/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LATINIME_PROXIMITY_INFO_H #define LATINIME_PROXIMITY_INFO_H #include #include "defines.h" namespace latinime { class Correction; class ProximityInfo { public: static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2 = 10; static const int NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR = 1 << NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; // Used as a return value for character comparison typedef enum { // Same char, possibly with different case or accent EQUIVALENT_CHAR, // It is a char located nearby on the keyboard NEAR_PROXIMITY_CHAR, // It is an unrelated char UNRELATED_CHAR } ProximityType; ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth, const int keybaordHeight, const int gridWidth, const int gridHeight, const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates, const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights, const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs, const float *sweetSpotRadii); ~ProximityInfo(); bool hasSpaceProximity(const int x, const int y) const; void setInputParams(const int* inputCodes, const int inputLength, const int *xCoordinates, const int *yCoordinates); const int* getProximityCharsAt(const int index) const; unsigned short getPrimaryCharAt(const int index) const; bool existsCharInProximityAt(const int index, const int c) const; bool existsAdjacentProximityChars(const int index) const; ProximityType getMatchedProximityId(const int index, const unsigned short c, const bool checkProximityChars, int *proximityIndex = 0) const; int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const { return mNormalizedSquaredDistances[inputIndex * MAX_PROXIMITY_CHARS_SIZE + proximityIndex]; } bool sameAsTyped(const unsigned short *word, int length) const; const unsigned short* getPrimaryInputWord() const { return mPrimaryInputWord; } bool touchPositionCorrectionEnabled() const { return mTouchPositionCorrectionEnabled; } private: // The max number of the keys in one keyboard layout static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64; // The upper limit of the char code in mCodeToKeyIndex static const int MAX_CHAR_CODE = 127; int getStartIndexFromCoordinates(const int x, const int y) const; void initializeCodeToKeyIndex(); float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const; float calculateSquaredDistanceFromSweetSpotCenter( const int keyIndex, const int inputIndex) const; int getKeyIndex(const int c) const; bool hasSweetSpotData(const int keyIndex) const { // When there are no calibration data for a key, // the radius of the key is assigned to zero. return mSweetSpotRadii[keyIndex] > 0.0; } const int MAX_PROXIMITY_CHARS_SIZE; const int KEYBOARD_WIDTH; const int KEYBOARD_HEIGHT; const int GRID_WIDTH; const int GRID_HEIGHT; const int CELL_WIDTH; const int CELL_HEIGHT; const int KEY_COUNT; const bool HAS_TOUCH_POSITION_CORRECTION_DATA; const int *mInputCodes; const int *mInputXCoordinates; const int *mInputYCoordinates; bool mTouchPositionCorrectionEnabled; uint32_t *mProximityCharsArray; int *mNormalizedSquaredDistances; int32_t mKeyXCoordinates[MAX_KEY_COUNT_IN_A_KEYBOARD]; int32_t mKeyYCoordinates[MAX_KEY_COUNT_IN_A_KEYBOARD]; int32_t mKeyWidths[MAX_KEY_COUNT_IN_A_KEYBOARD]; int32_t mKeyHeights[MAX_KEY_COUNT_IN_A_KEYBOARD]; int32_t mKeyCharCodes[MAX_KEY_COUNT_IN_A_KEYBOARD]; float mSweetSpotCenterXs[MAX_KEY_COUNT_IN_A_KEYBOARD]; float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD]; float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD]; int mInputLength; unsigned short mPrimaryInputWord[MAX_WORD_LENGTH_INTERNAL]; int mCodeToKeyIndex[MAX_CHAR_CODE + 1]; }; } // namespace latinime #endif // LATINIME_PROXIMITY_INFO_H