/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.android.inputmethod.latin; import android.content.Context; import android.content.SharedPreferences; import android.os.Looper; import android.os.MessageQueue; import android.preference.PreferenceManager; import android.test.ServiceTestCase; import android.text.InputType; import android.text.SpannableStringBuilder; import android.text.style.CharacterStyle; import android.text.style.SuggestionSpan; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputConnection; import android.view.inputmethod.InputMethodInfo; import android.view.inputmethod.InputMethodManager; import android.view.inputmethod.InputMethodSubtype; import android.widget.FrameLayout; import android.widget.TextView; import com.android.inputmethod.keyboard.Key; import com.android.inputmethod.keyboard.Keyboard; import com.android.inputmethod.keyboard.KeyboardActionListener; import java.util.HashMap; public class InputTestsBase extends ServiceTestCase { private static final String PREF_DEBUG_MODE = "debug_mode"; // The message that sets the underline is posted with a 100 ms delay protected static final int DELAY_TO_WAIT_FOR_UNDERLINE = 200; protected LatinIME mLatinIME; protected Keyboard mKeyboard; protected TextView mTextView; protected InputConnection mInputConnection; private final HashMap mSubtypeMap = new HashMap(); // A helper class to ease span tests public static class SpanGetter { final SpannableStringBuilder mInputText; final CharacterStyle mSpan; final int mStart; final int mEnd; // The supplied CharSequence should be an instance of SpannableStringBuilder, // and it should contain exactly zero or one span. Otherwise, an exception // is thrown. public SpanGetter(final CharSequence inputText, final Class spanType) { mInputText = (SpannableStringBuilder)inputText; final CharacterStyle[] spans = mInputText.getSpans(0, mInputText.length(), spanType); if (0 == spans.length) { mSpan = null; mStart = -1; mEnd = -1; } else if (1 == spans.length) { mSpan = spans[0]; mStart = mInputText.getSpanStart(mSpan); mEnd = mInputText.getSpanEnd(mSpan); } else { throw new RuntimeException("Expected one span, found " + spans.length); } } public boolean isAutoCorrectionIndicator() { return (mSpan instanceof SuggestionSpan) && 0 != (SuggestionSpan.FLAG_AUTO_CORRECTION & ((SuggestionSpan)mSpan).getFlags()); } } public InputTestsBase() { super(LatinIME.class); } // TODO: Isn't there a way to make this generic somehow? We can take a and return a // but we'd have to dispatch types on editor.put...() functions protected boolean setBooleanPreference(final String key, final boolean value, final boolean defaultValue) { final SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(mLatinIME); final boolean previousSetting = prefs.getBoolean(key, defaultValue); final SharedPreferences.Editor editor = prefs.edit(); editor.putBoolean(key, value); editor.commit(); return previousSetting; } // returns the previous setting value protected boolean setDebugMode(final boolean value) { return setBooleanPreference(PREF_DEBUG_MODE, value, false); } @Override protected void setUp() throws Exception { super.setUp(); mTextView = new TextView(getContext()); mTextView.setInputType(InputType.TYPE_CLASS_TEXT); mTextView.setEnabled(true); setupService(); mLatinIME = getService(); final boolean previousDebugSetting = setDebugMode(true); mLatinIME.onCreate(); setDebugMode(previousDebugSetting); initSubtypeMap(); final EditorInfo ei = new EditorInfo(); ei.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_FLAG_AUTO_CORRECT; final InputConnection ic = mTextView.onCreateInputConnection(ei); ei.inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_FLAG_AUTO_CORRECT; final LayoutInflater inflater = (LayoutInflater)getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); final ViewGroup vg = new FrameLayout(getContext()); final View inputView = inflater.inflate(R.layout.input_view, vg); mLatinIME.setInputView(inputView); mLatinIME.onBindInput(); mLatinIME.onCreateInputView(); mLatinIME.onStartInputView(ei, false); mLatinIME.onCreateInputMethodInterface().startInput(ic, ei); mInputConnection = ic; mKeyboard = mLatinIME.mKeyboardSwitcher.getKeyboard(); changeLanguage("en_US"); } private void initSubtypeMap() { final InputMethodManager imm = (InputMethodManager)mLatinIME.getSystemService( Context.INPUT_METHOD_SERVICE); final String packageName = mLatinIME.getPackageName(); // The IMEs and subtypes don't need to be enabled to run this test because IMF isn't // involved here. for (final InputMethodInfo imi : imm.getInputMethodList()) { if (imi.getPackageName().equals(packageName)) { final int subtypeCount = imi.getSubtypeCount(); for (int i = 0; i < subtypeCount; i++) { final InputMethodSubtype ims = imi.getSubtypeAt(i); final String locale = ims.getLocale(); mSubtypeMap.put(locale, ims); } return; } } fail("LatinIME is not found"); } // We need to run the messages added to the handler from LatinIME. The only way to do // that is to call Looper#loop() on the right looper, so we're going to get the looper // object and call #loop() here. The messages in the handler actually run on the UI // thread of the keyboard by design of the handler, so we want to call it synchronously // on the same thread that the tests are running on to mimic the actual environment as // closely as possible. // Now, Looper#loop() never exits in normal operation unless the Looper#quit() method // is called, so we need to do that at the right time so that #loop() returns at some // point and we don't end up in an infinite loop. // After we quit, the looper is still technically ready to process more messages but // the handler will refuse to enqueue any because #quit() has been called and it // explicitly tests for it on message enqueuing, so we'll have to reset it so that // it lets us continue normal operation. protected void runMessages() { // Here begins deep magic. final Looper looper = mLatinIME.mHandler.getLooper(); mLatinIME.mHandler.post(new Runnable() { @Override public void run() { looper.quit(); } }); // The only way to get out of Looper#loop() is to call #quit() on it (or on its queue). // Once #quit() is called remaining messages are not processed, which is why we post // a message that calls it instead of calling it directly. Looper.loop(); // Once #quit() has been called, the message queue has an "mQuiting" field that prevents // any subsequent post in this queue. However the queue itself is still fully functional! // If we have a way of resetting "queue.mQuiting" then we can continue using it as normal, // coming back to this method to run the messages. MessageQueue queue = looper.getQueue(); try { // However there is no way of doing it externally, and mQuiting is private. // So... get out the big guns. java.lang.reflect.Field f = MessageQueue.class.getDeclaredField("mQuiting"); f.setAccessible(true); // What do you mean "private"? f.setBoolean(queue, false); } catch (NoSuchFieldException e) { throw new RuntimeException(e); } catch (IllegalAccessException e) { throw new RuntimeException(e); } } // type(int) and type(String): helper methods to send a code point resp. a string to LatinIME. protected void type(final int codePoint) { // onPressKey and onReleaseKey are explicitly deactivated here, but they do happen in the // code (although multitouch/slide input and other factors make the sequencing complicated). // They are supposed to be entirely deconnected from the input logic from LatinIME point of // view and only delegates to the parts of the code that care. So we don't include them here // to keep these tests as pinpoint as possible and avoid bringing it too many dependencies, // but keep them in mind if something breaks. Commenting them out as is should work. //mLatinIME.onPressKey(codePoint); for (final Key key : mKeyboard.mKeys) { if (key.mCode == codePoint) { final int x = key.mX + key.mWidth / 2; final int y = key.mY + key.mHeight / 2; mLatinIME.onCodeInput(codePoint, x, y); return; } } mLatinIME.onCodeInput(codePoint, KeyboardActionListener.NOT_A_TOUCH_COORDINATE, KeyboardActionListener.NOT_A_TOUCH_COORDINATE); //mLatinIME.onReleaseKey(codePoint, false); } protected void type(final String stringToType) { for (int i = 0; i < stringToType.length(); i = stringToType.offsetByCodePoints(i, 1)) { type(stringToType.codePointAt(i)); } } protected void waitForDictionaryToBeLoaded() { int remainingAttempts = 10; while (remainingAttempts > 0 && !mLatinIME.mSuggest.hasMainDictionary()) { try { Thread.sleep(200); } catch (InterruptedException e) { // Don't do much } finally { --remainingAttempts; } } if (!mLatinIME.mSuggest.hasMainDictionary()) { throw new RuntimeException("Can't initialize the main dictionary"); } } protected void changeLanguage(final String locale) { final InputMethodSubtype subtype = mSubtypeMap.get(locale); if (subtype == null) { fail("InputMethodSubtype for locale " + locale + " is not enabled"); } SubtypeSwitcher.getInstance().updateSubtype(subtype); waitForDictionaryToBeLoaded(); } protected void pickSuggestionManually(final int index, final CharSequence suggestion) { mLatinIME.pickSuggestionManually(index, suggestion, KeyboardActionListener.NOT_A_TOUCH_COORDINATE, KeyboardActionListener.NOT_A_TOUCH_COORDINATE); } // Helper to avoid writing the try{}catch block each time protected static void sleep(final int milliseconds) { try { Thread.sleep(milliseconds); } catch (InterruptedException e) {} } }