Merge "Add functions to calculate proximity characters in the native code"
commit
f0d5a78388
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@ -44,10 +44,11 @@ public class ProximityInfo {
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// TODO: Find a proper name for mKeyboardMinWidth
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// TODO: Find a proper name for mKeyboardMinWidth
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private final int mKeyboardMinWidth;
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private final int mKeyboardMinWidth;
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private final int mKeyboardHeight;
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private final int mKeyboardHeight;
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private final int mMostCommonKeyWidth;
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private final Key[][] mGridNeighbors;
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private final Key[][] mGridNeighbors;
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ProximityInfo(int gridWidth, int gridHeight, int minWidth, int height, int keyWidth,
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ProximityInfo(int gridWidth, int gridHeight, int minWidth, int height, int mostCommonKeyWidth,
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int keyHeight, Set<Key> keys, TouchPositionCorrection touchPositionCorrection,
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int mostCommonKeyHeight, Set<Key> keys, TouchPositionCorrection touchPositionCorrection,
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Map<Integer, List<Integer>> additionalProximityChars) {
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Map<Integer, List<Integer>> additionalProximityChars) {
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mGridWidth = gridWidth;
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mGridWidth = gridWidth;
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mGridHeight = gridHeight;
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mGridHeight = gridHeight;
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@ -56,13 +57,15 @@ public class ProximityInfo {
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mCellHeight = (height + mGridHeight - 1) / mGridHeight;
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mCellHeight = (height + mGridHeight - 1) / mGridHeight;
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mKeyboardMinWidth = minWidth;
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mKeyboardMinWidth = minWidth;
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mKeyboardHeight = height;
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mKeyboardHeight = height;
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mKeyHeight = keyHeight;
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mKeyHeight = mostCommonKeyHeight;
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mMostCommonKeyWidth = mostCommonKeyWidth;
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mGridNeighbors = new Key[mGridSize][];
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mGridNeighbors = new Key[mGridSize][];
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if (minWidth == 0 || height == 0) {
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if (minWidth == 0 || height == 0) {
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// No proximity required. Keyboard might be more keys keyboard.
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// No proximity required. Keyboard might be more keys keyboard.
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return;
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return;
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}
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}
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computeNearestNeighbors(keyWidth, keys, touchPositionCorrection, additionalProximityChars);
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computeNearestNeighbors(
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mostCommonKeyWidth, keys, touchPositionCorrection, additionalProximityChars);
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}
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}
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public static ProximityInfo createDummyProximityInfo() {
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public static ProximityInfo createDummyProximityInfo() {
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@ -74,8 +77,8 @@ public class ProximityInfo {
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final ProximityInfo spellCheckerProximityInfo = createDummyProximityInfo();
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final ProximityInfo spellCheckerProximityInfo = createDummyProximityInfo();
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spellCheckerProximityInfo.mNativeProximityInfo =
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spellCheckerProximityInfo.mNativeProximityInfo =
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spellCheckerProximityInfo.setProximityInfoNative(
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spellCheckerProximityInfo.setProximityInfoNative(
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SpellCheckerProximityInfo.ROW_SIZE, 480, 300, 11, 3, proximity, 0,
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SpellCheckerProximityInfo.ROW_SIZE, 480, 300, 11, 3, (480 / 10), proximity,
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null, null, null, null, null, null, null, null);
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0, null, null, null, null, null, null, null, null);
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return spellCheckerProximityInfo;
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return spellCheckerProximityInfo;
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}
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}
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@ -85,7 +88,8 @@ public class ProximityInfo {
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}
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}
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private native long setProximityInfoNative(int maxProximityCharsSize, int displayWidth,
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private native long setProximityInfoNative(int maxProximityCharsSize, int displayWidth,
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int displayHeight, int gridWidth, int gridHeight, int[] proximityCharsArray,
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int displayHeight, int gridWidth, int gridHeight,
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int mostCommonKeyWidth, int[] proximityCharsArray,
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int keyCount, int[] keyXCoordinates, int[] keyYCoordinates,
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int keyCount, int[] keyXCoordinates, int[] keyYCoordinates,
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int[] keyWidths, int[] keyHeights, int[] keyCharCodes,
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int[] keyWidths, int[] keyHeights, int[] keyCharCodes,
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float[] sweetSpotCenterX, float[] sweetSpotCenterY, float[] sweetSpotRadii);
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float[] sweetSpotCenterX, float[] sweetSpotCenterY, float[] sweetSpotRadii);
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@ -151,7 +155,8 @@ public class ProximityInfo {
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}
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}
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mNativeProximityInfo = setProximityInfoNative(MAX_PROXIMITY_CHARS_SIZE,
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mNativeProximityInfo = setProximityInfoNative(MAX_PROXIMITY_CHARS_SIZE,
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keyboardWidth, keyboardHeight, mGridWidth, mGridHeight, proximityCharsArray,
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keyboardWidth, keyboardHeight, mGridWidth, mGridHeight, mMostCommonKeyWidth,
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proximityCharsArray,
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keyCount, keyXCoordinates, keyYCoordinates, keyWidths, keyHeights, keyCharCodes,
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keyCount, keyXCoordinates, keyYCoordinates, keyWidths, keyHeights, keyCharCodes,
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sweetSpotCenterXs, sweetSpotCenterYs, sweetSpotRadii);
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sweetSpotCenterXs, sweetSpotCenterYs, sweetSpotRadii);
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}
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}
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@ -30,7 +30,7 @@ namespace latinime {
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static jlong latinime_Keyboard_setProximityInfo(JNIEnv *env, jobject object,
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static jlong latinime_Keyboard_setProximityInfo(JNIEnv *env, jobject object,
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jint maxProximityCharsSize, jint displayWidth, jint displayHeight, jint gridWidth,
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jint maxProximityCharsSize, jint displayWidth, jint displayHeight, jint gridWidth,
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jint gridHeight, jintArray proximityCharsArray, jint keyCount,
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jint gridHeight, jint mostCommonkeyWidth, jintArray proximityCharsArray, jint keyCount,
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jintArray keyXCoordinateArray, jintArray keyYCoordinateArray, jintArray keyWidthArray,
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jintArray keyXCoordinateArray, jintArray keyYCoordinateArray, jintArray keyWidthArray,
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jintArray keyHeightArray, jintArray keyCharCodeArray,
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jintArray keyHeightArray, jintArray keyCharCodeArray,
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jfloatArray sweetSpotCenterXArray, jfloatArray sweetSpotCenterYArray,
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jfloatArray sweetSpotCenterXArray, jfloatArray sweetSpotCenterYArray,
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@ -45,7 +45,8 @@ static jlong latinime_Keyboard_setProximityInfo(JNIEnv *env, jobject object,
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jfloat *sweetSpotCenterYs = safeGetFloatArrayElements(env, sweetSpotCenterYArray);
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jfloat *sweetSpotCenterYs = safeGetFloatArrayElements(env, sweetSpotCenterYArray);
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jfloat *sweetSpotRadii = safeGetFloatArrayElements(env, sweetSpotRadiusArray);
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jfloat *sweetSpotRadii = safeGetFloatArrayElements(env, sweetSpotRadiusArray);
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ProximityInfo *proximityInfo = new ProximityInfo(maxProximityCharsSize, displayWidth,
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ProximityInfo *proximityInfo = new ProximityInfo(maxProximityCharsSize, displayWidth,
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displayHeight, gridWidth, gridHeight, (const uint32_t*)proximityChars,
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displayHeight, gridWidth, gridHeight, mostCommonkeyWidth,
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(const uint32_t*)proximityChars,
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keyCount, (const int32_t*)keyXCoordinates, (const int32_t*)keyYCoordinates,
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keyCount, (const int32_t*)keyXCoordinates, (const int32_t*)keyYCoordinates,
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(const int32_t*)keyWidths, (const int32_t*)keyHeights, (const int32_t*)keyCharCodes,
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(const int32_t*)keyWidths, (const int32_t*)keyHeights, (const int32_t*)keyCharCodes,
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(const float*)sweetSpotCenterXs, (const float*)sweetSpotCenterYs,
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(const float*)sweetSpotCenterXs, (const float*)sweetSpotCenterYs,
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@ -69,7 +70,7 @@ static void latinime_Keyboard_release(JNIEnv *env, jobject object, jlong proximi
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}
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}
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static JNINativeMethod sKeyboardMethods[] = {
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static JNINativeMethod sKeyboardMethods[] = {
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{"setProximityInfoNative", "(IIIII[II[I[I[I[I[I[F[F[F)J",
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{"setProximityInfoNative", "(IIIIII[II[I[I[I[I[I[F[F[F)J",
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(void*)latinime_Keyboard_setProximityInfo},
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(void*)latinime_Keyboard_setProximityInfo},
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{"releaseProximityInfoNative", "(J)V", (void*)latinime_Keyboard_release}
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{"releaseProximityInfoNative", "(J)V", (void*)latinime_Keyboard_release}
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};
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};
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@ -35,12 +35,14 @@ inline void copyOrFillZero(void *to, const void *from, size_t size) {
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ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth,
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ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth,
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const int keyboardHeight, const int gridWidth, const int gridHeight,
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const int keyboardHeight, const int gridWidth, const int gridHeight,
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const int mostCommonKeyWidth,
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const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates,
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const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates,
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const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights,
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const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights,
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const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs,
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const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs,
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const float *sweetSpotRadii)
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const float *sweetSpotRadii)
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: MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth),
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: MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth),
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KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight),
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KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight),
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MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth),
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CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
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CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
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CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
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CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
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KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)),
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KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)),
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@ -123,6 +125,47 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
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return false;
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return false;
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}
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}
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bool ProximityInfo::isOnKey(const int keyId, const int x, const int y) {
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const int left = mKeyXCoordinates[keyId];
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const int top = mKeyYCoordinates[keyId];
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const int right = left + mKeyWidths[keyId] + 1;
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const int bottom = top + mKeyHeights[keyId];
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return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
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}
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int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) {
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const int left = mKeyXCoordinates[keyId];
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const int top = mKeyYCoordinates[keyId];
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const int right = left + mKeyWidths[keyId] + 1;
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const int bottom = top + mKeyHeights[keyId];
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const int edgeX = x < left ? left : (x > right ? right : x);
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const int edgeY = y < top ? top : (y > bottom ? bottom : y);
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const int dx = x - edgeX;
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const int dy = y - edgeY;
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return dx * dx + dy * dy;
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}
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void ProximityInfo::calculateNearbyKeyCodes(
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const int x, const int y, const uint32_t primaryKey, int *inputCodes) {
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int insertPos = 0;
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inputCodes[insertPos++] = primaryKey;
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const int startIndex = getStartIndexFromCoordinates(x, y);
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for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
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const uint32_t c = mProximityCharsArray[startIndex + i];
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if (c < KEYCODE_SPACE || c == primaryKey) {
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continue;
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}
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for (int j = 0; j < KEY_COUNT; ++j) {
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const bool onKey = isOnKey(j, x, y);
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const int distance = squaredDistanceToEdge(j, x, y);
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if (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE) {
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inputCodes[insertPos++] = c;
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}
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}
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}
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// TODO: calculate additional chars
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}
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// TODO: Calculate nearby codes here.
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// TODO: Calculate nearby codes here.
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void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
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void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
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const int* xCoordinates, const int* yCoordinates) {
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const int* xCoordinates, const int* yCoordinates) {
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@ -45,13 +45,14 @@ class ProximityInfo {
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ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth,
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ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth,
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const int keybaordHeight, const int gridWidth, const int gridHeight,
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const int keybaordHeight, const int gridWidth, const int gridHeight,
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const int mostCommonkeyWidth,
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const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates,
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const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates,
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const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights,
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const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights,
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const int32_t *keyCharCodes, const float *sweetSpotCenterXs,
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const int32_t *keyCharCodes, const float *sweetSpotCenterXs,
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const float *sweetSpotCenterYs, const float *sweetSpotRadii);
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const float *sweetSpotCenterYs, const float *sweetSpotRadii);
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~ProximityInfo();
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~ProximityInfo();
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bool hasSpaceProximity(const int x, const int y) const;
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bool hasSpaceProximity(const int x, const int y) const;
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void setInputParams(const int* inputCodes, const int inputLength,
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void setInputParams(const int *inputCodes, const int inputLength,
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const int *xCoordinates, const int *yCoordinates);
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const int *xCoordinates, const int *yCoordinates);
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const int* getProximityCharsAt(const int index) const;
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const int* getProximityCharsAt(const int index) const;
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unsigned short getPrimaryCharAt(const int index) const;
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unsigned short getPrimaryCharAt(const int index) const;
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@ -87,12 +88,17 @@ class ProximityInfo {
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// the radius of the key is assigned to zero.
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// the radius of the key is assigned to zero.
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return mSweetSpotRadii[keyIndex] > 0.0;
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return mSweetSpotRadii[keyIndex] > 0.0;
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}
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}
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bool isOnKey(const int keyId, const int x, const int y);
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int squaredDistanceToEdge(const int keyId, const int x, const int y);
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void calculateNearbyKeyCodes(
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const int x, const int y, const uint32_t primaryKey, int *inputCodes);
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const int MAX_PROXIMITY_CHARS_SIZE;
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const int MAX_PROXIMITY_CHARS_SIZE;
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const int KEYBOARD_WIDTH;
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const int KEYBOARD_WIDTH;
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const int KEYBOARD_HEIGHT;
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const int KEYBOARD_HEIGHT;
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const int GRID_WIDTH;
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const int GRID_WIDTH;
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const int GRID_HEIGHT;
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const int GRID_HEIGHT;
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const int MOST_COMMON_KEY_WIDTH_SQUARE;
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const int CELL_WIDTH;
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const int CELL_WIDTH;
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const int CELL_HEIGHT;
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const int CELL_HEIGHT;
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const int KEY_COUNT;
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const int KEY_COUNT;
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