/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.android.inputmethod.latin; import android.content.Context; import android.media.AudioManager; import android.view.HapticFeedbackConstants; import android.view.View; import com.android.inputmethod.compat.VibratorCompatWrapper; import com.android.inputmethod.keyboard.Keyboard; /** * This class gathers audio feedback and haptic feedback functions. * * It offers a consistent and simple interface that allows LatinIME to forget about the * complexity of settings and the like. */ public class AudioAndHapticFeedbackManager { final private SettingsValues mSettingsValues; final private AudioManager mAudioManager; final private VibratorCompatWrapper mVibrator; private boolean mSoundOn; public AudioAndHapticFeedbackManager(final LatinIME latinIme, final SettingsValues settingsValues) { mSettingsValues = settingsValues; mVibrator = VibratorCompatWrapper.getInstance(latinIme); mAudioManager = (AudioManager) latinIme.getSystemService(Context.AUDIO_SERVICE); mSoundOn = reevaluateIfSoundIsOn(); } public void hapticAndAudioFeedback(final int primaryCode, final View viewToPerformHapticFeedbackOn) { vibrate(viewToPerformHapticFeedbackOn); playKeyClick(primaryCode); } private boolean reevaluateIfSoundIsOn() { if (!mSettingsValues.mSoundOn || mAudioManager == null) { return false; } else { return mAudioManager.getRingerMode() == AudioManager.RINGER_MODE_NORMAL; } } private void playKeyClick(int primaryCode) { // if mAudioManager is null, we can't play a sound anyway, so return if (mAudioManager == null) return; if (mSoundOn) { final int sound; switch (primaryCode) { case Keyboard.CODE_DELETE: sound = AudioManager.FX_KEYPRESS_DELETE; break; case Keyboard.CODE_ENTER: sound = AudioManager.FX_KEYPRESS_RETURN; break; case Keyboard.CODE_SPACE: sound = AudioManager.FX_KEYPRESS_SPACEBAR; break; default: sound = AudioManager.FX_KEYPRESS_STANDARD; break; } mAudioManager.playSoundEffect(sound, mSettingsValues.mFxVolume); } } // TODO: make this private when LatinIME does not call it any more public void vibrate(final View viewToPerformHapticFeedbackOn) { if (!mSettingsValues.mVibrateOn) { return; } if (mSettingsValues.mKeypressVibrationDuration < 0) { // Go ahead with the system default if (viewToPerformHapticFeedbackOn != null) { viewToPerformHapticFeedbackOn.performHapticFeedback( HapticFeedbackConstants.KEYBOARD_TAP, HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING); } } else if (mVibrator != null) { mVibrator.vibrate(mSettingsValues.mKeypressVibrationDuration); } } public void onRingerModeChanged() { mSoundOn = reevaluateIfSoundIsOn(); } }