/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.android.inputmethod.keyboard; import com.android.inputmethod.latin.Utils; import com.android.inputmethod.voice.VoiceIMEConnector; import android.content.Context; import android.graphics.Canvas; import android.text.TextUtils; import android.util.AttributeSet; import android.view.MotionEvent; // TODO: We should remove this class public class LatinKeyboardView extends KeyboardView { /** Whether we've started dropping move events because we found a big jump */ private boolean mDroppingEvents; /** * Whether multi-touch disambiguation needs to be disabled if a real multi-touch event has * occured */ private boolean mDisableDisambiguation; /** The distance threshold at which we start treating the touch session as a multi-touch */ private int mJumpThresholdSquare = Integer.MAX_VALUE; /** The y coordinate of the last row */ private int mLastRowY; private int mLastX; private int mLastY; public LatinKeyboardView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public LatinKeyboardView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override public void setPreviewEnabled(boolean previewEnabled) { LatinKeyboard latinKeyboard = getLatinKeyboard(); if (latinKeyboard != null && (latinKeyboard.isPhoneKeyboard() || latinKeyboard.isNumberKeyboard())) { // Phone and number keyboard never shows popup preview (except language switch). super.setPreviewEnabled(false); } else { super.setPreviewEnabled(previewEnabled); } } public void setLatinKeyboard(LatinKeyboard newKeyboard) { final LatinKeyboard oldKeyboard = getLatinKeyboard(); if (oldKeyboard != null) { // Reset old keyboard state before switching to new keyboard. oldKeyboard.keyReleased(); } super.setKeyboard(newKeyboard); // One-seventh of the keyboard width seems like a reasonable threshold mJumpThresholdSquare = newKeyboard.getMinWidth() / 7; mJumpThresholdSquare *= mJumpThresholdSquare; // Assuming there are 4 rows, this is the coordinate of the last row mLastRowY = (newKeyboard.getHeight() * 3) / 4; } public LatinKeyboard getLatinKeyboard() { Keyboard keyboard = getKeyboard(); if (keyboard instanceof LatinKeyboard) { return (LatinKeyboard)keyboard; } else { return null; } } @Override protected boolean onLongPress(Key key) { int primaryCode = key.mCode; if (primaryCode == Keyboard.CODE_SETTINGS) { return invokeOnKey(Keyboard.CODE_SETTINGS_LONGPRESS); } else if (primaryCode == '0' && getLatinKeyboard().isPhoneKeyboard()) { // Long pressing on 0 in phone number keypad gives you a '+'. return invokeOnKey('+'); } else { return super.onLongPress(key); } } private boolean invokeOnKey(int primaryCode) { getOnKeyboardActionListener().onCodeInput(primaryCode, null, KeyboardActionListener.NOT_A_TOUCH_COORDINATE, KeyboardActionListener.NOT_A_TOUCH_COORDINATE); return true; } @Override protected CharSequence adjustCase(CharSequence label) { LatinKeyboard keyboard = getLatinKeyboard(); if (keyboard.isAlphaKeyboard() && keyboard.isShiftedOrShiftLocked() && !TextUtils.isEmpty(label) && label.length() < 3 && Character.isLowerCase(label.charAt(0))) { return label.toString().toUpperCase(); } return label; } /** * This function checks to see if we need to handle any sudden jumps in the pointer location * that could be due to a multi-touch being treated as a move by the firmware or hardware. * Once a sudden jump is detected, all subsequent move events are discarded * until an UP is received.

* When a sudden jump is detected, an UP event is simulated at the last position and when * the sudden moves subside, a DOWN event is simulated for the second key. * @param me the motion event * @return true if the event was consumed, so that it doesn't continue to be handled by * KeyboardView. */ private boolean handleSuddenJump(MotionEvent me) { final int action = me.getAction(); final int x = (int) me.getX(); final int y = (int) me.getY(); boolean result = false; // Real multi-touch event? Stop looking for sudden jumps if (me.getPointerCount() > 1) { mDisableDisambiguation = true; } if (mDisableDisambiguation) { // If UP, reset the multi-touch flag if (action == MotionEvent.ACTION_UP) mDisableDisambiguation = false; return false; } switch (action) { case MotionEvent.ACTION_DOWN: // Reset the "session" mDroppingEvents = false; mDisableDisambiguation = false; break; case MotionEvent.ACTION_MOVE: // Is this a big jump? final int distanceSquare = (mLastX - x) * (mLastX - x) + (mLastY - y) * (mLastY - y); // Check the distance and also if the move is not entirely within the bottom row // If it's only in the bottom row, it might be an intentional slide gesture // for language switching if (distanceSquare > mJumpThresholdSquare && (mLastY < mLastRowY || y < mLastRowY)) { // If we're not yet dropping events, start dropping and send an UP event if (!mDroppingEvents) { mDroppingEvents = true; // Send an up event MotionEvent translated = MotionEvent.obtain(me.getEventTime(), me.getEventTime(), MotionEvent.ACTION_UP, mLastX, mLastY, me.getMetaState()); super.onTouchEvent(translated); translated.recycle(); } result = true; } else if (mDroppingEvents) { // If moves are small and we're already dropping events, continue dropping result = true; } break; case MotionEvent.ACTION_UP: if (mDroppingEvents) { // Send a down event first, as we dropped a bunch of sudden jumps and assume that // the user is releasing the touch on the second key. MotionEvent translated = MotionEvent.obtain(me.getEventTime(), me.getEventTime(), MotionEvent.ACTION_DOWN, x, y, me.getMetaState()); super.onTouchEvent(translated); translated.recycle(); mDroppingEvents = false; // Let the up event get processed as well, result = false } break; } // Track the previous coordinate mLastX = x; mLastY = y; return result; } @Override public boolean onTouchEvent(MotionEvent me) { LatinKeyboard keyboard = getLatinKeyboard(); // If there was a sudden jump, return without processing the actual motion event. if (handleSuddenJump(me)) return true; // Reset any bounding box controls in the keyboard if (me.getAction() == MotionEvent.ACTION_DOWN) { keyboard.keyReleased(); } if (me.getAction() == MotionEvent.ACTION_UP) { int languageDirection = keyboard.getLanguageChangeDirection(); if (languageDirection != 0) { getOnKeyboardActionListener().onCodeInput( languageDirection == 1 ? Keyboard.CODE_NEXT_LANGUAGE : Keyboard.CODE_PREV_LANGUAGE, null, mLastX, mLastY); me.setAction(MotionEvent.ACTION_CANCEL); keyboard.keyReleased(); return super.onTouchEvent(me); } } return super.onTouchEvent(me); } @Override public void draw(Canvas c) { Utils.GCUtils.getInstance().reset(); boolean tryGC = true; for (int i = 0; i < Utils.GCUtils.GC_TRY_LOOP_MAX && tryGC; ++i) { try { super.draw(c); tryGC = false; } catch (OutOfMemoryError e) { tryGC = Utils.GCUtils.getInstance().tryGCOrWait("LatinKeyboardView", e); } } } @Override protected void onAttachedToWindow() { // Token is available from here. VoiceIMEConnector.getInstance().onAttachedToWindow(); } }