am fec4e205: am 85463c7f: Merge "Use base lower character to get point to key length."
* commit 'fec4e205bb31a69e13db37c90eb1fdf74ca16d9a': Use base lower character to get point to key length.main
commit
fa355e2c31
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@ -74,7 +74,8 @@ class TypingWeighting : public Weighting {
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// Note: min() required since length can be MAX_POINT_TO_KEY_LENGTH for characters not on
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// the keyboard (like accented letters)
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const float normalizedSquaredLength = traverseSession->getProximityInfoState(0)
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->getPointToKeyLength(pointIndex, dicNode->getNodeCodePoint());
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->getPointToKeyLength(pointIndex,
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CharUtils::toBaseLowerCase(dicNode->getNodeCodePoint()));
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const float normalizedDistance = TouchPositionCorrectionUtils::getSweetSpotFactor(
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traverseSession->isTouchPositionCorrectionEnabled(), normalizedSquaredLength);
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const float weightedDistance = ScoringParams::DISTANCE_WEIGHT_LENGTH * normalizedDistance;
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@ -113,10 +114,10 @@ class TypingWeighting : public Weighting {
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const int16_t parentPointIndex = parentDicNode->getInputIndex(0);
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const int prevCodePoint = parentDicNode->getNodeCodePoint();
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const float distance1 = traverseSession->getProximityInfoState(0)->getPointToKeyLength(
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parentPointIndex + 1, prevCodePoint);
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parentPointIndex + 1, CharUtils::toBaseLowerCase(prevCodePoint));
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const int codePoint = dicNode->getNodeCodePoint();
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const float distance2 = traverseSession->getProximityInfoState(0)->getPointToKeyLength(
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parentPointIndex, codePoint);
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parentPointIndex, CharUtils::toBaseLowerCase(codePoint));
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const float distance = distance1 + distance2;
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const float weightedLengthDistance =
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distance * ScoringParams::DISTANCE_WEIGHT_LENGTH;
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@ -133,7 +134,7 @@ class TypingWeighting : public Weighting {
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const bool existsAdjacentProximityChars = traverseSession->getProximityInfoState(0)
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->existsAdjacentProximityChars(insertedPointIndex);
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const float dist = traverseSession->getProximityInfoState(0)->getPointToKeyLength(
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insertedPointIndex + 1, dicNode->getNodeCodePoint());
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insertedPointIndex + 1, CharUtils::toBaseLowerCase(dicNode->getNodeCodePoint()));
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const float weightedDistance = dist * ScoringParams::DISTANCE_WEIGHT_LENGTH;
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const bool singleChar = dicNode->getNodeCodePointCount() == 1;
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float cost = (singleChar ? ScoringParams::INSERTION_COST_FIRST_CHAR : 0.0f);
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