Commit graph

9 commits

Author SHA1 Message Date
Ken Wakasa
bcec82de66 Clean up constructors
And, use C++ style casts and use float math functions rather than double ones to save memory space.

Also, stop using FloatMath and NativeUtils as standard Math methods are faster now.
See http://code.google.com/p/android/issues/detail?id=36199 and https://android-review.googlesource.com/40700

multi-project commit with I4259fb5ab8a15ac5760a7f04fc8f4c860529f04a

Change-Id: I0b81cff8c91769f7559a59b9528c75a5aabb4211
2012-08-13 10:48:37 +09:00
Tom Ouyang
2f81757c3a Add dynamic floating preview for incremental gesture recognition.
Change-Id: I7ba7ac24aa96a0ff19267997c5b58853079bc6dc
2012-07-25 19:40:55 +09:00
Tom Ouyang
ccaa799ee9 Update gesture bounding box handling.
Change-Id: I085611ce6fd82608f284d74973e5bb14258cdc24
2012-07-22 10:54:27 +09:00
Tadashi G. Takaoka
7519091f7c Use ResizableIntArray in GestureStroke
Change-Id: I034e80df03c7c6c0895fdf2c03763627d410d425
2012-07-20 19:32:28 +09:00
Tom Ouyang
4daf32b6c0 Add gesture trail feedback.
Change-Id: I32709fac0dec3165678a052aa286e2fb3d90721b
2012-07-20 17:09:23 +09:00
Tom Ouyang
0c5f72e2bf Improve incremental gesture tracking.
Eliminates need to recreate batch InputPointers on each gesture move event.
Fixes issue where batch points from previous tapping input get mixed into next gesture.

Change-Id: I9ecac66db88f5a87c6dde2138408906dd3d11139
2012-07-20 10:44:37 +09:00
Tadashi G. Takaoka
1e6f39a9f9 Tune the gesture detection logic a bit
Change-Id: Ia8e8c15fdbbd49768d57cafd50325e7e45af6251
2012-07-19 18:53:39 +09:00
Tadashi G. Takaoka
57f7de0ba6 Add default capacity parameter to InputPointers' constructor
Change-Id: I02f23096f0682d30effe4dfc1ca57881a1e4aedc
2012-07-19 12:06:00 +09:00
Tadashi G. Takaoka
f39fccbd0f Make GestureStroke as top level class
And make PointerTracker object has GestureStroke object.

Change-Id: Ibf5cfd593c4f13468368e01acb847589b0ab12e7
2012-07-18 17:32:17 +09:00