Merge "Separate NormalDistribution from ProximityInfoUtils."
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f3d9e0367e
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@ -0,0 +1,49 @@
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/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LATINIME_NORMAL_DISTRIBUTION_H
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#define LATINIME_NORMAL_DISTRIBUTION_H
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#include <cmath>
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#include "defines.h"
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namespace latinime {
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// Normal distribution N(u, sigma^2).
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class NormalDistribution {
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public:
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NormalDistribution(const float u, const float sigma)
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: mU(u),
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mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F
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* GeometryUtils::SQUARE_FLOAT(sigma))),
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mPreComputedExponentPart(-1.0f / (2.0f * GeometryUtils::SQUARE_FLOAT(sigma))) {}
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float getProbabilityDensity(const float x) const {
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const float shiftedX = x - mU;
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return mPreComputedNonExpPart
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* expf(mPreComputedExponentPart * GeometryUtils::SQUARE_FLOAT(shiftedX));
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}
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
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const float mU; // mean value
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const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
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const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
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};
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} // namespace latinime
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#endif // LATINIME_NORMAL_DISTRIBUTION_H
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@ -24,6 +24,7 @@
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#include "defines.h"
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#include "suggest/core/layout/geometry_utils.h"
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#include "suggest/core/layout/normal_distribution.h"
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#include "suggest/core/layout/proximity_info.h"
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#include "suggest/core/layout/proximity_info_params.h"
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@ -717,8 +718,8 @@ namespace latinime {
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const float sigma = speedxAngleRate + speedxNearestKeyDistanceRate
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+ ProximityInfoParams::MIN_STANDARD_DEVIATION;
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ProximityInfoUtils::NormalDistribution
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distribution(ProximityInfoParams::CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
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NormalDistribution distribution(
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ProximityInfoParams::CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
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// Summing up probability densities of all near keys.
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float sumOfProbabilityDensities = 0.0f;
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for (int j = 0; j < keyCount; ++j) {
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@ -125,28 +125,6 @@ class ProximityInfoUtils {
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return type == MATCH_CHAR || type == PROXIMITY_CHAR || type == ADDITIONAL_PROXIMITY_CHAR;
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}
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// Normal distribution N(u, sigma^2).
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struct NormalDistribution {
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public:
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NormalDistribution(const float u, const float sigma)
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: mU(u),
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mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F
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* GeometryUtils::SQUARE_FLOAT(sigma))),
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mPreComputedExponentPart(-1.0f / (2.0f * GeometryUtils::SQUARE_FLOAT(sigma))) {}
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float getProbabilityDensity(const float x) const {
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const float shiftedX = x - mU;
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return mPreComputedNonExpPart
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* expf(mPreComputedExponentPart * GeometryUtils::SQUARE_FLOAT(shiftedX));
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}
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
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const float mU; // mean value
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const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
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const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
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}; // struct NormalDistribution
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private:
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DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoUtils);
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