222 lines
9.2 KiB
Java
222 lines
9.2 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.inputmethod.latin.inputlogic;
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import android.os.Handler;
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import android.os.HandlerThread;
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import android.os.Message;
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import com.android.inputmethod.compat.LooperCompatUtils;
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import com.android.inputmethod.latin.LatinIME;
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import com.android.inputmethod.latin.SuggestedWords;
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import com.android.inputmethod.latin.Suggest.OnGetSuggestedWordsCallback;
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import com.android.inputmethod.latin.common.InputPointers;
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/**
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* A helper to manage deferred tasks for the input logic.
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*/
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class InputLogicHandler implements Handler.Callback {
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final Handler mNonUIThreadHandler;
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// TODO: remove this reference.
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final LatinIME mLatinIME;
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final InputLogic mInputLogic;
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private final Object mLock = new Object();
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private boolean mInBatchInput; // synchronized using {@link #mLock}.
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private static final int MSG_GET_SUGGESTED_WORDS = 1;
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// A handler that never does anything. This is used for cases where events come before anything
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// is initialized, though probably only the monkey can actually do this.
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public static final InputLogicHandler NULL_HANDLER = new InputLogicHandler() {
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@Override
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public void reset() {}
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@Override
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public boolean handleMessage(final Message msg) { return true; }
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@Override
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public void onStartBatchInput() {}
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@Override
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public void onUpdateBatchInput(final InputPointers batchPointers,
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final int sequenceNumber) {}
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@Override
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public void onCancelBatchInput() {}
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@Override
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public void updateTailBatchInput(final InputPointers batchPointers,
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final int sequenceNumber) {}
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@Override
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public void getSuggestedWords(final int sessionId, final int sequenceNumber,
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final OnGetSuggestedWordsCallback callback) {}
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};
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InputLogicHandler() {
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mNonUIThreadHandler = null;
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mLatinIME = null;
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mInputLogic = null;
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}
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public InputLogicHandler(final LatinIME latinIME, final InputLogic inputLogic) {
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final HandlerThread handlerThread = new HandlerThread(
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InputLogicHandler.class.getSimpleName());
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handlerThread.start();
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mNonUIThreadHandler = new Handler(handlerThread.getLooper(), this);
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mLatinIME = latinIME;
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mInputLogic = inputLogic;
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}
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public void reset() {
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mNonUIThreadHandler.removeCallbacksAndMessages(null);
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}
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// In unit tests, we create several instances of LatinIME, which results in several instances
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// of InputLogicHandler. To avoid these handlers lingering, we call this.
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public void destroy() {
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LooperCompatUtils.quitSafely(mNonUIThreadHandler.getLooper());
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}
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/**
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* Handle a message.
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* @see android.os.Handler.Callback#handleMessage(android.os.Message)
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*/
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// Called on the Non-UI handler thread by the Handler code.
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@Override
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public boolean handleMessage(final Message msg) {
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switch (msg.what) {
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case MSG_GET_SUGGESTED_WORDS:
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mLatinIME.getSuggestedWords(msg.arg1 /* inputStyle */,
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msg.arg2 /* sequenceNumber */, (OnGetSuggestedWordsCallback) msg.obj);
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break;
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}
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return true;
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}
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// Called on the UI thread by InputLogic.
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public void onStartBatchInput() {
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synchronized (mLock) {
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mInBatchInput = true;
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}
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}
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public boolean isInBatchInput() {
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return mInBatchInput;
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}
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/**
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* Fetch suggestions corresponding to an update of a batch input.
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* @param batchPointers the updated pointers, including the part that was passed last time.
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* @param sequenceNumber the sequence number associated with this batch input.
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* @param isTailBatchInput true if this is the end of a batch input, false if it's an update.
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*/
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// This method can be called from any thread and will see to it that the correct threads
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// are used for parts that require it. This method will send a message to the Non-UI handler
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// thread to pull suggestions, and get the inlined callback to get called on the Non-UI
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// handler thread. If this is the end of a batch input, the callback will then proceed to
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// send a message to the UI handler in LatinIME so that showing suggestions can be done on
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// the UI thread.
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private void updateBatchInput(final InputPointers batchPointers,
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final int sequenceNumber, final boolean isTailBatchInput) {
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synchronized (mLock) {
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if (!mInBatchInput) {
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// Batch input has ended or canceled while the message was being delivered.
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return;
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}
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mInputLogic.mWordComposer.setBatchInputPointers(batchPointers);
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final OnGetSuggestedWordsCallback callback = new OnGetSuggestedWordsCallback() {
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@Override
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public void onGetSuggestedWords(final SuggestedWords suggestedWords) {
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showGestureSuggestionsWithPreviewVisuals(suggestedWords, isTailBatchInput);
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}
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};
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getSuggestedWords(isTailBatchInput ? SuggestedWords.INPUT_STYLE_TAIL_BATCH
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: SuggestedWords.INPUT_STYLE_UPDATE_BATCH, sequenceNumber, callback);
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}
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}
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void showGestureSuggestionsWithPreviewVisuals(final SuggestedWords suggestedWordsForBatchInput,
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final boolean isTailBatchInput) {
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final SuggestedWords suggestedWordsToShowSuggestions;
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// We're now inside the callback. This always runs on the Non-UI thread,
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// no matter what thread updateBatchInput was originally called on.
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if (suggestedWordsForBatchInput.isEmpty()) {
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// Use old suggestions if we don't have any new ones.
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// Previous suggestions are found in InputLogic#mSuggestedWords.
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// Since these are the most recent ones and we just recomputed
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// new ones to update them, then the previous ones are there.
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suggestedWordsToShowSuggestions = mInputLogic.mSuggestedWords;
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} else {
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suggestedWordsToShowSuggestions = suggestedWordsForBatchInput;
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}
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mLatinIME.mHandler.showGesturePreviewAndSuggestionStrip(suggestedWordsToShowSuggestions,
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isTailBatchInput /* dismissGestureFloatingPreviewText */);
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if (isTailBatchInput) {
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mInBatchInput = false;
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// The following call schedules onEndBatchInputInternal
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// to be called on the UI thread.
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mLatinIME.mHandler.showTailBatchInputResult(suggestedWordsToShowSuggestions);
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}
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}
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/**
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* Update a batch input.
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*
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* This fetches suggestions and updates the suggestion strip and the floating text preview.
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*
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* @param batchPointers the updated batch pointers.
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* @param sequenceNumber the sequence number associated with this batch input.
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*/
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// Called on the UI thread by InputLogic.
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public void onUpdateBatchInput(final InputPointers batchPointers,
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final int sequenceNumber) {
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updateBatchInput(batchPointers, sequenceNumber, false /* isTailBatchInput */);
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}
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/**
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* Cancel a batch input.
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*
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* Note that as opposed to updateTailBatchInput, we do the UI side of this immediately on the
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* same thread, rather than get this to call a method in LatinIME. This is because
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* canceling a batch input does not necessitate the long operation of pulling suggestions.
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*/
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// Called on the UI thread by InputLogic.
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public void onCancelBatchInput() {
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synchronized (mLock) {
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mInBatchInput = false;
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}
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}
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/**
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* Trigger an update for a tail batch input.
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*
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* A tail batch input is the last update for a gesture, the one that is triggered after the
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* user lifts their finger. This method schedules fetching suggestions on the non-UI thread,
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* then when the suggestions are computed it comes back on the UI thread to update the
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* suggestion strip, commit the first suggestion, and dismiss the floating text preview.
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*
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* @param batchPointers the updated batch pointers.
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* @param sequenceNumber the sequence number associated with this batch input.
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*/
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// Called on the UI thread by InputLogic.
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public void updateTailBatchInput(final InputPointers batchPointers,
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final int sequenceNumber) {
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updateBatchInput(batchPointers, sequenceNumber, true /* isTailBatchInput */);
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}
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public void getSuggestedWords(final int inputStyle, final int sequenceNumber,
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final OnGetSuggestedWordsCallback callback) {
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mNonUIThreadHandler.obtainMessage(
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MSG_GET_SUGGESTED_WORDS, inputStyle, sequenceNumber, callback).sendToTarget();
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}
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}
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