/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "additional_proximity_chars.h" namespace latinime { // TODO: Stop using hardcoded additional proximity characters. // TODO: Have proximity character informations in each language's binary dictionary. const char *AdditionalProximityChars::LOCALE_EN_US = "en"; const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_A[EN_US_ADDITIONAL_A_SIZE] = { 'e', 'i', 'o', 'u' }; const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_E[EN_US_ADDITIONAL_E_SIZE] = { 'a', 'i', 'o', 'u' }; const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_I[EN_US_ADDITIONAL_I_SIZE] = { 'a', 'e', 'o', 'u' }; const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_O[EN_US_ADDITIONAL_O_SIZE] = { 'a', 'e', 'i', 'u' }; const int32_t AdditionalProximityChars::EN_US_ADDITIONAL_U[EN_US_ADDITIONAL_U_SIZE] = { 'a', 'e', 'i', 'o' }; } // namespace latinime