LatinIME/native/jni/src/proximity_info_state_utils.h
Satoshi Kataoka e5cdd21102 clean up seach key vector
Bug: 8197301

Change-Id: I6a67d2914bd44b3ceca655adcd65c9c42796b026
2013-02-14 17:04:34 +09:00

166 lines
10 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LATINIME_PROXIMITY_INFO_STATE_UTILS_H
#define LATINIME_PROXIMITY_INFO_STATE_UTILS_H
#include <bitset>
#include <vector>
#include "defines.h"
#include "hash_map_compat.h"
namespace latinime {
class ProximityInfo;
class ProximityInfoParams;
class ProximityInfoStateUtils {
public:
typedef hash_map_compat<int, float> NearKeysDistanceMap;
typedef std::bitset<MAX_KEY_COUNT_IN_A_KEYBOARD> NearKeycodesSet;
static int trimLastTwoTouchPoints(std::vector<int> *sampledInputXs,
std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice);
static int updateTouchPoints(const ProximityInfo *const proximityInfo,
const int maxPointToKeyLength, const int *const inputProximities,
const int *const inputXCoordinates, const int *const inputYCoordinates,
const int *const times, const int *const pointerIds, const int inputSize,
const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
std::vector<int> *sampledInputIndice);
static const int *getProximityCodePointsAt(const int *const inputProximities, const int index);
static int getPrimaryCodePointAt(const int *const inputProximities, const int index);
static void popInputData(std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
std::vector<int> *sampledInputIndice);
static float refreshSpeedRates(const int inputSize, const int *const xCoordinates,
const int *const yCoordinates, const int *const times, const int lastSavedInputSize,
const int sampledInputSize, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const std::vector<int> *const sampledInputTimes,
const std::vector<int> *const sampledLengthCache,
const std::vector<int> *const sampledInputIndice,
std::vector<float> *sampledSpeedRates, std::vector<float> *sampledDirections);
static void refreshBeelineSpeedRates(const int mostCommonKeyWidth, const float averageSpeed,
const int inputSize, const int *const xCoordinates, const int *const yCoordinates,
const int *times, const int sampledInputSize,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice,
std::vector<int> *beelineSpeedPercentiles);
static float getDirection(const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int index0, const int index1);
static void updateAlignPointProbabilities(const float maxPointToKeyLength,
const int mostCommonKeyWidth, const int keyCount, const int start,
const int sampledInputSize, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const std::vector<float> *const sampledSpeedRates,
const std::vector<int> *const sampledLengthCache,
const std::vector<float> *const SampledDistanceCache_G,
std::vector<NearKeycodesSet> *SampledNearKeySets,
std::vector<hash_map_compat<int, float> > *charProbabilities);
static void updateSampledSearchKeySets(const ProximityInfo *const proximityInfo,
const int sampledInputSize, const int lastSavedInputSize,
const std::vector<int> *const sampledLengthCache,
const std::vector<NearKeycodesSet> *const SampledNearKeySets,
std::vector<NearKeycodesSet> *sampledSearchKeySets,
std::vector<std::vector<int> > *sampledSearchKeyVectors);
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId, const float scale);
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
const int inputIndex, const int keyId);
static void initGeometricDistanceInfos(const ProximityInfo *const proximityInfo,
const int sampledInputSize, const int lastSavedInputSize,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
std::vector<NearKeycodesSet> *SampledNearKeySets,
std::vector<float> *SampledDistanceCache_G);
static void initPrimaryInputWord(const int inputSize, const int *const inputProximities,
int *primaryInputWord);
static void initNormalizedSquaredDistances(const ProximityInfo *const proximityInfo,
const int inputSize, const int *inputXCoordinates, const int *inputYCoordinates,
const int *const inputProximities, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, int *normalizedSquaredDistances);
static void dump(const bool isGeometric, const int inputSize,
const int *const inputXCoordinates, const int *const inputYCoordinates,
const int sampledInputSize, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const std::vector<int> *const sampledTimes,
const std::vector<float> *const sampledSpeedRates,
const std::vector<int> *const sampledBeelineSpeedPercentiles);
static bool checkAndReturnIsContinuationPossible(const int inputSize,
const int *const xCoordinates, const int *const yCoordinates, const int *const times,
const int sampledInputSize, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const std::vector<int> *const sampledTimes,
const std::vector<int> *const sampledInputIndices);
// TODO: Move to most_probable_string_utils.h
static float getMostProbableString(const ProximityInfo *const proximityInfo,
const int sampledInputSize,
const std::vector<hash_map_compat<int, float> > *const charProbabilities,
int *const codePointBuf);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoStateUtils);
static float updateNearKeysDistances(const ProximityInfo *const proximityInfo,
const float maxPointToKeyLength, const int x, const int y,
NearKeysDistanceMap *const currentNearKeysDistances);
static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances);
static float getPointScore(const int mostCommonKeyWidth, const int x, const int y,
const int time, const bool lastPoint, const float nearest, const float sumAngle,
const NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs);
static bool pushTouchPoint(const ProximityInfo *const proximityInfo,
const int maxPointToKeyLength, const int inputIndex, const int nodeCodePoint, int x,
int y, const int time, const bool doSampling, const bool isLastPoint,
const float sumAngle, NearKeysDistanceMap *const currentNearKeysDistances,
const NearKeysDistanceMap *const prevNearKeysDistances,
const NearKeysDistanceMap *const prevPrevNearKeysDistances,
std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
std::vector<int> *sampledInputIndice);
static float calculateBeelineSpeedRate(const int mostCommonKeyWidth, const float averageSpeed,
const int id, const int inputSize, const int *const xCoordinates,
const int *const yCoordinates, const int *times, const int sampledInputSize,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs,
const std::vector<int> *const inputIndice);
static float getPointAngle(const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int index);
static float getPointsAngle(const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int index0, const int index1,
const int index2);
static bool suppressCharProbabilities(const int mostCommonKeyWidth,
const int sampledInputSize, const std::vector<int> *const lengthCache, const int index0,
const int index1, std::vector<hash_map_compat<int, float> > *charProbabilities);
static float calculateSquaredDistanceFromSweetSpotCenter(
const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int keyIndex,
const int inputIndex);
static float calculateNormalizedSquaredDistance(const ProximityInfo *const proximityInfo,
const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex);
};
} // namespace latinime
#endif // LATINIME_PROXIMITY_INFO_STATE_UTILS_H