
|
|
const std::vector<NearKeycodesSet> *const sampledNearKeySets,
|
|
std::vector<NearKeycodesSet> *sampledSearchKeySets,
|
|
std::vector<std::vector<int> > *sampledSearchKeyVectors) {
|
|
sampledSearchKeySets->resize(sampledInputSize);
|
|
sampledSearchKeyVectors->resize(sampledInputSize);
|
|
const int readForwordLength = static_cast<int>(
|
|
hypotf(proximityInfo->getKeyboardWidth(), proximityInfo->getKeyboardHeight())
|
|
* ProximityInfoParams::SEARCH_KEY_RADIUS_RATIO);
|
|
for (int i = 0; i < sampledInputSize; ++i) {
|
|
if (i >= lastSavedInputSize) {
|
|
(*sampledSearchKeySets)[i].reset();
|
|
}
|
|
for (int j = max(i, lastSavedInputSize); j < sampledInputSize; ++j) {
|
|
// TODO: Investigate if this is required. This may not fail.
|
|
if ((*sampledLengthCache)[j] - (*sampledLengthCache)[i] >= readForwordLength) {
|
|
break;
|
|
}
|
|
(*sampledSearchKeySets)[i] |= (*sampledNearKeySets)[j];
|
|
}
|
|
}
|
|
const int keyCount = proximityInfo->getKeyCount();
|
|
for (int i = 0; i < sampledInputSize; ++i) {
|
|
std::vector<int> *searchKeyVector = &(*sampledSearchKeyVectors)[i];
|
|
searchKeyVector->clear();
|
|
for (int j = 0; j < keyCount; ++j) {
|
|
if ((*sampledSearchKeySets)[i].test(j)) {
|
|
const int keyCodePoint = proximityInfo->getCodePointOf(j);
|
|
if (std::find(searchKeyVector->begin(), searchKeyVector->end(), keyCodePoint)
|
|
== searchKeyVector->end()) {
|
|
searchKeyVector->push_back(keyCodePoint);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Decreases char probabilities of index0 by checking probabilities of a near point (index1) and
|
|
// increases char probabilities of index1 by checking probabilities of index0.
|
|
/* static */ bool ProximityInfoStateUtils::suppressCharProbabilities(const int mostCommonKeyWidth,
|
|
const int sampledInputSize, const std::vector<int> *const lengthCache,
|
|
const int index0, const int index1,
|
|
std::vector<hash_map_compat<int, float> > *charProbabilities) {
|
|
ASSERT(0 <= index0 && index0 < sampledInputSize);
|
|
ASSERT(0 <= index1 && index1 < sampledInputSize);
|
|
const float keyWidthFloat = static_cast<float>(mostCommonKeyWidth);
|
|
const float diff = fabsf(static_cast<float>((*lengthCache)[index0] - (*lengthCache)[index1]));
|
|
if (diff > keyWidthFloat * ProximityInfoParams::SUPPRESSION_LENGTH_WEIGHT) {
|
|
return false;
|
|
}
|
|
const float suppressionRate = ProximityInfoParams::MIN_SUPPRESSION_RATE
|
|
+ diff / keyWidthFloat / ProximityInfoParams::SUPPRESSION_LENGTH_WEIGHT
|
|
* ProximityInfoParams::SUPPRESSION_WEIGHT;
|
|
for (hash_map_compat<int, float>::iterator it = (*charProbabilities)[index0].begin();
|
|
it != (*charProbabilities)[index0].end(); ++it) {
|
|
hash_map_compat<int, float>::iterator it2 = (*charProbabilities)[index1].find(it->first);
|
|
if (it2 != (*charProbabilities)[index1].end() && it->second < it2->second) {
|
|
const float newProbability = it->second * suppressionRate;
|
|
const float suppression = it->second - newProbability;
|
|
it->second = newProbability;
|
|
// mCharProbabilities[index0][NOT_AN_INDEX] is the probability of skipping this point.
|
|
(*charProbabilities)[index0][NOT_AN_INDEX] += suppression;
|
|
|
|
// Add the probability of the same key nearby index1
|
|
const float probabilityGain = min(suppression
|
|
* ProximityInfoParams::SUPPRESSION_WEIGHT_FOR_PROBABILITY_GAIN,
|
|
(*charProbabilities)[index1][NOT_AN_INDEX]
|
|
* ProximityInfoParams::SKIP_PROBABALITY_WEIGHT_FOR_PROBABILITY_GAIN);
|
|
it2->second += probabilityGain;
|
|
(*charProbabilities)[index1][NOT_AN_INDEX] -= probabilityGain;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* static */ bool ProximityInfoStateUtils::checkAndReturnIsContinuousSuggestionPossible(
|
|
const int inputSize, const int *const xCoordinates, const int *const yCoordinates,
|
|
const int *const times, const int sampledInputSize,
|
|
const std::vector<int> *const sampledInputXs, const std::vector<int> *const sampledInputYs,
|
|
const std::vector<int> *const sampledTimes,
|
|
const std::vector<int> *const sampledInputIndices) {
|
|
if (inputSize < sampledInputSize) {
|
|
return false;
|
|
}
|
|
for (int i = 0; i < sampledInputSize; ++i) {
|
|
const int index = (*sampledInputIndices)[i];
|
|
if (index >= inputSize) {
|
|
return false;
|
|
}
|
|
if (xCoordinates[index] != (*sampledInputXs)[i]
|
|
|| yCoordinates[index] != (*sampledInputYs)[i]) {
|
|
return false;
|
|
}
|
|
if (!times) {
|
|
continue;
|
|
}
|
|
if (times[index] != (*sampledTimes)[i]) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Get a word that is detected by tracing the most probable string into codePointBuf and
|
|
// returns probability of generating the word.
|
|
/* static */ float ProximityInfoStateUtils::getMostProbableString(
|
|
const ProximityInfo *const proximityInfo, const int sampledInputSize,
|
|
const std::vector<hash_map_compat<int, float> > *const charProbabilities,
|
|
int *const codePointBuf) {
|
|
ASSERT(sampledInputSize >= 0);
|
|
memset(codePointBuf, 0, sizeof(codePointBuf[0]) * MAX_WORD_LENGTH);
|
|
int index = 0;
|
|
float sumLogProbability = 0.0f;
|
|
// TODO: Current implementation is greedy algorithm. DP would be efficient for many cases.
|
|
for (int i = 0; i < sampledInputSize && index < MAX_WORD_LENGTH - 1; ++i) {
|
|
float minLogProbability = static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
|
|
int character = NOT_AN_INDEX;
|
|
for (hash_map_compat<int, float>::const_iterator it = (*charProbabilities)[i].begin();
|
|
it != (*charProbabilities)[i].end(); ++it) {
|
|
const float logProbability = (it->first != NOT_AN_INDEX)
|
|
? it->second + ProximityInfoParams::DEMOTION_LOG_PROBABILITY : it->second;
|
|
if (logProbability < minLogProbability) {
|
|
minLogProbability = logProbability;
|
|
character = it->first;
|
|
}
|
|
}
|
|
if (character != NOT_AN_INDEX) {
|
|
codePointBuf[index] = proximityInfo->getCodePointOf(character);
|
|
index++;
|
|
}
|
|
sumLogProbability += minLogProbability;
|
|
}
|
|
codePointBuf[index] = '\0';
|
|
return sumLogProbability;
|
|
}
|
|
|
|
/* static */ void ProximityInfoStateUtils::dump(const bool isGeometric, const int inputSize,
|
|
const int *const inputXCoordinates, const int *const inputYCoordinates,
|
|
const int sampledInputSize, const std::vector<int> *const sampledInputXs,
|
|
const std::vector<int> *const sampledInputYs,
|
|
const std::vector<int> *const sampledTimes,
|
|
const std::vector<float> *const sampledSpeedRates,
|
|
const std::vector<int> *const sampledBeelineSpeedPercentiles) {
|
|
if (DEBUG_GEO_FULL) {
|
|
for (int i = 0; i < sampledInputSize; ++i) {
|
|
AKLOGI("Sampled(%d): x = %d, y = %d, time = %d", i, (*sampledInputXs)[i],
|
|
(*sampledInputYs)[i], sampledTimes ? (*sampledTimes)[i] : -1);
|
|
}
|
|
}
|
|
|
|
std::stringstream originalX, originalY, sampledX, sampledY;
|
|
for (int i = 0; i < inputSize; ++i) {
|
|
originalX << inputXCoordinates[i];
|
|
originalY << inputYCoordinates[i];
|
|
if (i != inputSize - 1) {
|
|
originalX << ";";
|
|
originalY << ";";
|
|
}
|
|
}
|
|
AKLOGI("===== sampled points =====");
|
|
for (int i = 0; i < sampledInputSize; ++i) {
|
|
if (isGeometric) {
|
|
AKLOGI("%d: x = %d, y = %d, time = %d, relative speed = %.4f, beeline speed = %d",
|
|
i, (*sampledInputXs)[i], (*sampledInputYs)[i], (*sampledTimes)[i],
|
|
(*sampledSpeedRates)[i], (*sampledBeelineSpeedPercentiles)[i]);
|
|
}
|
|
sampledX << (*sampledInputXs)[i];
|
|
sampledY << (*sampledInputYs)[i];
|
|
if (i != sampledInputSize - 1) {
|
|
sampledX << ";";
|
|
sampledY << ";";
|
|
}
|
|
}
|
|
AKLOGI("original points:\n%s, %s,\nsampled points:\n%s, %s,\n",
|
|
originalX.str().c_str(), originalY.str().c_str(), sampledX.str().c_str(),
|
|
sampledY.str().c_str());
|
|
}
|
|
} // namespace latinime
|