Initialize inputStatusG at the constructor.
Bug: 9490519 Change-Id: I1806f765f7a0b5335df253b2618b40cfd17aab14main
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9380b56db6
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ec7457eb7f
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@ -51,6 +51,11 @@ namespace latinime {
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// This struct is purely a bucket to return values. No instances of this struct should be kept.
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// This struct is purely a bucket to return values. No instances of this struct should be kept.
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struct DicNode_InputStateG {
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struct DicNode_InputStateG {
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DicNode_InputStateG()
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: mNeedsToUpdateInputStateG(false), mPointerId(0), mInputIndex(0),
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mPrevCodePoint(0), mTerminalDiffCost(0.0f), mRawLength(0.0f),
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mDoubleLetterLevel(NOT_A_DOUBLE_LETTER) {}
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bool mNeedsToUpdateInputStateG;
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bool mNeedsToUpdateInputStateG;
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int mPointerId;
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int mPointerId;
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int16_t mInputIndex;
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int16_t mInputIndex;
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