LatinIME/java/src/com/android/inputmethod/keyboard/SuddenJumpingTouchEventHandler.java
Tadashi G. Takaoka 40fd76faf2 Use Build.HARDWARE to determine "sudden jumping hack"
Bug: 5182291
Change-Id: I6c1ec0c4dd0f96902be89a0ad230dd2264a0dade
2011-09-20 11:09:42 +09:00

158 lines
6.2 KiB
Java

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package com.android.inputmethod.keyboard;
import android.content.Context;
import android.os.Build;
import android.util.Log;
import android.view.MotionEvent;
import com.android.inputmethod.latin.LatinImeLogger;
import com.android.inputmethod.latin.R;
public class SuddenJumpingTouchEventHandler {
private static final String TAG = SuddenJumpingTouchEventHandler.class.getSimpleName();
private static boolean DEBUG_MODE = LatinImeLogger.sDBG;
public interface ProcessMotionEvent {
public boolean processMotionEvent(MotionEvent me);
}
private final ProcessMotionEvent mView;
private final boolean mNeedsSuddenJumpingHack;
/** Whether we've started dropping move events because we found a big jump */
private boolean mDroppingEvents;
/**
* Whether multi-touch disambiguation needs to be disabled if a real multi-touch event has
* occured
*/
private boolean mDisableDisambiguation;
/** The distance threshold at which we start treating the touch session as a multi-touch */
private int mJumpThresholdSquare = Integer.MAX_VALUE;
private int mLastX;
private int mLastY;
public SuddenJumpingTouchEventHandler(Context context, ProcessMotionEvent view) {
mView = view;
final String[] deviceList = context.getResources().getStringArray(
R.array.sudden_jumping_touch_event_device_list);
mNeedsSuddenJumpingHack = needsSuddenJumpingHack(Build.HARDWARE, deviceList);
}
private static boolean needsSuddenJumpingHack(String deviceName, String[] deviceList) {
for (String device : deviceList) {
if (device.equalsIgnoreCase(deviceName)) {
return true;
}
}
return false;
}
public void setKeyboard(Keyboard newKeyboard) {
// One-seventh of the keyboard width seems like a reasonable threshold
final int jumpThreshold = newKeyboard.mOccupiedWidth / 7;
mJumpThresholdSquare = jumpThreshold * jumpThreshold;
}
/**
* This function checks to see if we need to handle any sudden jumps in the pointer location
* that could be due to a multi-touch being treated as a move by the firmware or hardware.
* Once a sudden jump is detected, all subsequent move events are discarded
* until an UP is received.<P>
* When a sudden jump is detected, an UP event is simulated at the last position and when
* the sudden moves subside, a DOWN event is simulated for the second key.
* @param me the motion event
* @return true if the event was consumed, so that it doesn't continue to be handled by
* {@link LatinKeyboardView}.
*/
private boolean handleSuddenJumping(MotionEvent me) {
if (!mNeedsSuddenJumpingHack)
return false;
final int action = me.getAction();
final int x = (int) me.getX();
final int y = (int) me.getY();
boolean result = false;
// Real multi-touch event? Stop looking for sudden jumps
if (me.getPointerCount() > 1) {
mDisableDisambiguation = true;
}
if (mDisableDisambiguation) {
// If UP, reset the multi-touch flag
if (action == MotionEvent.ACTION_UP) mDisableDisambiguation = false;
return false;
}
switch (action) {
case MotionEvent.ACTION_DOWN:
// Reset the "session"
mDroppingEvents = false;
mDisableDisambiguation = false;
break;
case MotionEvent.ACTION_MOVE:
// Is this a big jump?
final int distanceSquare = (mLastX - x) * (mLastX - x) + (mLastY - y) * (mLastY - y);
// Check the distance.
if (distanceSquare > mJumpThresholdSquare) {
// If we're not yet dropping events, start dropping and send an UP event
if (!mDroppingEvents) {
mDroppingEvents = true;
// Send an up event
MotionEvent translated = MotionEvent.obtain(
me.getEventTime(), me.getEventTime(),
MotionEvent.ACTION_UP,
mLastX, mLastY, me.getMetaState());
mView.processMotionEvent(translated);
translated.recycle();
}
result = true;
} else if (mDroppingEvents) {
// If moves are small and we're already dropping events, continue dropping
result = true;
}
break;
case MotionEvent.ACTION_UP:
if (mDroppingEvents) {
// Send a down event first, as we dropped a bunch of sudden jumps and assume that
// the user is releasing the touch on the second key.
MotionEvent translated = MotionEvent.obtain(me.getEventTime(), me.getEventTime(),
MotionEvent.ACTION_DOWN,
x, y, me.getMetaState());
mView.processMotionEvent(translated);
translated.recycle();
mDroppingEvents = false;
// Let the up event get processed as well, result = false
}
break;
}
// Track the previous coordinate
mLastX = x;
mLastY = y;
return result;
}
public boolean onTouchEvent(MotionEvent me) {
// If there was a sudden jump, return without processing the actual motion event.
if (handleSuddenJumping(me)) {
if (DEBUG_MODE)
Log.w(TAG, "onTouchEvent: ignore sudden jump " + me);
return true;
}
return mView.processMotionEvent(me);
}
}