LatinIME/java/src/com/android/inputmethod/event/Event.java
Jean Chalard 8e235191dd Fix moving the cursor inside composition in lang w/o spaces
Also introduce the cursor move event, which we needed to do
anyway

Bug: 18827118
Change-Id: I30e994764c095b4423b874dc05d1bbedc0de592f
2014-12-22 17:47:33 +09:00

319 lines
15 KiB
Java

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.event;
import com.android.inputmethod.annotations.ExternallyReferenced;
import com.android.inputmethod.latin.SuggestedWords.SuggestedWordInfo;
import com.android.inputmethod.latin.common.Constants;
import com.android.inputmethod.latin.common.StringUtils;
import javax.annotation.Nonnull;
/**
* Class representing a generic input event as handled by Latin IME.
*
* This contains information about the origin of the event, but it is generalized and should
* represent a software keypress, hardware keypress, or d-pad move alike.
* Very importantly, this does not necessarily result in inputting one character, or even anything
* at all - it may be a dead key, it may be a partial input, it may be a special key on the
* keyboard, it may be a cancellation of a keypress (e.g. in a soft keyboard the finger of the
* user has slid out of the key), etc. It may also be a batch input from a gesture or handwriting
* for example.
* The combiner should figure out what to do with this.
*/
public class Event {
// Should the types below be represented by separate classes instead? It would be cleaner
// but probably a bit too much
// An event we don't handle in Latin IME, for example pressing Ctrl on a hardware keyboard.
final public static int EVENT_TYPE_NOT_HANDLED = 0;
// A key press that is part of input, for example pressing an alphabetic character on a
// hardware qwerty keyboard. It may be part of a sequence that will be re-interpreted later
// through combination.
final public static int EVENT_TYPE_INPUT_KEYPRESS = 1;
// A toggle event is triggered by a key that affects the previous character. An example would
// be a numeric key on a 10-key keyboard, which would toggle between 1 - a - b - c with
// repeated presses.
final public static int EVENT_TYPE_TOGGLE = 2;
// A mode event instructs the combiner to change modes. The canonical example would be the
// hankaku/zenkaku key on a Japanese keyboard, or even the caps lock key on a qwerty keyboard
// if handled at the combiner level.
final public static int EVENT_TYPE_MODE_KEY = 3;
// An event corresponding to a gesture.
final public static int EVENT_TYPE_GESTURE = 4;
// An event corresponding to the manual pick of a suggestion.
final public static int EVENT_TYPE_SUGGESTION_PICKED = 5;
// An event corresponding to a string generated by some software process.
final public static int EVENT_TYPE_SOFTWARE_GENERATED_STRING = 6;
// An event corresponding to a cursor move
final public static int EVENT_TYPE_CURSOR_MOVE = 7;
// 0 is a valid code point, so we use -1 here.
final public static int NOT_A_CODE_POINT = -1;
// -1 is a valid key code, so we use 0 here.
final public static int NOT_A_KEY_CODE = 0;
final private static int FLAG_NONE = 0;
// This event is a dead character, usually input by a dead key. Examples include dead-acute
// or dead-abovering.
final private static int FLAG_DEAD = 0x1;
// This event is coming from a key repeat, software or hardware.
final private static int FLAG_REPEAT = 0x2;
// This event has already been consumed.
final private static int FLAG_CONSUMED = 0x4;
final private int mEventType; // The type of event - one of the constants above
// The code point associated with the event, if relevant. This is a unicode code point, and
// has nothing to do with other representations of the key. It is only relevant if this event
// is of KEYPRESS type, but for a mode key like hankaku/zenkaku or ctrl, there is no code point
// associated so this should be NOT_A_CODE_POINT to avoid unintentional use of its value when
// it's not relevant.
final public int mCodePoint;
// If applicable, this contains the string that should be input.
final public CharSequence mText;
// The key code associated with the event, if relevant. This is relevant whenever this event
// has been triggered by a key press, but not for a gesture for example. This has conceptually
// no link to the code point, although keys that enter a straight code point may often set
// this to be equal to mCodePoint for convenience. If this is not a key, this must contain
// NOT_A_KEY_CODE.
final public int mKeyCode;
// Coordinates of the touch event, if relevant. If useful, we may want to replace this with
// a MotionEvent or something in the future. This is only relevant when the keypress is from
// a software keyboard obviously, unless there are touch-sensitive hardware keyboards in the
// future or some other awesome sauce.
final public int mX;
final public int mY;
// Some flags that can't go into the key code. It's a bit field of FLAG_*
final private int mFlags;
// If this is of type EVENT_TYPE_SUGGESTION_PICKED, this must not be null (and must be null in
// other cases).
final public SuggestedWordInfo mSuggestedWordInfo;
// The next event, if any. Null if there is no next event yet.
final public Event mNextEvent;
// This method is private - to create a new event, use one of the create* utility methods.
private Event(final int type, final CharSequence text, final int codePoint, final int keyCode,
final int x, final int y, final SuggestedWordInfo suggestedWordInfo, final int flags,
final Event next) {
mEventType = type;
mText = text;
mCodePoint = codePoint;
mKeyCode = keyCode;
mX = x;
mY = y;
mSuggestedWordInfo = suggestedWordInfo;
mFlags = flags;
mNextEvent = next;
// Sanity checks
// mSuggestedWordInfo is non-null if and only if the type is SUGGESTION_PICKED
if (EVENT_TYPE_SUGGESTION_PICKED == mEventType) {
if (null == mSuggestedWordInfo) {
throw new RuntimeException("Wrong event: SUGGESTION_PICKED event must have a "
+ "non-null SuggestedWordInfo");
}
} else {
if (null != mSuggestedWordInfo) {
throw new RuntimeException("Wrong event: only SUGGESTION_PICKED events may have " +
"a non-null SuggestedWordInfo");
}
}
}
@Nonnull
public static Event createSoftwareKeypressEvent(final int codePoint, final int keyCode,
final int x, final int y, final boolean isKeyRepeat) {
return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode, x, y,
null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, null);
}
@Nonnull
public static Event createHardwareKeypressEvent(final int codePoint, final int keyCode,
final Event next, final boolean isKeyRepeat) {
return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode,
Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE,
null /* suggestedWordInfo */, isKeyRepeat ? FLAG_REPEAT : FLAG_NONE, next);
}
// This creates an input event for a dead character. @see {@link #FLAG_DEAD}
@ExternallyReferenced
@Nonnull
public static Event createDeadEvent(final int codePoint, final int keyCode, final Event next) {
// TODO: add an argument or something if we ever create a software layout with dead keys.
return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, keyCode,
Constants.EXTERNAL_KEYBOARD_COORDINATE, Constants.EXTERNAL_KEYBOARD_COORDINATE,
null /* suggestedWordInfo */, FLAG_DEAD, next);
}
/**
* Create an input event with nothing but a code point. This is the most basic possible input
* event; it contains no information on many things the IME requires to function correctly,
* so avoid using it unless really nothing is known about this input.
* @param codePoint the code point.
* @return an event for this code point.
*/
@Nonnull
public static Event createEventForCodePointFromUnknownSource(final int codePoint) {
// TODO: should we have a different type of event for this? After all, it's not a key press.
return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE,
Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
}
/**
* Creates an input event with a code point and x, y coordinates. This is typically used when
* resuming a previously-typed word, when the coordinates are still known.
* @param codePoint the code point to input.
* @param x the X coordinate.
* @param y the Y coordinate.
* @return an event for this code point and coordinates.
*/
@Nonnull
public static Event createEventForCodePointFromAlreadyTypedText(final int codePoint,
final int x, final int y) {
// TODO: should we have a different type of event for this? After all, it's not a key press.
return new Event(EVENT_TYPE_INPUT_KEYPRESS, null /* text */, codePoint, NOT_A_KEY_CODE,
x, y, null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
}
/**
* Creates an input event representing the manual pick of a suggestion.
* @return an event for this suggestion pick.
*/
@Nonnull
public static Event createSuggestionPickedEvent(final SuggestedWordInfo suggestedWordInfo) {
return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord,
NOT_A_CODE_POINT, NOT_A_KEY_CODE,
Constants.SUGGESTION_STRIP_COORDINATE, Constants.SUGGESTION_STRIP_COORDINATE,
suggestedWordInfo, FLAG_NONE, null /* next */);
}
/**
* Creates an input event with a CharSequence. This is used by some software processes whose
* output is a string, possibly with styling. Examples include press on a multi-character key,
* or combination that outputs a string.
* @param text the CharSequence associated with this event.
* @param keyCode the key code, or NOT_A_KEYCODE if not applicable.
* @return an event for this text.
*/
@Nonnull
public static Event createSoftwareTextEvent(final CharSequence text, final int keyCode) {
return new Event(EVENT_TYPE_SOFTWARE_GENERATED_STRING, text, NOT_A_CODE_POINT, keyCode,
Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
null /* suggestedWordInfo */, FLAG_NONE, null /* next */);
}
/**
* Creates an input event representing the manual pick of a punctuation suggestion.
* @return an event for this suggestion pick.
*/
@Nonnull
public static Event createPunctuationSuggestionPickedEvent(
final SuggestedWordInfo suggestedWordInfo) {
final int primaryCode = suggestedWordInfo.mWord.charAt(0);
return new Event(EVENT_TYPE_SUGGESTION_PICKED, suggestedWordInfo.mWord, primaryCode,
NOT_A_KEY_CODE, Constants.SUGGESTION_STRIP_COORDINATE,
Constants.SUGGESTION_STRIP_COORDINATE, suggestedWordInfo, FLAG_NONE,
null /* next */);
}
/**
* Creates an input event representing moving the cursor. The relative move amount is stored
* in mX.
* @param moveAmount the relative move amount.
* @return an event for this cursor move.
*/
@Nonnull
public static Event createCursorMovedEvent(final int moveAmount) {
return new Event(EVENT_TYPE_CURSOR_MOVE, null, NOT_A_CODE_POINT, NOT_A_KEY_CODE,
moveAmount, Constants.NOT_A_COORDINATE, null, FLAG_NONE, null);
}
/**
* Creates an event identical to the passed event, but that has already been consumed.
* @param source the event to copy the properties of.
* @return an identical event marked as consumed.
*/
@Nonnull
public static Event createConsumedEvent(final Event source) {
// A consumed event should not input any text at all, so we pass the empty string as text.
return new Event(source.mEventType, source.mText, source.mCodePoint, source.mKeyCode,
source.mX, source.mY, source.mSuggestedWordInfo, source.mFlags | FLAG_CONSUMED,
source.mNextEvent);
}
@Nonnull
public static Event createNotHandledEvent() {
return new Event(EVENT_TYPE_NOT_HANDLED, null /* text */, NOT_A_CODE_POINT, NOT_A_KEY_CODE,
Constants.NOT_A_COORDINATE, Constants.NOT_A_COORDINATE,
null /* suggestedWordInfo */, FLAG_NONE, null);
}
// Returns whether this is a function key like backspace, ctrl, settings... as opposed to keys
// that result in input like letters or space.
public boolean isFunctionalKeyEvent() {
// This logic may need to be refined in the future
return NOT_A_CODE_POINT == mCodePoint;
}
// Returns whether this event is for a dead character. @see {@link #FLAG_DEAD}
public boolean isDead() {
return 0 != (FLAG_DEAD & mFlags);
}
public boolean isKeyRepeat() {
return 0 != (FLAG_REPEAT & mFlags);
}
public boolean isConsumed() { return 0 != (FLAG_CONSUMED & mFlags); }
public boolean isGesture() { return EVENT_TYPE_GESTURE == mEventType; }
// Returns whether this is a fake key press from the suggestion strip. This happens with
// punctuation signs selected from the suggestion strip.
public boolean isSuggestionStripPress() {
return EVENT_TYPE_SUGGESTION_PICKED == mEventType;
}
public boolean isHandled() {
return EVENT_TYPE_NOT_HANDLED != mEventType;
}
public CharSequence getTextToCommit() {
if (isConsumed()) {
return ""; // A consumed event should input no text.
}
switch (mEventType) {
case EVENT_TYPE_MODE_KEY:
case EVENT_TYPE_NOT_HANDLED:
case EVENT_TYPE_TOGGLE:
case EVENT_TYPE_CURSOR_MOVE:
return "";
case EVENT_TYPE_INPUT_KEYPRESS:
return StringUtils.newSingleCodePointString(mCodePoint);
case EVENT_TYPE_GESTURE:
case EVENT_TYPE_SOFTWARE_GENERATED_STRING:
case EVENT_TYPE_SUGGESTION_PICKED:
return mText;
}
throw new RuntimeException("Unknown event type: " + mEventType);
}
}