Initialize inputStatusG at the constructor.

Bug: 9490519

Change-Id: I1806f765f7a0b5335df253b2618b40cfd17aab14
main
Keisuke Kuroynagi 2013-06-19 22:20:25 +09:00
parent 9380b56db6
commit ec7457eb7f
1 changed files with 5 additions and 0 deletions

View File

@ -51,6 +51,11 @@ namespace latinime {
// This struct is purely a bucket to return values. No instances of this struct should be kept. // This struct is purely a bucket to return values. No instances of this struct should be kept.
struct DicNode_InputStateG { struct DicNode_InputStateG {
DicNode_InputStateG()
: mNeedsToUpdateInputStateG(false), mPointerId(0), mInputIndex(0),
mPrevCodePoint(0), mTerminalDiffCost(0.0f), mRawLength(0.0f),
mDoubleLetterLevel(NOT_A_DOUBLE_LETTER) {}
bool mNeedsToUpdateInputStateG; bool mNeedsToUpdateInputStateG;
int mPointerId; int mPointerId;
int16_t mInputIndex; int16_t mInputIndex;