318 lines
14 KiB
C++
318 lines
14 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cstring> // for memset() and memcpy()
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#include <sstream> // for debug prints
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#include <vector>
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#define LOG_TAG "LatinIME: proximity_info_state.cpp"
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#include "defines.h"
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#include "geometry_utils.h"
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#include "proximity_info.h"
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#include "proximity_info_state.h"
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#include "proximity_info_state_utils.h"
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namespace latinime {
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// TODO: Remove the dependency of "isGeometric"
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void ProximityInfoState::initInputParams(const int pointerId, const float maxPointToKeyLength,
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const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int *const pointerIds, const bool isGeometric) {
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ASSERT(isGeometric || (inputSize < MAX_WORD_LENGTH));
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mIsContinuousSuggestionPossible =
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ProximityInfoStateUtils::checkAndReturnIsContinuousSuggestionPossible(
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inputSize, xCoordinates, yCoordinates, times, mSampledInputSize,
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&mSampledInputXs, &mSampledInputYs, &mSampledTimes, &mSampledInputIndice);
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if (DEBUG_DICT) {
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AKLOGI("isContinuousSuggestionPossible = %s",
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(mIsContinuousSuggestionPossible ? "true" : "false"));
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}
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mProximityInfo = proximityInfo;
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mHasTouchPositionCorrectionData = proximityInfo->hasTouchPositionCorrectionData();
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mMostCommonKeyWidthSquare = proximityInfo->getMostCommonKeyWidthSquare();
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mKeyCount = proximityInfo->getKeyCount();
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mCellHeight = proximityInfo->getCellHeight();
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mCellWidth = proximityInfo->getCellWidth();
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mGridHeight = proximityInfo->getGridWidth();
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mGridWidth = proximityInfo->getGridHeight();
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memset(mInputProximities, 0, sizeof(mInputProximities));
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if (!isGeometric && pointerId == 0) {
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mProximityInfo->initializeProximities(inputCodes, xCoordinates, yCoordinates,
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inputSize, mInputProximities);
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}
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///////////////////////
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// Setup touch points
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int pushTouchPointStartIndex = 0;
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int lastSavedInputSize = 0;
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mMaxPointToKeyLength = maxPointToKeyLength;
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mSampledInputSize = 0;
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mMostProbableStringProbability = 0.0f;
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if (mIsContinuousSuggestionPossible && mSampledInputIndice.size() > 1) {
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// Just update difference.
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// Previous two points are never skipped. Thus, we pop 2 input point data here.
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pushTouchPointStartIndex = ProximityInfoStateUtils::trimLastTwoTouchPoints(
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&mSampledInputXs, &mSampledInputYs, &mSampledTimes, &mSampledLengthCache,
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&mSampledInputIndice);
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lastSavedInputSize = mSampledInputXs.size();
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} else {
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// Clear all data.
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mSampledInputXs.clear();
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mSampledInputYs.clear();
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mSampledTimes.clear();
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mSampledInputIndice.clear();
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mSampledLengthCache.clear();
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mSampledDistanceCache_G.clear();
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mSampledNearKeySets.clear();
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mSampledSearchKeySets.clear();
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mSpeedRates.clear();
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mBeelineSpeedPercentiles.clear();
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mCharProbabilities.clear();
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mDirections.clear();
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}
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if (DEBUG_GEO_FULL) {
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AKLOGI("Init ProximityInfoState: reused points = %d, last input size = %d",
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pushTouchPointStartIndex, lastSavedInputSize);
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}
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// TODO: Remove the dependency of "isGeometric"
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const float verticalSweetSpotScale = isGeometric
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? ProximityInfoParams::VERTICAL_SWEET_SPOT_SCALE_G
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: ProximityInfoParams::VERTICAL_SWEET_SPOT_SCALE;
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if (xCoordinates && yCoordinates) {
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mSampledInputSize = ProximityInfoStateUtils::updateTouchPoints(mProximityInfo,
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mMaxPointToKeyLength, mInputProximities, xCoordinates, yCoordinates, times,
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pointerIds, verticalSweetSpotScale, inputSize, isGeometric, pointerId,
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pushTouchPointStartIndex, &mSampledInputXs, &mSampledInputYs, &mSampledTimes,
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&mSampledLengthCache, &mSampledInputIndice);
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}
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if (mSampledInputSize > 0 && isGeometric) {
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mAverageSpeed = ProximityInfoStateUtils::refreshSpeedRates(inputSize, xCoordinates,
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yCoordinates, times, lastSavedInputSize, mSampledInputSize, &mSampledInputXs,
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&mSampledInputYs, &mSampledTimes, &mSampledLengthCache, &mSampledInputIndice,
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&mSpeedRates, &mDirections);
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ProximityInfoStateUtils::refreshBeelineSpeedRates(mProximityInfo->getMostCommonKeyWidth(),
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mAverageSpeed, inputSize, xCoordinates, yCoordinates, times, mSampledInputSize,
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&mSampledInputXs, &mSampledInputYs, &mSampledInputIndice,
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&mBeelineSpeedPercentiles);
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}
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if (mSampledInputSize > 0) {
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ProximityInfoStateUtils::initGeometricDistanceInfos(mProximityInfo, mSampledInputSize,
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lastSavedInputSize, verticalSweetSpotScale, &mSampledInputXs, &mSampledInputYs,
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&mSampledNearKeySets, &mSampledDistanceCache_G);
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if (isGeometric) {
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// updates probabilities of skipping or mapping each key for all points.
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ProximityInfoStateUtils::updateAlignPointProbabilities(
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mMaxPointToKeyLength, mProximityInfo->getMostCommonKeyWidth(),
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mProximityInfo->getKeyCount(), lastSavedInputSize, mSampledInputSize,
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&mSampledInputXs, &mSampledInputYs, &mSpeedRates, &mSampledLengthCache,
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&mSampledDistanceCache_G, &mSampledNearKeySets, &mCharProbabilities);
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ProximityInfoStateUtils::updateSampledSearchKeySets(mProximityInfo,
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mSampledInputSize, lastSavedInputSize, &mSampledLengthCache,
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&mSampledNearKeySets, &mSampledSearchKeySets,
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&mSampledSearchKeyVectors);
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mMostProbableStringProbability = ProximityInfoStateUtils::getMostProbableString(
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mProximityInfo, mSampledInputSize, &mCharProbabilities, mMostProbableString);
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}
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}
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if (DEBUG_SAMPLING_POINTS) {
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ProximityInfoStateUtils::dump(isGeometric, inputSize, xCoordinates, yCoordinates,
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mSampledInputSize, &mSampledInputXs, &mSampledInputYs, &mSampledTimes, &mSpeedRates,
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&mBeelineSpeedPercentiles);
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}
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// end
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///////////////////////
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mTouchPositionCorrectionEnabled = mSampledInputSize > 0 && mHasTouchPositionCorrectionData
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&& xCoordinates && yCoordinates;
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if (!isGeometric && pointerId == 0) {
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ProximityInfoStateUtils::initPrimaryInputWord(
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inputSize, mInputProximities, mPrimaryInputWord);
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if (mTouchPositionCorrectionEnabled) {
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ProximityInfoStateUtils::initNormalizedSquaredDistances(
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mProximityInfo, inputSize, xCoordinates, yCoordinates, mInputProximities,
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&mSampledInputXs, &mSampledInputYs, mNormalizedSquaredDistances);
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}
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}
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if (DEBUG_GEO_FULL) {
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AKLOGI("ProximityState init finished: %d points out of %d", mSampledInputSize, inputSize);
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}
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}
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// This function basically converts from a length to an edit distance. Accordingly, it's obviously
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// wrong to compare with mMaxPointToKeyLength.
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float ProximityInfoState::getPointToKeyLength(
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const int inputIndex, const int codePoint) const {
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const int keyId = mProximityInfo->getKeyIndexOf(codePoint);
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if (keyId != NOT_AN_INDEX) {
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const int index = inputIndex * mProximityInfo->getKeyCount() + keyId;
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return min(mSampledDistanceCache_G[index], mMaxPointToKeyLength);
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}
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if (isIntentionalOmissionCodePoint(codePoint)) {
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return 0.0f;
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}
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// If the char is not a key on the keyboard then return the max length.
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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float ProximityInfoState::getPointToKeyByIdLength(
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const int inputIndex, const int keyId) const {
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return ProximityInfoStateUtils::getPointToKeyByIdLength(mMaxPointToKeyLength,
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&mSampledDistanceCache_G, mProximityInfo->getKeyCount(), inputIndex, keyId);
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}
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// In the following function, c is the current character of the dictionary word currently examined.
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// currentChars is an array containing the keys close to the character the user actually typed at
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// the same position. We want to see if c is in it: if so, then the word contains at that position
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// a character close to what the user typed.
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// What the user typed is actually the first character of the array.
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// proximityIndex is a pointer to the variable where getProximityType returns the index of c
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// in the proximity chars of the input index.
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// Notice : accented characters do not have a proximity list, so they are alone in their list. The
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// non-accented version of the character should be considered "close", but not the other keys close
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// to the non-accented version.
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ProximityType ProximityInfoState::getProximityType(const int index, const int codePoint,
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const bool checkProximityChars, int *proximityIndex) const {
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const int *currentCodePoints = getProximityCodePointsAt(index);
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const int firstCodePoint = currentCodePoints[0];
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const int baseLowerC = toBaseLowerCase(codePoint);
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// The first char in the array is what user typed. If it matches right away, that means the
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// user typed that same char for this pos.
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if (firstCodePoint == baseLowerC || firstCodePoint == codePoint) {
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return MATCH_CHAR;
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}
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if (!checkProximityChars) return SUBSTITUTION_CHAR;
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// If the non-accented, lowercased version of that first character matches c, then we have a
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// non-accented version of the accented character the user typed. Treat it as a close char.
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if (toBaseLowerCase(firstCodePoint) == baseLowerC) {
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return PROXIMITY_CHAR;
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}
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// Not an exact nor an accent-alike match: search the list of close keys
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int j = 1;
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while (j < MAX_PROXIMITY_CHARS_SIZE
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&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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const bool matched = (currentCodePoints[j] == baseLowerC
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|| currentCodePoints[j] == codePoint);
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if (matched) {
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if (proximityIndex) {
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*proximityIndex = j;
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}
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return PROXIMITY_CHAR;
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}
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++j;
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}
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if (j < MAX_PROXIMITY_CHARS_SIZE
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&& currentCodePoints[j] == ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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++j;
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while (j < MAX_PROXIMITY_CHARS_SIZE
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&& currentCodePoints[j] > ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE) {
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const bool matched = (currentCodePoints[j] == baseLowerC
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|| currentCodePoints[j] == codePoint);
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if (matched) {
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if (proximityIndex) {
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*proximityIndex = j;
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}
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return ADDITIONAL_PROXIMITY_CHAR;
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}
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++j;
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}
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}
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// Was not included, signal this as a substitution character.
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return SUBSTITUTION_CHAR;
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}
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ProximityType ProximityInfoState::getProximityTypeG(const int index, const int codePoint) const {
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if (!isUsed()) {
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return UNRELATED_CHAR;
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}
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const int lowerCodePoint = toLowerCase(codePoint);
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const int baseLowerCodePoint = toBaseCodePoint(lowerCodePoint);
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for (int i = 0; i < static_cast<int>(mSampledSearchKeyVectors[index].size()); ++i) {
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if (mSampledSearchKeyVectors[index][i] == lowerCodePoint
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|| mSampledSearchKeyVectors[index][i] == baseLowerCodePoint) {
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return MATCH_CHAR;
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}
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}
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return UNRELATED_CHAR;
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}
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bool ProximityInfoState::isKeyInSerchKeysAfterIndex(const int index, const int keyId) const {
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ASSERT(keyId >= 0 && index >= 0 && index < mSampledInputSize);
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return mSampledSearchKeySets[index].test(keyId);
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}
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float ProximityInfoState::getDirection(const int index0, const int index1) const {
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return ProximityInfoStateUtils::getDirection(
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&mSampledInputXs, &mSampledInputYs, index0, index1);
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}
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float ProximityInfoState::getLineToKeyDistance(
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const int from, const int to, const int keyId, const bool extend) const {
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if (from < 0 || from > mSampledInputSize - 1) {
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return 0.0f;
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}
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if (to < 0 || to > mSampledInputSize - 1) {
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return 0.0f;
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}
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const int x0 = mSampledInputXs[from];
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const int y0 = mSampledInputYs[from];
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const int x1 = mSampledInputXs[to];
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const int y1 = mSampledInputYs[to];
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const int keyX = mProximityInfo->getKeyCenterXOfKeyIdG(keyId);
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const int keyY = mProximityInfo->getKeyCenterYOfKeyIdG(keyId);
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return ProximityInfoUtils::pointToLineSegSquaredDistanceFloat(
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keyX, keyY, x0, y0, x1, y1, extend);
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}
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float ProximityInfoState::getMostProbableString(int *const codePointBuf) const {
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memcpy(codePointBuf, mMostProbableString, sizeof(mMostProbableString));
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return mMostProbableStringProbability;
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}
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bool ProximityInfoState::hasSpaceProximity(const int index) const {
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ASSERT(0 <= index && index < mSampledInputSize);
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return mProximityInfo->hasSpaceProximity(getInputX(index), getInputY(index));
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}
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// Returns a probability of mapping index to keyIndex.
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float ProximityInfoState::getProbability(const int index, const int keyIndex) const {
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ASSERT(0 <= index && index < mSampledInputSize);
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hash_map_compat<int, float>::const_iterator it = mCharProbabilities[index].find(keyIndex);
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if (it != mCharProbabilities[index].end()) {
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return it->second;
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}
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return static_cast<float>(MAX_VALUE_FOR_WEIGHTING);
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}
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} // namespace latinime
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