From 41f12ee27b269033fe818f7d52e81ba948a046c3 Mon Sep 17 00:00:00 2001 From: Keisuke Kuroyanagi Date: Wed, 19 Sep 2012 12:03:47 +0900 Subject: [PATCH] Simplify distance calculating method for gesture input. Change-Id: Ic466b787b6cc60e6d23b67c8a7f84ad4d0b521c7 --- native/jni/src/geometry_utils.h | 15 +++------------ native/jni/src/proximity_info_state.cpp | 6 +++--- 2 files changed, 6 insertions(+), 15 deletions(-) diff --git a/native/jni/src/geometry_utils.h b/native/jni/src/geometry_utils.h index bad5eda61..3892b46a0 100644 --- a/native/jni/src/geometry_utils.h +++ b/native/jni/src/geometry_utils.h @@ -64,17 +64,8 @@ static inline float getAngleDiff(float a1, float a2) { return diff; } -// static float pointToLineSegSquaredDistanceFloat( -// float x, float y, float x1, float y1, float x2, float y2) { -// float A = x - x1; -// float B = y - y1; -// float C = x2 - x1; -// float D = y2 - y1; -// return fabsf(A * D - C * B) / sqrtf(C * C + D * D); -// } - static inline float pointToLineSegSquaredDistanceFloat( - float x, float y, float x1, float y1, float x2, float y2) { + float x, float y, float x1, float y1, float x2, float y2, bool extend) { const float ray1x = x - x1; const float ray1y = y - y1; const float ray2x = x2 - x1; @@ -86,10 +77,10 @@ static inline float pointToLineSegSquaredDistanceFloat( float projectionX; float projectionY; - if (projectionLengthSqr < 0.0f) { + if (!extend && projectionLengthSqr < 0.0f) { projectionX = x1; projectionY = y1; - } else if (projectionLengthSqr > 1.0f) { + } else if (!extend && projectionLengthSqr > 1.0f) { projectionX = x2; projectionY = y2; } else { diff --git a/native/jni/src/proximity_info_state.cpp b/native/jni/src/proximity_info_state.cpp index ac1a39dd5..b9fce5fef 100644 --- a/native/jni/src/proximity_info_state.cpp +++ b/native/jni/src/proximity_info_state.cpp @@ -504,7 +504,7 @@ int32_t ProximityInfoState::getAllPossibleChars( if (index >= mInputXs.size()) { return filterSize; } - int i = filterSize; + int newFilterSize = filterSize; for (int j = 0; j < mProximityInfo->getKeyCount(); ++j) { if (mNearKeysVector[index].test(j)) { const int32_t keyCodePoint = mProximityInfo->getCodePointOf(j); @@ -517,11 +517,11 @@ int32_t ProximityInfoState::getAllPossibleChars( } } if (insert) { - filter[i++] = keyCodePoint; + filter[newFilterSize++] = keyCodePoint; } } } - return i; + return newFilterSize; } float ProximityInfoState::getAveragePointDuration() const {