/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.inputmethod.event; import android.util.SparseArray; import android.view.KeyEvent; /** * This class implements the logic between receiving events and generating code points. * * Event sources are multiple. It may be a hardware keyboard, a D-PAD, a software keyboard, * or any exotic input source. * This class will orchestrate the decoding chain that starts with an event and ends up with * a stream of code points + decoding state. */ public class EventInterpreter { // TODO: Implement an object pool for events, as we'll create a lot of them // TODO: Create a combiner // TODO: Create an object type to represent input material + visual feedback + decoding state // TODO: Create an interface to call back to Latin IME through the above object final EventDecoderSpec mDecoderSpec; final SparseArray mHardwareEventDecoders; final SoftwareEventDecoder mSoftwareEventDecoder; /** * Create a default interpreter. * * This creates a default interpreter that does nothing. A default interpreter should normally * only be used for fallback purposes, when we really don't know what we want to do with input. * */ public EventInterpreter() { this(null); } /** * Create an event interpreter according to a specification. * * The specification contains information about what to do with events. Typically, it will * contain information about the type of keyboards - for example, if hardware keyboard(s) is/are * attached, their type will be included here so that the decoder knows what to do with each * keypress (a 10-key keyboard is not handled like a qwerty-ish keyboard). * It also contains information for combining characters. For example, if the input language * is Japanese, the specification will typically request kana conversion. * Also note that the specification can be null. This means that we need to create a default * interpreter that does no specific combining, and assumes the most common cases. * * @param specification the specification for event interpretation. null for default. */ public EventInterpreter(final EventDecoderSpec specification) { mDecoderSpec = null != specification ? specification : new EventDecoderSpec(); // For both, we expect to have only one decoder in almost all cases, hence the default // capacity of 1. mHardwareEventDecoders = new SparseArray(1); mSoftwareEventDecoder = new SoftwareKeyboardEventDecoder(); } // Helper method to decode a hardware key event into a generic event, and execute any // necessary action. public boolean onHardwareKeyEvent(final KeyEvent hardwareKeyEvent) { final Event decodedEvent = getHardwareKeyEventDecoder(hardwareKeyEvent.getDeviceId()) .decodeHardwareKey(hardwareKeyEvent); return onEvent(decodedEvent); } public boolean onSoftwareEvent() { final Event decodedEvent = getSoftwareEventDecoder().decodeSoftwareEvent(); return onEvent(decodedEvent); } private HardwareEventDecoder getHardwareKeyEventDecoder(final int deviceId) { final HardwareEventDecoder decoder = mHardwareEventDecoders.get(deviceId); if (null != decoder) return decoder; // TODO: create the decoder according to the specification final HardwareEventDecoder newDecoder = new HardwareKeyboardEventDecoder(deviceId); mHardwareEventDecoders.put(deviceId, newDecoder); return newDecoder; } private SoftwareEventDecoder getSoftwareEventDecoder() { // Within the context of Latin IME, since we never present several software interfaces // at the time, we should never need multiple software event decoders at a time. return mSoftwareEventDecoder; } private boolean onEvent(final Event event) { // TODO: Classify the event - input or non-input (see design doc) // TODO: IF action event // Send decoded action back to LatinIME // ELSE // Send input event to the combiner // Get back new input material + visual feedback + combiner state // Route the event to Latin IME // ENDIF return false; } }