am a8dc30e6: Merge "Remove hack algorithm from GestureStroke" into jb-mr1-dev

* commit 'a8dc30e6d7c684edccaa988f6a88025d39b2f13d':
  Remove hack algorithm from GestureStroke
This commit is contained in:
Tadashi G. Takaoka 2012-09-19 05:49:52 -07:00 committed by Android Git Automerger
commit fd91a4d04a

View file

@ -25,7 +25,6 @@ public class GestureStroke {
private final ResizableIntArray mXCoordinates = new ResizableIntArray(DEFAULT_CAPACITY);
private final ResizableIntArray mYCoordinates = new ResizableIntArray(DEFAULT_CAPACITY);
private float mLength;
private float mAngle;
private int mIncrementalRecognitionSize;
private int mLastIncrementalBatchSize;
private long mLastPointTime;
@ -40,9 +39,6 @@ public class GestureStroke {
private static final int MIN_GESTURE_DURATION = 100; // msec
private static final float MIN_GESTURE_SAMPLING_RATIO_TO_KEY_WIDTH = 1.0f / 6.0f;
private static final float GESTURE_RECOG_SPEED_THRESHOLD = 0.4f; // dip/msec
private static final float GESTURE_RECOG_CURVATURE_THRESHOLD = (float)(Math.PI / 4.0f);
private static final float DOUBLE_PI = (float)(2.0f * Math.PI);
public GestureStroke(final int pointerId) {
mPointerId = pointerId;
@ -62,7 +58,6 @@ public class GestureStroke {
public void reset() {
mLength = 0;
mAngle = 0;
mIncrementalRecognitionSize = 0;
mLastIncrementalBatchSize = 0;
mLastPointTime = 0;
@ -97,16 +92,6 @@ public class GestureStroke {
mXCoordinates.add(x);
mYCoordinates.add(y);
mLength += dist;
final float angle = getAngle(lastX, lastY, x, y);
if (size > 1) {
final float curvature = getAngleDiff(angle, mAngle);
if (curvature > GESTURE_RECOG_CURVATURE_THRESHOLD) {
if (size > mIncrementalRecognitionSize) {
mIncrementalRecognitionSize = size;
}
}
}
mAngle = angle;
}
if (!isHistorical) {
@ -146,21 +131,4 @@ public class GestureStroke {
// java.lang.Math due to the way the JIT optimizes java.lang.Math.
return (float)Math.sqrt(dx * dx + dy * dy);
}
private static float getAngle(final int x1, final int y1, final int x2, final int y2) {
final int dx = x1 - x2;
final int dy = y1 - y2;
if (dx == 0 && dy == 0) return 0;
// Would it be faster to call atan2f() directly via JNI? Not sure about what the JIT
// does with Math.atan2().
return (float)Math.atan2(dy, dx);
}
private static float getAngleDiff(final float a1, final float a2) {
final float diff = Math.abs(a1 - a2);
if (diff > Math.PI) {
return DOUBLE_PI - diff;
}
return diff;
}
}