Tadashi G. Takaoka
61dcaaf17e
Use device independent parameter for gesture
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Change-Id: Iea95992e4482108a498f14ec595f3eacc7d7fc4b
2012-09-20 19:38:29 +09:00
Tadashi G. Takaoka
f80f09c7ee
Move PointerTracker.MIN_GESTURE_RECOGNITION_TIME to GestureStroke
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Change-Id: Ib50192ed8f611fd8288ff9b7a1e0a19249cc6348
2012-09-20 15:14:25 +09:00
Tadashi G. Takaoka
c7dc673cf0
Use Path to draw gesture preview trail
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This change also reduces the number of points to use as preview trail.
Bug: 7167303
Change-Id: I0cf4908efa44b17b42d4fddd6725238236ac2654
2012-09-19 19:29:06 +09:00
Tadashi G. Takaoka
f501e4dbd2
Remove hack algorithm from GestureStroke
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Change-Id: Idd1c150677b989415e6fee4f543ff7639e98bed8
2012-09-19 16:13:08 +09:00
Tadashi G. Takaoka
6c3304ea96
Support bimanual gesture input
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Change-Id: Id86dc93fb7115ab4a6d05b3c05652df35ad08c12
2012-08-28 18:26:07 +09:00
Tadashi G. Takaoka
333a300586
Add multiple gesture preview trails animation
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Change-Id: I533e6de9b138317472565be82c8ba5e422472888
2012-08-24 17:04:20 +09:00
Tadashi G. Takaoka
f92f9de7a9
Merge "Eliminate redundant time parameter from gesture detection code" into jb-mr1-dev
2012-08-13 02:25:28 -07:00
Ken Wakasa
40a6d4af2a
Merge "Cleanups in geometry_utils.h" into jb-mr1-dev
2012-08-13 02:11:52 -07:00
Tadashi G. Takaoka
74d0bb09c7
Eliminate redundant time parameter from gesture detection code
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This change also uses the key width to determine the sampling rate of
the gesture points (instead of the key height).
Change-Id: I987487825693b4883d8359eb5b31f1d668cd5ef4
2012-08-13 18:11:03 +09:00
Ken Wakasa
0fb950858e
Cleanups in geometry_utils.h
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Change-Id: Ic051703e5b67adfc62753ebd9ab254296719c6e9
2012-08-13 17:47:00 +09:00
Tadashi G. Takaoka
fc5e3f973c
Remove unnecessary drawing point
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Change-Id: Ib9cba3484a72306320eb9c1744d940da1a0998c7
2012-08-13 14:03:10 +09:00
Tadashi G. Takaoka
708cc94a35
Remove gesture detection hacking code
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Change-Id: Idaec3753592ca0a5c5545eb5ab65254a3e32e662
2012-08-13 12:19:19 +09:00
Ken Wakasa
bcec82de66
Clean up constructors
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And, use C++ style casts and use float math functions rather than double ones to save memory space.
Also, stop using FloatMath and NativeUtils as standard Math methods are faster now.
See http://code.google.com/p/android/issues/detail?id=36199 and https://android-review.googlesource.com/40700
multi-project commit with I4259fb5ab8a15ac5760a7f04fc8f4c860529f04a
Change-Id: I0b81cff8c91769f7559a59b9528c75a5aabb4211
2012-08-13 10:48:37 +09:00
Tom Ouyang
2f81757c3a
Add dynamic floating preview for incremental gesture recognition.
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Change-Id: I7ba7ac24aa96a0ff19267997c5b58853079bc6dc
2012-07-25 19:40:55 +09:00
Tom Ouyang
ccaa799ee9
Update gesture bounding box handling.
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Change-Id: I085611ce6fd82608f284d74973e5bb14258cdc24
2012-07-22 10:54:27 +09:00
Tadashi G. Takaoka
7519091f7c
Use ResizableIntArray in GestureStroke
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Change-Id: I034e80df03c7c6c0895fdf2c03763627d410d425
2012-07-20 19:32:28 +09:00
Tom Ouyang
4daf32b6c0
Add gesture trail feedback.
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Change-Id: I32709fac0dec3165678a052aa286e2fb3d90721b
2012-07-20 17:09:23 +09:00
Tom Ouyang
0c5f72e2bf
Improve incremental gesture tracking.
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Eliminates need to recreate batch InputPointers on each gesture move event.
Fixes issue where batch points from previous tapping input get mixed into next gesture.
Change-Id: I9ecac66db88f5a87c6dde2138408906dd3d11139
2012-07-20 10:44:37 +09:00
Tadashi G. Takaoka
1e6f39a9f9
Tune the gesture detection logic a bit
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Change-Id: Ia8e8c15fdbbd49768d57cafd50325e7e45af6251
2012-07-19 18:53:39 +09:00
Tadashi G. Takaoka
57f7de0ba6
Add default capacity parameter to InputPointers' constructor
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Change-Id: I02f23096f0682d30effe4dfc1ca57881a1e4aedc
2012-07-19 12:06:00 +09:00
Tadashi G. Takaoka
f39fccbd0f
Make GestureStroke as top level class
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And make PointerTracker object has GestureStroke object.
Change-Id: Ibf5cfd593c4f13468368e01acb847589b0ab12e7
2012-07-18 17:32:17 +09:00