LatinIME/java/src/com/android/inputmethod/latin/LocaleUtils.java

223 lines
10 KiB
Java

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package com.android.inputmethod.latin;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.text.TextUtils;
import java.util.HashMap;
import java.util.Locale;
/**
* A class to help with handling Locales in string form.
*
* This file has the same meaning and features (and shares all of its code) with
* the one in the dictionary pack. They need to be kept synchronized; for any
* update/bugfix to this file, consider also updating/fixing the version in the
* dictionary pack.
*/
public class LocaleUtils {
private LocaleUtils() {
// Intentional empty constructor for utility class.
}
// Locale match level constants.
// A higher level of match is guaranteed to have a higher numerical value.
// Some room is left within constants to add match cases that may arise necessary
// in the future, for example differentiating between the case where the countries
// are both present and different, and the case where one of the locales does not
// specify the countries. This difference is not needed now.
// Nothing matches.
public static final int LOCALE_NO_MATCH = 0;
// The languages matches, but the country are different. Or, the reference locale requires a
// country and the tested locale does not have one.
public static final int LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER = 3;
// The languages and country match, but the variants are different. Or, the reference locale
// requires a variant and the tested locale does not have one.
public static final int LOCALE_LANGUAGE_AND_COUNTRY_MATCH_VARIANT_DIFFER = 6;
// The required locale is null or empty so it will accept anything, and the tested locale
// is non-null and non-empty.
public static final int LOCALE_ANY_MATCH = 10;
// The language matches, and the tested locale specifies a country but the reference locale
// does not require one.
public static final int LOCALE_LANGUAGE_MATCH = 15;
// The language and the country match, and the tested locale specifies a variant but the
// reference locale does not require one.
public static final int LOCALE_LANGUAGE_AND_COUNTRY_MATCH = 20;
// The compared locales are fully identical. This is the best match level.
public static final int LOCALE_FULL_MATCH = 30;
// The level at which a match is "normally" considered a locale match with standard algorithms.
// Don't use this directly, use #isMatch to test.
private static final int LOCALE_MATCH = LOCALE_ANY_MATCH;
// Make this match the maximum match level. If this evolves to have more than 2 digits
// when written in base 10, also adjust the getMatchLevelSortedString method.
private static final int MATCH_LEVEL_MAX = 30;
/**
* Return how well a tested locale matches a reference locale.
*
* This will check the tested locale against the reference locale and return a measure of how
* a well it matches the reference. The general idea is that the tested locale has to match
* every specified part of the required locale. A full match occur when they are equal, a
* partial match when the tested locale agrees with the reference locale but is more specific,
* and a difference when the tested locale does not comply with all requirements from the
* reference locale.
* In more detail, if the reference locale specifies at least a language and the testedLocale
* does not specify one, or specifies a different one, LOCALE_NO_MATCH is returned. If the
* reference locale is empty or null, it will match anything - in the form of LOCALE_FULL_MATCH
* if the tested locale is empty or null, and LOCALE_ANY_MATCH otherwise. If the reference and
* tested locale agree on the language, but not on the country,
* LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER is returned if the reference locale specifies a country,
* and LOCALE_LANGUAGE_MATCH otherwise.
* If they agree on both the language and the country, but not on the variant,
* LOCALE_LANGUAGE_AND_COUNTRY_MATCH_VARIANT_DIFFER is returned if the reference locale
* specifies a variant, and LOCALE_LANGUAGE_AND_COUNTRY_MATCH otherwise. If everything matches,
* LOCALE_FULL_MATCH is returned.
* Examples:
* en <=> en_US => LOCALE_LANGUAGE_MATCH
* en_US <=> en => LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER
* en_US_POSIX <=> en_US_Android => LOCALE_LANGUAGE_AND_COUNTRY_MATCH_VARIANT_DIFFER
* en_US <=> en_US_Android => LOCALE_LANGUAGE_AND_COUNTRY_MATCH
* sp_US <=> en_US => LOCALE_NO_MATCH
* de <=> de => LOCALE_FULL_MATCH
* en_US <=> en_US => LOCALE_FULL_MATCH
* "" <=> en_US => LOCALE_ANY_MATCH
*
* @param referenceLocale the reference locale to test against.
* @param testedLocale the locale to test.
* @return a constant that measures how well the tested locale matches the reference locale.
*/
public static int getMatchLevel(String referenceLocale, String testedLocale) {
if (TextUtils.isEmpty(referenceLocale)) {
return TextUtils.isEmpty(testedLocale) ? LOCALE_FULL_MATCH : LOCALE_ANY_MATCH;
}
if (null == testedLocale) return LOCALE_NO_MATCH;
String[] referenceParams = referenceLocale.split("_", 3);
String[] testedParams = testedLocale.split("_", 3);
// By spec of String#split, [0] cannot be null and length cannot be 0.
if (!referenceParams[0].equals(testedParams[0])) return LOCALE_NO_MATCH;
switch (referenceParams.length) {
case 1:
return 1 == testedParams.length ? LOCALE_FULL_MATCH : LOCALE_LANGUAGE_MATCH;
case 2:
if (1 == testedParams.length) return LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER;
if (!referenceParams[1].equals(testedParams[1]))
return LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER;
if (3 == testedParams.length) return LOCALE_LANGUAGE_AND_COUNTRY_MATCH;
return LOCALE_FULL_MATCH;
case 3:
if (1 == testedParams.length) return LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER;
if (!referenceParams[1].equals(testedParams[1]))
return LOCALE_LANGUAGE_MATCH_COUNTRY_DIFFER;
if (2 == testedParams.length) return LOCALE_LANGUAGE_AND_COUNTRY_MATCH_VARIANT_DIFFER;
if (!referenceParams[2].equals(testedParams[2]))
return LOCALE_LANGUAGE_AND_COUNTRY_MATCH_VARIANT_DIFFER;
return LOCALE_FULL_MATCH;
}
// It should be impossible to come here
return LOCALE_NO_MATCH;
}
/**
* Return a string that represents this match level, with better matches first.
*
* The strings are sorted in lexicographic order: a better match will always be less than
* a worse match when compared together.
*/
public static String getMatchLevelSortedString(int matchLevel) {
// This works because the match levels are 0~99 (actually 0~30)
// Ideally this should use a number of digits equals to the 1og10 of the greater matchLevel
return String.format("%02d", MATCH_LEVEL_MAX - matchLevel);
}
/**
* Find out whether a match level should be considered a match.
*
* This method takes a match level as returned by the #getMatchLevel method, and returns whether
* it should be considered a match in the usual sense with standard Locale functions.
*
* @param level the match level, as returned by getMatchLevel.
* @return whether this is a match or not.
*/
public static boolean isMatch(int level) {
return LOCALE_MATCH <= level;
}
static final Object sLockForRunInLocale = new Object();
public abstract static class RunInLocale<T> {
protected abstract T job(Resources res);
/**
* Execute {@link #job(Resources)} method in specified system locale exclusively.
*
* @param res the resources to use. Pass current resources.
* @param newLocale the locale to change to
* @return the value returned from {@link #job(Resources)}.
*/
public T runInLocale(final Resources res, final Locale newLocale) {
synchronized (sLockForRunInLocale) {
final Configuration conf = res.getConfiguration();
final Locale oldLocale = conf.locale;
try {
if (newLocale != null && !newLocale.equals(oldLocale)) {
conf.locale = newLocale;
res.updateConfiguration(conf, res.getDisplayMetrics());
}
return job(res);
} finally {
if (newLocale != null && !newLocale.equals(oldLocale)) {
conf.locale = oldLocale;
res.updateConfiguration(conf, res.getDisplayMetrics());
}
}
}
}
}
private static final HashMap<String, Locale> sLocaleCache = new HashMap<String, Locale>();
/**
* Creates a locale from a string specification.
*/
public static Locale constructLocaleFromString(final String localeStr) {
if (localeStr == null)
return null;
synchronized (sLocaleCache) {
if (sLocaleCache.containsKey(localeStr))
return sLocaleCache.get(localeStr);
Locale retval = null;
String[] localeParams = localeStr.split("_", 3);
if (localeParams.length == 1) {
retval = new Locale(localeParams[0]);
} else if (localeParams.length == 2) {
retval = new Locale(localeParams[0], localeParams[1]);
} else if (localeParams.length == 3) {
retval = new Locale(localeParams[0], localeParams[1], localeParams[2]);
}
if (retval != null) {
sLocaleCache.put(localeStr, retval);
}
return retval;
}
}
}