am 089c7d43: Merge "Use touch position correction in the geometric input" into jb-mr1-dev
* commit '089c7d43c7a81dc862212c91b14bac7d2294da51': Use touch position correction in the geometric inputmain
commit
fe46f57cff
|
@ -134,10 +134,22 @@ static inline float getNormalizedSquaredDistanceFloat(float x1, float y1, float
|
||||||
return (SQUARE_FLOAT(deltaX) + SQUARE_FLOAT(deltaY)) / SQUARE_FLOAT(scale);
|
return (SQUARE_FLOAT(deltaX) + SQUARE_FLOAT(deltaY)) / SQUARE_FLOAT(scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloat(
|
float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloatG(
|
||||||
const int keyId, const int x, const int y) const {
|
const int keyId, const int x, const int y) const {
|
||||||
const float centerX = static_cast<float>(getKeyCenterXOfKeyIdG(keyId));
|
const static float verticalSweetSpotScaleForGeometric = 1.1f;
|
||||||
const float centerY = static_cast<float>(getKeyCenterYOfKeyIdG(keyId));
|
const bool correctTouchPosition = hasTouchPositionCorrectionData();
|
||||||
|
const float centerX = static_cast<float>(correctTouchPosition
|
||||||
|
? getSweetSpotCenterXAt(keyId)
|
||||||
|
: getKeyCenterXOfKeyIdG(keyId));
|
||||||
|
const float visualKeyCenterY = static_cast<float>(getKeyCenterYOfKeyIdG(keyId));
|
||||||
|
float centerY;
|
||||||
|
if (correctTouchPosition) {
|
||||||
|
const float sweetSpotCenterY = static_cast<float>(getSweetSpotCenterYAt(keyId));
|
||||||
|
const float gapY = sweetSpotCenterY - visualKeyCenterY;
|
||||||
|
centerY = visualKeyCenterY + gapY * verticalSweetSpotScaleForGeometric;
|
||||||
|
} else {
|
||||||
|
centerY = visualKeyCenterY;
|
||||||
|
}
|
||||||
const float touchX = static_cast<float>(x);
|
const float touchX = static_cast<float>(x);
|
||||||
const float touchY = static_cast<float>(y);
|
const float touchY = static_cast<float>(y);
|
||||||
const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
|
const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
|
||||||
|
|
|
@ -44,7 +44,7 @@ class ProximityInfo {
|
||||||
~ProximityInfo();
|
~ProximityInfo();
|
||||||
bool hasSpaceProximity(const int x, const int y) const;
|
bool hasSpaceProximity(const int x, const int y) const;
|
||||||
int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const;
|
int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const;
|
||||||
float getNormalizedSquaredDistanceFromCenterFloat(
|
float getNormalizedSquaredDistanceFromCenterFloatG(
|
||||||
const int keyId, const int x, const int y) const;
|
const int keyId, const int x, const int y) const;
|
||||||
bool sameAsTyped(const unsigned short *word, int length) const;
|
bool sameAsTyped(const unsigned short *word, int length) const;
|
||||||
int getKeyIndexOf(const int c) const;
|
int getKeyIndexOf(const int c) const;
|
||||||
|
@ -123,8 +123,6 @@ class ProximityInfo {
|
||||||
int getStartIndexFromCoordinates(const int x, const int y) const;
|
int getStartIndexFromCoordinates(const int x, const int y) const;
|
||||||
void initializeG();
|
void initializeG();
|
||||||
float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
|
float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
|
||||||
float calculateSquaredDistanceFromSweetSpotCenter(
|
|
||||||
const int keyIndex, const int inputIndex) const;
|
|
||||||
bool hasInputCoordinates() const;
|
bool hasInputCoordinates() const;
|
||||||
int squaredDistanceToEdge(const int keyId, const int x, const int y) const;
|
int squaredDistanceToEdge(const int keyId, const int x, const int y) const;
|
||||||
bool isOnKey(const int keyId, const int x, const int y) const {
|
bool isOnKey(const int keyId, const int x, const int y) const {
|
||||||
|
|
|
@ -202,7 +202,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
|
||||||
const int x = mInputXs[i];
|
const int x = mInputXs[i];
|
||||||
const int y = mInputYs[i];
|
const int y = mInputYs[i];
|
||||||
const float normalizedSquaredDistance =
|
const float normalizedSquaredDistance =
|
||||||
mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y);
|
mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
|
||||||
mDistanceCache[index] = normalizedSquaredDistance;
|
mDistanceCache[index] = normalizedSquaredDistance;
|
||||||
if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
|
if (normalizedSquaredDistance < NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
|
||||||
mNearKeysVector[i].set(k, 1);
|
mNearKeysVector[i].set(k, 1);
|
||||||
|
@ -234,7 +234,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
|
||||||
memset(mNormalizedSquaredDistances, NOT_A_DISTANCE, sizeof(mNormalizedSquaredDistances));
|
memset(mNormalizedSquaredDistances, NOT_A_DISTANCE, sizeof(mNormalizedSquaredDistances));
|
||||||
memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
|
memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord));
|
||||||
mTouchPositionCorrectionEnabled = mInputSize > 0 && mHasTouchPositionCorrectionData
|
mTouchPositionCorrectionEnabled = mInputSize > 0 && mHasTouchPositionCorrectionData
|
||||||
&& xCoordinates && yCoordinates && !isGeometric;
|
&& xCoordinates && yCoordinates;
|
||||||
if (!isGeometric && pointerId == 0) {
|
if (!isGeometric && pointerId == 0) {
|
||||||
for (int i = 0; i < inputSize; ++i) {
|
for (int i = 0; i < inputSize; ++i) {
|
||||||
mPrimaryInputWord[i] = getPrimaryCharAt(i);
|
mPrimaryInputWord[i] = getPrimaryCharAt(i);
|
||||||
|
@ -298,7 +298,7 @@ float ProximityInfoState::updateNearKeysDistances(const int x, const int y,
|
||||||
const int keyCount = mProximityInfo->getKeyCount();
|
const int keyCount = mProximityInfo->getKeyCount();
|
||||||
float nearestKeyDistance = mMaxPointToKeyLength;
|
float nearestKeyDistance = mMaxPointToKeyLength;
|
||||||
for (int k = 0; k < keyCount; ++k) {
|
for (int k = 0; k < keyCount; ++k) {
|
||||||
const float dist = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloat(k, x, y);
|
const float dist = mProximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y);
|
||||||
if (dist < NEAR_KEY_THRESHOLD) {
|
if (dist < NEAR_KEY_THRESHOLD) {
|
||||||
currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
|
currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue