e5cdd21102
Bug: 8197301 Change-Id: I6a67d2914bd44b3ceca655adcd65c9c42796b026
166 lines
10 KiB
C++
166 lines
10 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LATINIME_PROXIMITY_INFO_STATE_UTILS_H
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#define LATINIME_PROXIMITY_INFO_STATE_UTILS_H
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#include <bitset>
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#include <vector>
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#include "defines.h"
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#include "hash_map_compat.h"
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namespace latinime {
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class ProximityInfo;
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class ProximityInfoParams;
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class ProximityInfoStateUtils {
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public:
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typedef hash_map_compat<int, float> NearKeysDistanceMap;
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typedef std::bitset<MAX_KEY_COUNT_IN_A_KEYBOARD> NearKeycodesSet;
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static int trimLastTwoTouchPoints(std::vector<int> *sampledInputXs,
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std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
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std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice);
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static int updateTouchPoints(const ProximityInfo *const proximityInfo,
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const int maxPointToKeyLength, const int *const inputProximities,
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const int *const inputXCoordinates, const int *const inputYCoordinates,
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const int *const times, const int *const pointerIds, const int inputSize,
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const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
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std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
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std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
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std::vector<int> *sampledInputIndice);
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static const int *getProximityCodePointsAt(const int *const inputProximities, const int index);
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static int getPrimaryCodePointAt(const int *const inputProximities, const int index);
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static void popInputData(std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
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std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
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std::vector<int> *sampledInputIndice);
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static float refreshSpeedRates(const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *const times, const int lastSavedInputSize,
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const int sampledInputSize, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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const std::vector<int> *const sampledInputTimes,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<int> *const sampledInputIndice,
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std::vector<float> *sampledSpeedRates, std::vector<float> *sampledDirections);
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static void refreshBeelineSpeedRates(const int mostCommonKeyWidth, const float averageSpeed,
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const int inputSize, const int *const xCoordinates, const int *const yCoordinates,
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const int *times, const int sampledInputSize,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const std::vector<int> *const inputIndice,
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std::vector<int> *beelineSpeedPercentiles);
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static float getDirection(const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int index0, const int index1);
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static void updateAlignPointProbabilities(const float maxPointToKeyLength,
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const int mostCommonKeyWidth, const int keyCount, const int start,
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const int sampledInputSize, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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const std::vector<float> *const sampledSpeedRates,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<float> *const SampledDistanceCache_G,
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std::vector<NearKeycodesSet> *SampledNearKeySets,
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std::vector<hash_map_compat<int, float> > *charProbabilities);
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static void updateSampledSearchKeySets(const ProximityInfo *const proximityInfo,
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const int sampledInputSize, const int lastSavedInputSize,
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const std::vector<int> *const sampledLengthCache,
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const std::vector<NearKeycodesSet> *const SampledNearKeySets,
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std::vector<NearKeycodesSet> *sampledSearchKeySets,
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std::vector<std::vector<int> > *sampledSearchKeyVectors);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId, const float scale);
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static float getPointToKeyByIdLength(const float maxPointToKeyLength,
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const std::vector<float> *const SampledDistanceCache_G, const int keyCount,
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const int inputIndex, const int keyId);
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static void initGeometricDistanceInfos(const ProximityInfo *const proximityInfo,
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const int sampledInputSize, const int lastSavedInputSize,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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std::vector<NearKeycodesSet> *SampledNearKeySets,
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std::vector<float> *SampledDistanceCache_G);
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static void initPrimaryInputWord(const int inputSize, const int *const inputProximities,
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int *primaryInputWord);
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static void initNormalizedSquaredDistances(const ProximityInfo *const proximityInfo,
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const int inputSize, const int *inputXCoordinates, const int *inputYCoordinates,
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const int *const inputProximities, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, int *normalizedSquaredDistances);
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static void dump(const bool isGeometric, const int inputSize,
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const int *const inputXCoordinates, const int *const inputYCoordinates,
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const int sampledInputSize, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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const std::vector<int> *const sampledTimes,
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const std::vector<float> *const sampledSpeedRates,
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const std::vector<int> *const sampledBeelineSpeedPercentiles);
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static bool checkAndReturnIsContinuationPossible(const int inputSize,
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const int *const xCoordinates, const int *const yCoordinates, const int *const times,
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const int sampledInputSize, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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const std::vector<int> *const sampledTimes,
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const std::vector<int> *const sampledInputIndices);
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// TODO: Move to most_probable_string_utils.h
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static float getMostProbableString(const ProximityInfo *const proximityInfo,
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const int sampledInputSize,
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const std::vector<hash_map_compat<int, float> > *const charProbabilities,
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int *const codePointBuf);
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoStateUtils);
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static float updateNearKeysDistances(const ProximityInfo *const proximityInfo,
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const float maxPointToKeyLength, const int x, const int y,
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NearKeysDistanceMap *const currentNearKeysDistances);
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static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances);
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static float getPointScore(const int mostCommonKeyWidth, const int x, const int y,
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const int time, const bool lastPoint, const float nearest, const float sumAngle,
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const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances,
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std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs);
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static bool pushTouchPoint(const ProximityInfo *const proximityInfo,
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const int maxPointToKeyLength, const int inputIndex, const int nodeCodePoint, int x,
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int y, const int time, const bool doSampling, const bool isLastPoint,
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const float sumAngle, NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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const NearKeysDistanceMap *const prevPrevNearKeysDistances,
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std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
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std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
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std::vector<int> *sampledInputIndice);
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static float calculateBeelineSpeedRate(const int mostCommonKeyWidth, const float averageSpeed,
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const int id, const int inputSize, const int *const xCoordinates,
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const int *const yCoordinates, const int *times, const int sampledInputSize,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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const std::vector<int> *const inputIndice);
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static float getPointAngle(const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int index);
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static float getPointsAngle(const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int index0, const int index1,
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const int index2);
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static bool suppressCharProbabilities(const int mostCommonKeyWidth,
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const int sampledInputSize, const std::vector<int> *const lengthCache, const int index0,
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const int index1, std::vector<hash_map_compat<int, float> > *charProbabilities);
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static float calculateSquaredDistanceFromSweetSpotCenter(
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const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int keyIndex,
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const int inputIndex);
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static float calculateNormalizedSquaredDistance(const ProximityInfo *const proximityInfo,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs, const int keyIndex, const int inputIndex);
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};
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} // namespace latinime
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#endif // LATINIME_PROXIMITY_INFO_STATE_UTILS_H
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